sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

    已排程 已置頂 已鎖定 已移動 Plugins
    331 貼文 102 Posters 505.4k 瀏覽 102 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • C 離線
      chaosaic
      最後由 編輯

      @fredo6 said:

      @chaosaic,

      Difficult to tell what is the problem.
      Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes.

      Also, what kind of texture do you use? Is it a heavy image?

      after few days of searching and testing , I believe I have found the problem.
      at least the huge one of them.

      when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
      painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

      anyway , really appreciate that you take your time to answer my question patiently.
      and again , great plug-in.

      1 條回覆 最後回覆 回覆 引用 0
      • fredo6F 離線
        fredo6
        最後由 編輯

        @chaosaic said:

        after few days of searching and testing , I believe I have found the problem.
        at least the huge one of them.

        when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
        painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

        For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

        So if you wish to test if it works in your case...

        Fred0

        1 條回覆 最後回覆 回覆 引用 0
        • C 離線
          chaosaic
          最後由 編輯

          @unknownuser said:

          For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

          So if you wish to test if it works in your case...

          Fred0

          I have just test ThruPaint in FredoTools 3.4a.
          When outliner tray is opened , painting and adjusting speed is almost the same as its not open.
          Outliner problem just like mystery to me and you just solve it 😆

          As a newbie I want to ask if there's a way to export a 3dsmax model's UV to sketchup?
          I hvae a 3dsmax model already has it's own UV map, then I export it as .obj, import to WrapR check its the same as 3dsmax model, then import UV.obj by SketchUV tools, but not working.

          1 條回覆 最後回覆 回覆 引用 0
          • V 離線
            Vicente122334
            最後由 編輯

            Hey Fredo6!
            So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
            Is there any way I can solve this? I've been searching for almost a week, thanks!


            Capturar.PNG

            1 條回覆 最後回覆 回覆 引用 0
            • fredo6F 離線
              fredo6
              最後由 編輯

              @vicente122334 said:

              Hey Fredo6!
              So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
              Is there any way I can solve this? I've been searching for almost a week, thanks!

              Difficult to tell without the model.
              In general, you should do all the segments of the road in one go.

              1 條回覆 最後回覆 回覆 引用 0
              • D 離線
                dedmin
                最後由 編輯

                @vicente122334 said:

                Hey Fredo6!
                So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                Is there any way I can solve this? I've been searching for almost a week, thanks!

                1 條回覆 最後回覆 回覆 引用 0
                • V 離線
                  Vicente122334
                  最後由 編輯

                  @fredo6 said:

                  @vicente122334 said:

                  Hey Fredo6!
                  So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                  Is there any way I can solve this? I've been searching for almost a week, thanks!

                  Difficult to tell without the model.
                  In general, you should do all the segments of the road in one go.

                  Hello! Thank you so much for replying!
                  I actually manage to find the solution, I just had to triangulate and I also did what you said in your post, I did all the road together. I actually have another issue but I don't think this one is solvable, I don't know... when the curve starts in my road, the part of the texture on the left side scales up way more than the one on the right side. Is it possible to keep both at the same scale?
                  Thanks for reading! I will also send the sketch file this time.


                  Image.png


                  Untitled14.skp

                  1 條回覆 最後回覆 回覆 引用 0
                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    Stretching of the texture is inevitable in the rounding with the way Sketchup handles texture adjustment. There is nothing you can really do about it, even if you manage it manually with the pins.

                    Fredo

                    1 條回覆 最後回覆 回覆 引用 0
                    • A 離線
                      Ahmed0007
                      最後由 編輯

                      Complete Tutorial of Fredo ThruPaint
                      https://youtu.be/db3KAv0-ATI

                      1 條回覆 最後回覆 回覆 引用 0
                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        @ahmed0007 said:

                        Complete Tutorial of Fredo ThruPaint
                        https://youtu.be/db3KAv0-ATI

                        Thank you very much. Very complete and didactic. Congratulations.

