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    [Plugin] SketchUV - now free

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    • cottyC Offline
      cotty
      last edited by

      It should work. Can you share that model so that we can search for the problem?

      my SketchUp gallery

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      • S Offline
        smicha
        last edited by

        Tube cannot be triangulated before uv-mapping. Otherwise remove triangulation.
        I suggest trying thrupaint for such triangulated tubes - it works great.

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        • K Offline
          kaas
          last edited by

          @cotty said:

          It should work. Can you share that model so that we can search for the problem?

          Here you go...


          3darcStudioTree_SketchUv.skp

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          • S Offline
            smicha
            last edited by

            1. clean your model (bottom especially)
            2. use thrupaint

            the file is attached


            3darcStudioTree_SketchUv2.skp

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            • W Offline
              Whaat
              last edited by

              Price drop - now just $5. Get it here:
              http://www.smustard.com/script/SketchUV

              SketchUp Plugins for Professionals

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              • S Offline
                smicha
                last edited by

                @whaat said:

                Price drop - now just $5. Get it here:
                http://www.smustard.com/script/SketchUV

                Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

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                • W Offline
                  Whaat
                  last edited by

                  @smicha said:

                  @whaat said:

                  Price drop - now just $5. Get it here:
                  http://www.smustard.com/script/SketchUV

                  Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

                  Yes, but I can't give you any accurate estimate of when that would be. It could be anywhere from two months to several years away.

                  SketchUp Plugins for Professionals

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                  • S Offline
                    stpauljason
                    last edited by

                    I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                    I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                    Thanks
                    Jason

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                    • W Offline
                      Whaat
                      last edited by

                      @stpauljason said:

                      I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                      I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                      Thanks
                      Jason

                      Hi Jason,
                      If I understand you correctly, all you have to do is select the edges you want to 'weld' and then right-click on them and select 'soften'. You can also use the soften edges dialog in SketchUp by going to Window->Soften Edges

                      When you 'cut' all you are doing is unsoftening the edge.

                      Hope this helps.

                      SketchUp Plugins for Professionals

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                      • P Offline
                        Pherim
                        last edited by

                        This completes my Sketchup. Have not tried every function but it seems the cylindrical mapping is exactly what I was looking for! Thank you so much this is worth paying for!

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          Hi, Dale
                          I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
                          For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
                          In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?

                          Thanks !

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • W Offline
                            Whaat
                            last edited by

                            @ely862me said:

                            Hi, Dale
                            I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
                            For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
                            In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?

                            Thanks !

                            Maybe if you weld the paths with the Weld plugin, you might be able to do this. I have not used Curviloft so I am not sure...

                            Someday, I would like to release the Path Select Tool as a standalone plugin. Maybe then, I could add that feature, too.

                            Thanks.

                            SketchUp Plugins for Professionals

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              I am sorry I have not explained myself better .
                              By connecting the paths I meant to create a surface between them.
                              The impediment is that after you select one path you can't select another one. In this case I select one path with the Path Select tool then I hold CTRL and take the Select tool from Sketchup and select the segments one by one(which is very hard and time consuming).
                              Long story short : Take Path Select Tool and select a path then hold CTRL and select as many paths as you want !(This is what I think it will be very useful!)

                              Thank you!

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                Hello,

                                Is there a way to correct the distortion shown below tool with a UV tool or is the error in the map projection?

                                Thanks for any help.


                                Untitled.skp


                                2013-12-17_130017.jpg

                                He who makes no mistakes, makes nothing

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  It looks like it's the map, which isn't good enough... 😐

                                  Here's my attempt with a map from JHT's Planetary Pixel Emporium...


                                  Earth-model.skp

                                  Cheers
                                  Kim Frederik

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                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Hi Kim,

                                    thank you for your help and your effort. Also thanks for this link.

                                    Charly

                                    He who makes no mistakes, makes nothing

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                                    • SwissmountainS Offline
                                      Swissmountain
                                      last edited by

                                      Hello and thank you for this much needed plugin.

                                      I am rendering in Modo and need to export my models.

                                      I notice that each polygon gets assigned its own material, creating hundreds of materials and making the export near impossible.

                                      Is this how the plugin is intended to work?

                                      Cogito ergo dum-di-dum

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        @swissmountain said:

                                        Hello and thank you for this much needed plugin.

                                        I am rendering in Modo and need to export my models.

                                        I notice that each polygon gets assigned its own material, creating hundreds of materials and making the export near impossible.

                                        Is this how the plugin is intended to work?

                                        Sorry for the late reply.
                                        You need to use the Triangulate feature in SketchUV prior to exporting in order to reduce the number of exported materials. This is explained in the SketchUV tutorials.

                                        Dale

                                        SketchUp Plugins for Professionals

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                                        • cottyC Offline
                                          cotty
                                          last edited by

                                          Does anyone have problems with this plugin and SU14?


                                          sketchuvrubyconsole.jpg

                                          my SketchUp gallery

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                                          • E Offline
                                            Extractor
                                            last edited by

                                            Yes, for example errors in the Ruby Console when using a spherical map. I wrote an e-mail to D. Martens and he replied that there will be an update in a few weeks.

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