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    [Plugin] SketchUV - now free

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    • W Offline
      Whaat
      last edited by

      I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

      SketchUp Plugins for Professionals

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      • C Offline
        clausgs
        last edited by

        @whaat said:

        I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

        Hi
        Yes tried the truepaint and it do a very good job in many situations. and most important it keep the aspect. and that is what sketchuv is missing 100%... It is not really workable in the way it handle aspect today.

        Another issue I have found is that the triangulation in my models are not working 100%, some times it create holes in the surface. Pleas have a look at the attached pic.
        What am i doing wrong? or is it the model? or is it the plugin?

        Claus


        triangulate problem.jpg

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        • S Offline
          smicha
          last edited by

          Claus,

          Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

          A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

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          • C Offline
            clausgs
            last edited by

            @smicha said:

            Claus,

            Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

            A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

            HI
            Thanks for the idea, i tried it and it works, great tip for me.

            Whaat
            could this not be incorporated into the plugin also, first investigate all lines for the length, if any is too small, then scale the model as needed and then do the triangulation and then re-scale the model.

            Claus

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            • iichiversiiI Offline
              iichiversii
              last edited by

              @rich o brien said:

              There is not a plugin which exports all mapped textures in a model to one texture file.

              Ultimate Unwrap 3D can do this with imported .skp files but I haven't tried it yet. It's also about $50 so more expensive than this plugin.

              Is this feature similar to a Texture generator atlas ❓

              Bring on the Rain...

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              • B Offline
                blaar75
                last edited by

                Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

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                • W Offline
                  Whaat
                  last edited by

                  @blaar75 said:

                  Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

                  Sorry, nothing like that planned right now. Thanks for the suggestion.

                  SketchUp Plugins for Professionals

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                  • K Offline
                    kaas
                    last edited by

                    I tried using SketchUV to map the trunk of a tree made with the plugin 3dArcStudioTree. I hoped cylindrical mapping would work. Do I have to go the 'roadkill' way or are there any other options to try?

                    Greetings, Max


                    3dArcStudioTree_sketchUV.jpg

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                    • cottyC Offline
                      cotty
                      last edited by

                      It should work. Can you share that model so that we can search for the problem?

                      my SketchUp gallery

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                      • S Offline
                        smicha
                        last edited by

                        Tube cannot be triangulated before uv-mapping. Otherwise remove triangulation.
                        I suggest trying thrupaint for such triangulated tubes - it works great.

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                        • K Offline
                          kaas
                          last edited by

                          @cotty said:

                          It should work. Can you share that model so that we can search for the problem?

                          Here you go...


                          3darcStudioTree_SketchUv.skp

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                          • S Offline
                            smicha
                            last edited by

                            1. clean your model (bottom especially)
                            2. use thrupaint

                            the file is attached


                            3darcStudioTree_SketchUv2.skp

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                            • W Offline
                              Whaat
                              last edited by

                              Price drop - now just $5. Get it here:
                              http://www.smustard.com/script/SketchUV

                              SketchUp Plugins for Professionals

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                              • S Offline
                                smicha
                                last edited by

                                @whaat said:

                                Price drop - now just $5. Get it here:
                                http://www.smustard.com/script/SketchUV

                                Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @smicha said:

                                  @whaat said:

                                  Price drop - now just $5. Get it here:
                                  http://www.smustard.com/script/SketchUV

                                  Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

                                  Yes, but I can't give you any accurate estimate of when that would be. It could be anywhere from two months to several years away.

                                  SketchUp Plugins for Professionals

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                                  • S Offline
                                    stpauljason
                                    last edited by

                                    I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                                    I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                                    Thanks
                                    Jason

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @stpauljason said:

                                      I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                                      I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                                      Thanks
                                      Jason

                                      Hi Jason,
                                      If I understand you correctly, all you have to do is select the edges you want to 'weld' and then right-click on them and select 'soften'. You can also use the soften edges dialog in SketchUp by going to Window->Soften Edges

                                      When you 'cut' all you are doing is unsoftening the edge.

                                      Hope this helps.

                                      SketchUp Plugins for Professionals

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                                      • P Offline
                                        Pherim
                                        last edited by

                                        This completes my Sketchup. Have not tried every function but it seems the cylindrical mapping is exactly what I was looking for! Thank you so much this is worth paying for!

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                                        • ely862meE Offline
                                          ely862me
                                          last edited by

                                          Hi, Dale
                                          I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
                                          For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
                                          In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?

                                          Thanks !

                                          Elisei (sketchupper)


                                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                          Come and See EliseiDesign

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            @ely862me said:

                                            Hi, Dale
                                            I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
                                            For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
                                            In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?

                                            Thanks !

                                            Maybe if you weld the paths with the Weld plugin, you might be able to do this. I have not used Curviloft so I am not sure...

                                            Someday, I would like to release the Path Select Tool as a standalone plugin. Maybe then, I could add that feature, too.

                                            Thanks.

                                            SketchUp Plugins for Professionals

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