                        I inserted the video in the main post of this thread.

                        Fred

                        PS: You should post on SketchUp Forum too.

                        1 條回覆 最後回覆 回覆 引用 0
                        • A 離線
                          Ahmed0007
                          最後由 編輯

                          @fredo6 said:

                          @ahmed0007 said:

                          Complete Tutorial of Fredo ThruPaint
                          https://youtu.be/db3KAv0-ATI

                          Thank you very much. Very complete and didactic. Congratulations.

                          I inserted the video in the main post of this thread.

                          Fred

                          PS: You should post on SketchUp Forum too.

                          Thank you so much 😄

                          1 條回覆 最後回覆 回覆 引用 0
                          • summerson1990S 離線
                            summerson1990
                            最後由 編輯

                            Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot


                            ezgif.com-optimize (3).gif

                            1 條回覆 最後回覆 回覆 引用 0
                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @summerson1990 said:

                              Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot

                              Not obvious, but probably feasible.

                              1 條回覆 最後回覆 回覆 引用 0
                              • summerson1990S 離線
                                summerson1990
                                最後由 編輯

                                @fredo6 said:

                                @summerson1990 said:

                                Hi! Can ThruPaint snap to guidelines or geometry when working in visual edition mode to align texture perfectly as native texture position tool does it? Look my screenshot

                                Not obvious, but probably feasible.

                                So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

                                1 條回覆 最後回覆 回覆 引用 0
                                • fredo6F 離線
                                  fredo6
                                  最後由 編輯

                                  @summerson1990 said:

                                  So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

                                  I just say that this is not supported in the current version. So I would need to make the change.

                                  Fredo

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • summerson1990S 離線
                                    summerson1990
                                    最後由 編輯

                                    @fredo6 said:

                                    @summerson1990 said:

                                    So could you please say how to make it possible to snap? Sometimes it seems like something close to snapping is working but I didn't realized yet in what cases and how exactly it does. Thanks!

                                    I just say that this is not supported in the current version. So I would need to make the change.

                                    Fredo

                                    Ok, as you will do it it will be very useful. Thank you!

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • M 離線
                                      modavi
                                      最後由 編輯

                                      Hi Fredo, thanks for the amazing plugins! They're indispensable!

                                      I am running into an issue exporting a mesh textured with ThruPaint to OBJ or FBX. Neither format preserves the UVs I've generated.

                                      Mesh in sketchup

                                      After exporting the above mesh to obj or fbx format, and then import it into another program (I've tried both maya and unity) the UVs seem to have reverted to a basic planar projection.

                                      Unity mesh

                                      Is there anything required to "bake" the UVs into the mesh before they can be exported successfully by the built in sketchup exporters? I've tried enabling triangulation in the export options, but that does not fix the issue.

                                      It's worth noting I'm using Sketchup 19.3.252 on OSX.

                                      Thanks!

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • R 離線
                                        rv1974
                                        最後由 編輯

                                        Fredo, would it be possible to add 'triangulate quads* on painting option to ThruPaint?
                                        *- analogous to TT's Quadface Tools?

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @rv1974 said:

                                          Fredo, would it be possible to add 'triangulate quads* on painting option to ThruPaint?
                                          *- analogous to TT's Quadface Tools?

                                          What do you mean?
                                          In QuadMesh mode, ThruPaint works whether the quads are true quads or are triangulated.
                                          Do you want to force triangulation?

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • R 離線
                                            rv1974
                                            最後由 編輯

                                            Yes I mean 'force triangulation' option (I hope we are talking about the same things 😄
                                            You see, if I'd export some perverted mesh (with QuadMesh UV applied) as foreign format (3ds, fbx, obj etc) I'd get tons of independent 'materials'- (one mat for every single face). The only wayI know to avoid this plague is triangulation. TT's Triangulate command works perfectly,
                                            The only inconvenience it's an extra procedure. Simultaneous painting + triangulation would be just perfect.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 16
                                            • 17
                                            • 7 / 17
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement