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    [Plugin] SketchUV - now free

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    • ToboboT Offline
      Tobobo
      last edited by

      Ok so I have had a read through the thread and it doesn't seem like anyone is dumb enough to try what I want to do... ๐Ÿ˜ณ

      I want to create a Icosahedron (triangular sided) globe. So I choose the spherical mapping and the UV maps appear to be ok but when I put the globe texture on the poles aren't quite right.

      Is it because there aren't enough faces to map to? Would sub dividing help? or is it too low poly?

      Here are the screen shots and skippy.

      Thanks in advance

      North 2.jpg

      North.jpg

      South 2.jpg

      South.jpg


      Icosahedron.skp

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        That look about right to me.

        Tri's and poles are hard for any mapping method.

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • ToboboT Offline
          Tobobo
          last edited by

          @rich o brien said:

          That look about right to me.

          Tri's and poles are hard for any mapping method.

          I'm not so fussed about Antarctica but Greenland isn't quite all there.

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            this might be better....

            PicPick-005.png

            ....but it'll pinch at poles...

            PicPick-006.png

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • ToboboT Offline
              Tobobo
              last edited by

              That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. ๐Ÿ˜’

              Toby

              Philippians 4:13

              I can do everything through him who gives me strength.

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                You can have tris but that shape is hard to resolve

                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                • ToboboT Offline
                  Tobobo
                  last edited by

                  @rich o brien said:

                  You can have tris but that shape is hard to resolve

                  Ok thanks Rich ๐Ÿ˜„ , I will try and sort it

                  Toby

                  Philippians 4:13

                  I can do everything through him who gives me strength.

                  1 Reply Last reply Reply Quote 0
                  • FrederikF Offline
                    Frederik
                    last edited by

                    Not sure if you can use this, but that paper globe model is available for free at model+model... ๐Ÿ˜‰

                    I downloaded the OBJ and imported it to SketchUp and got this result...


                    Geografia-paper-globe.jpg

                    Cheers
                    Kim Frederik

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      A hipoly lo poly version.

                      Download the free D'oh Book for SketchUp ๐Ÿ“–

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        It even looks great when rendered... ๐Ÿ˜„


                        Geografia-paper-globe_Thea-render.jpg

                        Cheers
                        Kim Frederik

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          My pleasure... ๐Ÿ˜„

                          Cheers
                          Kim Frederik

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                          • J Offline
                            jamenloh
                            last edited by

                            Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                            I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                            Have tried it many times to no avail.

                            Any idea what happened ?

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                            • ToboboT Offline
                              Tobobo
                              last edited by

                              @frederik said:

                              It even looks great when rendered... ๐Ÿ˜„

                              That's great ๐Ÿ˜„

                              Thanks mate!

                              Toby

                              Philippians 4:13

                              I can do everything through him who gives me strength.

                              1 Reply Last reply Reply Quote 0
                              • Z Offline
                                Zacchia
                                last edited by

                                Many thanks for this nice plugin!!

                                1 Reply Last reply Reply Quote 0
                                • romboutR Offline
                                  rombout
                                  last edited by

                                  I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                                  what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                                  Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                                  • romboutR Offline
                                    rombout
                                    last edited by

                                    After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                                    Now i wonder why the scale is such awkward number, any know familiar with this ๐Ÿ˜„

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                                    • Z Offline
                                      Zacchia
                                      last edited by

                                      This is because 1 m is about 39.37 inches I think...

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        AcesHigh
                                        last edited by

                                        I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didnยดt work at all.

                                        The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill ๐Ÿ˜•

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                                        • D Offline
                                          dacastror
                                          last edited by

                                          mistakes like this are appearing on the console

                                          Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                          I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            @dacastror said:

                                            mistakes like this are appearing on the console

                                            Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                            I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

                                            Thanks for the report - I'll look into it. Are you sure you have the latest version installed?

                                            SketchUp Plugins for Professionals

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