@pbacot said:
Does the "shell" command work for this?
I am not familiar with the tool. Can you perhaps look at the one part and guide me if possible ?
@pbacot said:
Does the "shell" command work for this?
I am not familiar with the tool. Can you perhaps look at the one part and guide me if possible ?
Ok. it worked pretty good. Here is the same model after "cleanup". Most of the internal garbage is now gone. Just need a little more cleanup but its a good start I think.
I can see I missed some very small faces but I think if I import in Windows 3D builder it will plug all the holes.
I also tested with Windows 3D painter and paints so quick, wish something similar can be made for Sketchup. Will make the painting process very quick.
My problem with 3D painter is it only exports in formats SU does not support and the plugins in Warehouse to import those are not free. So not sure how well it would have worked to paint in 3D painter then import into SU.
If I knew how to UV map , I guess that is also an option.
@pbacot said:
@blaar75 said:
@pbacot said:
Does the "shell" command work for this?
I am not familiar with the tool. Can you perhaps look at the one part and guide me if possible ?
Sorry, I looked at it and realize I misunderstood the issue. I tried Solidsolver on it but it failed. Probably too much to fix. Looks pretty cool but complicated model with so much to clean up.
No problem. The model is from Battletech. (Hatchetman).
I found a paid tool called Artisan. It has a big paint brush but sadly it also paints faces next to the one being painted.
Found another tool in the FredoTools toolset called ThruPaint. It paints one face at a time and you can just hold down the mouse. For now I am trying that, just wish there was a way to increase the "brush" size.
Thanks for the reply. I have no coding experience. Don;t even know how to code. So my method of thinking is purely based on "hoping".
Still busy coloring the outer faces. My Pc is very slow so its not a quick process.
I made section cut so the internal can be seen. Left is with the internal geometry and right is the one I copied using the select material option.
I notice the intersection is not perfect but it does give a great starting point having not too many of the internal garbage to deal with.
I will try the tools you mentioned also.
Edit : As part of process I find you should also :
Hi
Without going into too much detail. I have a model with lots of intersecting faces and internal faces. I want to 3D print this model but as is it is not possible.
So I was thinking. If I :
Would result in all the internal faces and garbage excluded. My problem is coloring all the faces takes way to long as there are too many. Is there a way to color the faces but just holding down the mouse button instead of clicking on each face.
I have tried ctrl and shift but the result is the connecting faces are also colored on the inside.
If I manually click on each face the internal faces are not selected but as mentioned. Very, very time consuming.
Thanks for any tips / advise.
Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?
Thank you for the replies.
I thought I was a bit unclear as what I want to do. Maybe my intended work flow will help to better understand.
To be honest I am not even sure what line style was used in SU to create the grime / dirt layer.
I will try your suggestions and post again if needed.
Thanks once again.
Hi
I am curious, is there a way / plugin to export a single face to a 2D image with the 2D image set to a certain resolution without any borders.
Here is what I want to accomplish.
I saw a tutorial showing how artists use sketchup lines exported to Photoshop to use it in different layers to create effects such as shadows, diffuse, grime etc.
Example here :
http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/art-of-sketchup-texture-workflow/
So what I want to try and do, is use the above tutorials and paint on my UV maps. I was thinking that I can export the UV map as a blank texture with only the lines of the faces showing on the map. Then I create a square face in SU and import the image created by the 3D app and apply it to the face. After importing I can then trace the UV lines on the face, effectively creating faces on the face. When I am done I can then apply a sketchup line style in order to simulate what is being done in the above tutorials.
The only catch is the images exported from sketchup must be the same resolution as the UV maps, else when the map is applied it will not fit.
Initially I thought that I could just export the 2D image as I always did and then just cut and past the part I want. The problem is that it is not 100% accurate and some lines seems to be always off by a certain amount.
Which brings me to my initial question.
Is there a way to export the face to a set resolution without any borders. The exported image must be the exact same size as the imported UV map image without any borders etc.
Hope my explanation is good enough.
Thanks for any help.
Regards