[Plugin] SketchUV - now free
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@whaat said:
@unknownuser said:
Super impressive!!
I have a question in regards to exporting a finished model (to OBJ or DAE)...
With some plugins that allow you to modify, or reposition a texture, when the finished model is exported, multiple copies of the texture image are generated (or in some cases, copies of parts of the image)... does this occur with SketchUV?
Thank you in advance for any info.Hi. Your question is answered in this tutorial:
[flash=560,315:vj7sa93i]http://www.youtube.com/v/baQwxL6mgMQ[/flash:vj7sa93i]
That saved my computer's life when it came to the number of files SU used the chuck at me when I exported
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Hey guys, I'm new in participation but not in the forum, besides I like to follow the forum by the tremendous training has published its knowledge is almost unnecessary to ask.
I do not possess a card or even payment method, not to mention that in my country 15 dollars (a price more than cheap), multiplies by 5.
So the question is: is there any free alternative or method that allows me to export all the textures used as one as shown in the video? -
@masterhand said:
So the question is: is there any free alternative or method that allows me to export all the textures used as one as shown in the video?
Well, there is the old UVTools 0.2 by Whaat: http://forums.sketchucation.com/viewtopic.php?t=23725
Though, it is not by near as good as this one. -
@thomthom said:
@masterhand said:
So the question is: is there any free alternative or method that allows me to export all the textures used as one as shown in the video?
Well, there is the old UVTools 0.2 by Whaat: http://forums.sketchucation.com/viewtopic.php?t=23725
Though, it is not by near as good as this one.
Thom thank you very much for the quick reply, I have lowered that UVTools but has no option to export the texture as one.
Is there a procedure I am ignorant to do so? or UVtools.rb which one should I download? -
There is not a plugin which exports all mapped textures in a model to one texture file.
Ultimate Unwrap 3D can do this with imported .skp files but I haven't tried it yet. It's also about $50 so more expensive than this plugin.
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Hi, Is there any one can help me with the problem: I have bought and downloaded the sketchUV plugin then following the standard installation instruction, but when I run my sketchup i cannot locate where the toolbar is. How to show the tool bar? I tried to find them in the view/tool bar menu, tools, plugins, but it's seems no where to find. Is there anything that i missed when installing maybe?
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@iwayan.ekadiana said:
Hi, Is there any one can help me with the problem: I have bought and downloaded the sketchUV plugin then following the standard installation instruction, but when I run my sketchup i cannot locate where the toolbar is. How to show the tool bar? I tried to find them in the view/tool bar menu, tools, plugins, but it's seems no where to find. Is there anything that i missed when installing maybe?
Smustard guide
http://dl.dropbox.com/u/22333105/SketchUV%20Tutorials/SketchUV%20Manual.pdf -
@agrazdi, thank you for your info. Actually i have tried to follow that link too from smustard site. There's another problem in relation to that link, recently I'm residing in Beijing, China and somehow the dropbox link to the SketchUV guide is cannot be accessed, but this is definitely something very "normal" in China that certain site will be blocked due to certain authority policy. And I have tried browsed any other source that might be able to provide me with the answer but nothing found so far. I wish there's someone could help guide me through this forum. I really appreciate it. Thanks
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Maybe by e mail or drop box.
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@agrazdi; yes, if you would kindly share the .pdf guide with me. Please send it to my email address:
iwayan_ekadiana[at]yahoo.co.id Thank you, I really appreciate your help. -
Thank you Dale, your plug-in has been very useful.
I dont know how i would have mapped that curvy road without SketchUV
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I'm having a bit of an issue with sketchUV. The issue comes with the backside face of a flag I have created. Here's a pic of the issue...
The UV's don't seem to affect the backside of the flag that I created. Is there a way to fix this? Or will i need to give the flag face a bit of depth and do it again?
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With UV Toolkit, you can easily copy what's (correctly) mapped on one side and apply the material with the same mapping on the other.
http://forums.sketchucation.com/viewtopic.php?t=18992
Note the installation instructions as it needs an additional plugin library. -
Holy crap, I had not known about this toolkit, this is perfect! Thank you so much, and a HUGE thanks to thomthom, I know he's a major player in the sketchup scene and I'd be messing with this for hours and hours if it weren't for your help!
Thanks!
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I'm having another issue with sketchUV it seems. I have used the plugin to apply a planar and box mapping on a roof, the roof uv's turn out pretty wacked out and nothing seems to correct it. I can apply another texture on it and basically start over but the next time I try to adjust the uv map, rotate or scale with sketchUV it becomes messed up all over again. I tried trangulating the planes but that doesn't fix the issue. I'm not sure what I'm missing here, the roof in this case is about as simple as it gets so why would a projected map not work correctly?
I have another instance on a curved roof where one piece of the roof just goes completely wack as well, I can't fix it without removing the plane and redrawing it but it generally does not fix the situation.
Is this just poor design on my part or have I forgotten a step in there somewhere?
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Can you share the troublesome area?
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It's happening pretty randomly it seems, I noticed it happens on random pieces of the brick work and the roofs mainly. Here's a heavily reduced file, the full file is a bit more than triple the file size.
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You have internal faces here and there. Check the recessed corners on the curved roof you'll see the is a misalignment.
Same goes for the doors. Is it an imported model?
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The model was imported as a .dxf from a revit file I received from the architect. The sketchup model has went through several revisions so i guess I should have known to check that they were all front facing. Thank you for identifying the issue so quickly, I was really starting to think I had some kind of other issue going on here.
Thanks!
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It's a bad model with funky geometry. Some times it's quicker to redraw than fix
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