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    [Plugin] SketchUV - now free

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    • ely862meE 離線
      ely862me
      最後由 編輯

      I am sorry I have not explained myself better .
      By connecting the paths I meant to create a surface between them.
      The impediment is that after you select one path you can't select another one. In this case I select one path with the Path Select tool then I hold CTRL and take the Select tool from Sketchup and select the segments one by one(which is very hard and time consuming).
      Long story short : Take Path Select Tool and select a path then hold CTRL and select as many paths as you want !(This is what I think it will be very useful!)

      Thank you!

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • charly2008C 離線
        charly2008
        最後由 編輯

        Hello,

        Is there a way to correct the distortion shown below tool with a UV tool or is the error in the map projection?

        Thanks for any help.


        Untitled.skp


        2013-12-17_130017.jpg

        He who makes no mistakes, makes nothing

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        • FrederikF 離線
          Frederik
          最後由 編輯

          It looks like it's the map, which isn't good enough... 😐

          Here's my attempt with a map from JHT's Planetary Pixel Emporium...


          Earth-model.skp

          Cheers
          Kim Frederik

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          • charly2008C 離線
            charly2008
            最後由 編輯

            Hi Kim,

            thank you for your help and your effort. Also thanks for this link.

            Charly

            He who makes no mistakes, makes nothing

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            • SwissmountainS 離線
              Swissmountain
              最後由 編輯

              Hello and thank you for this much needed plugin.

              I am rendering in Modo and need to export my models.

              I notice that each polygon gets assigned its own material, creating hundreds of materials and making the export near impossible.

              Is this how the plugin is intended to work?

              Cogito ergo dum-di-dum

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              • W 離線
                Whaat
                最後由 編輯

                @swissmountain said:

                Hello and thank you for this much needed plugin.

                I am rendering in Modo and need to export my models.

                I notice that each polygon gets assigned its own material, creating hundreds of materials and making the export near impossible.

                Is this how the plugin is intended to work?

                Sorry for the late reply.
                You need to use the Triangulate feature in SketchUV prior to exporting in order to reduce the number of exported materials. This is explained in the SketchUV tutorials.

                Dale

                SketchUp Plugins for Professionals

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                • cottyC 離線
                  cotty
                  最後由 編輯

                  Does anyone have problems with this plugin and SU14?


                  sketchuvrubyconsole.jpg

                  my SketchUp gallery

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                  • E 離線
                    Extractor
                    最後由 編輯

                    Yes, for example errors in the Ruby Console when using a spherical map. I wrote an e-mail to D. Martens and he replied that there will be an update in a few weeks.

                    1 條回覆 最後回覆 回覆 引用 0
                    • soloS 離線
                      solo
                      最後由 編輯

                      @cotty said:

                      Does anyone have problems with this plugin and SU14?

                      Me, I was looking for an updated version.

                      I need this tool to work with SU 2014

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • cottyC 離線
                        cotty
                        最後由 編輯

                        As Extractor wrote a solution seems to be on the way...

                        my SketchUp gallery

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                        • W 離線
                          Whaat
                          最後由 編輯

                          @cotty said:

                          As Extractor wrote a solution seems to be on the way...

                          Updated version available on Extension Warehouse.

                          Link Preview Image
                          SketchUp Extension Warehouse

                          Your library of custom third-party extensions created to optimize your SketchUp workflow.

                          favicon

                          (extensions.sketchup.com)

                          SketchUp Plugins for Professionals

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                          • soloS 離線
                            solo
                            最後由 編輯

                            👍 😄

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • cottyC 離線
                              cotty
                              最後由 編輯

                              🎉 👍

                              my SketchUp gallery

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                              • FrederikF 離線
                                Frederik
                                最後由 編輯

                                😄 👍
                                Respect, Dale...

                                Cheers
                                Kim Frederik

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  Got a donation link Dale? This plugin well deserves donations!

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • romboutR 離線
                                    rombout
                                    最後由 編輯

                                    I got a lot of erros when i export a model to blender and than back. Most of the times i get errors on faces which cant be mapped. The model is kind of a mess, triangles and quads together. Do i need to fix all of this first?

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                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      Have no quads on export.

                                      Blenders obj exporter doesn't place nice with SketchUV.

                                      There's the ability to import blender quads as obj with QuadFace Tools.

                                      Download the free D'oh Book for SketchUp 📖

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                                      • romboutR 離線
                                        rombout
                                        最後由 編輯

                                        That seems like a dirty solution. There's a quad texture in this plugin than why cant it handle quads correct, making it triangles makes unnecessary big. Isnt there a other solution

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          Do some tests on exporting obj from blender.

                                          You'll see that non planar quad faces are subdivided and not triangulated.

                                          So whilst these plugins support the QuadFace convention it doesn't work both ways unless you force it.

                                          The other solution which is faster is to stay entirely in Blender.

                                          Download the free D'oh Book for SketchUp 📖

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                                          • ToboboT 離線
                                            Tobobo
                                            最後由 編輯

                                            Ok so I have had a read through the thread and it doesn't seem like anyone is dumb enough to try what I want to do... 😳

                                            I want to create a Icosahedron (triangular sided) globe. So I choose the spherical mapping and the UV maps appear to be ok but when I put the globe texture on the poles aren't quite right.

                                            Is it because there aren't enough faces to map to? Would sub dividing help? or is it too low poly?

                                            Here are the screen shots and skippy.

                                            Thanks in advance

                                            North 2.jpg

                                            North.jpg

                                            South 2.jpg

                                            South.jpg


                                            Icosahedron.skp

                                            Toby

                                            Philippians 4:13

                                            I can do everything through him who gives me strength.

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