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    [Plugin] SketchUV - now free

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    • MasterhandM Offline
      Masterhand
      last edited by

      @thomthom said:

      @masterhand said:

      So the question is: is there any free alternative or method that allows me to export all the textures used as one as shown in the video?

      Well, there is the old UVTools 0.2 by Whaat: http://forums.sketchucation.com/viewtopic.php?t=23725
      Though, it is not by near as good as this one.
      Thom thank you very much for the quick reply, I have lowered that UVTools but has no option to export the texture as one.
      Is there a procedure I am ignorant to do so? or UVtools.rb which one should I download?

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        There is not a plugin which exports all mapped textures in a model to one texture file.

        Ultimate Unwrap 3D can do this with imported .skp files but I haven't tried it yet. It's also about $50 so more expensive than this plugin.

        Download the free D'oh Book for SketchUp πŸ“–

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        • I Offline
          iwayan.ekadiana
          last edited by

          Hi, Is there any one can help me with the problem: I have bought and downloaded the sketchUV plugin then following the standard installation instruction, but when I run my sketchup i cannot locate where the toolbar is. How to show the tool bar? I tried to find them in the view/tool bar menu, tools, plugins, but it's seems no where to find. Is there anything that i missed when installing maybe? πŸ˜•

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          • A Offline
            agrazdi
            last edited by

            @iwayan.ekadiana said:

            Hi, Is there any one can help me with the problem: I have bought and downloaded the sketchUV plugin then following the standard installation instruction, but when I run my sketchup i cannot locate where the toolbar is. How to show the tool bar? I tried to find them in the view/tool bar menu, tools, plugins, but it's seems no where to find. Is there anything that i missed when installing maybe? πŸ˜•

            Smustard guide
            http://dl.dropbox.com/u/22333105/SketchUV%20Tutorials/SketchUV%20Manual.pdf

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            • I Offline
              iwayan.ekadiana
              last edited by

              @agrazdi, thank you for your info. Actually i have tried to follow that link too from smustard site. There's another problem in relation to that link, recently I'm residing in Beijing, China and somehow the dropbox link to the SketchUV guide is cannot be accessed, but this is definitely something very "normal" in China that certain site will be blocked due to certain authority policy. And I have tried browsed any other source that might be able to provide me with the answer but nothing found so far. I wish there's someone could help guide me through this forum. I really appreciate it. Thanks

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              • A Offline
                agrazdi
                last edited by

                Maybe by e mail or drop box.

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                • I Offline
                  iwayan.ekadiana
                  last edited by

                  @agrazdi; yes, if you would kindly share the .pdf guide with me. Please send it to my email address:
                  iwayan_ekadiana[at]yahoo.co.id Thank you, I really appreciate your help.

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                  • N Offline
                    nektares
                    last edited by

                    Thank you Dale, your plug-in has been very useful.
                    I dont know how i would have mapped that curvy road without SketchUV
                    uvroad

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                    • J Offline
                      jeremiah77769
                      last edited by

                      I'm having a bit of an issue with sketchUV. The issue comes with the backside face of a flag I have created. Here's a pic of the issue...

                      The UV's don't seem to affect the backside of the flag that I created. Is there a way to fix this? Or will i need to give the flag face a bit of depth and do it again?


                      Bad UV's on backside.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        With UV Toolkit, you can easily copy what's (correctly) mapped on one side and apply the material with the same mapping on the other.
                        http://forums.sketchucation.com/viewtopic.php?t=18992
                        Note the installation instructions as it needs an additional plugin library.

                        Gai...

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                        • J Offline
                          jeremiah77769
                          last edited by

                          😍

                          Holy crap, I had not known about this toolkit, this is perfect! Thank you so much, and a HUGE thanks to thomthom, I know he's a major player in the sketchup scene and I'd be messing with this for hours and hours if it weren't for your help!

                          Thanks!

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                          • J Offline
                            jeremiah77769
                            last edited by

                            I'm having another issue with sketchUV it seems. I have used the plugin to apply a planar and box mapping on a roof, the roof uv's turn out pretty wacked out and nothing seems to correct it. I can apply another texture on it and basically start over but the next time I try to adjust the uv map, rotate or scale with sketchUV it becomes messed up all over again. I tried trangulating the planes but that doesn't fix the issue. I'm not sure what I'm missing here, the roof in this case is about as simple as it gets so why would a projected map not work correctly?

                            I have another instance on a curved roof where one piece of the roof just goes completely wack as well, I can't fix it without removing the plane and redrawing it but it generally does not fix the situation.

                            Is this just poor design on my part or have I forgotten a step in there somewhere?


                            Why is that happening?

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              Can you share the troublesome area?

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • J Offline
                                jeremiah77769
                                last edited by

                                It's happening pretty randomly it seems, I noticed it happens on random pieces of the brick work and the roofs mainly. Here's a heavily reduced file, the full file is a bit more than triple the file size.


                                UV issues in the file

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                                • Rich O BrienR Online
                                  Rich O Brien Moderator
                                  last edited by

                                  You have internal faces here and there. Check the recessed corners on the curved roof you'll see the is a misalignment.

                                  Same goes for the doors. Is it an imported model?

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • J Offline
                                    jeremiah77769
                                    last edited by

                                    The model was imported as a .dxf from a revit file I received from the architect. The sketchup model has went through several revisions so i guess I should have known to check that they were all front facing. Thank you for identifying the issue so quickly, I was really starting to think I had some kind of other issue going on here.

                                    Thanks!

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                                    • Rich O BrienR Online
                                      Rich O Brien Moderator
                                      last edited by

                                      It's a bad model with funky geometry. Some times it's quicker to redraw than fix πŸ‘

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • J Offline
                                        jeremiah77769
                                        last edited by

                                        Yeah, I'm totally not surprised there's some wonky geometry in the model, I'm still picking up some new methods for developing the models in sketchup (it's a pretty large sidestep coming from Revit/CAD). I can already tell that for the next model I will need to break things down into even more groups and components. Still a lot to learn about the program but I will say I really do love how quick and dare I say enjoyable it can be working in sketchup, even though it lacks a lot of the tools that you might need.

                                        Thank goodness for all the rubyscripts and information to be found on this site, I'd truly be lost without all of your guys plugins, tips, and help!

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                                        • iichiversiiI Offline
                                          iichiversii
                                          last edited by

                                          Purchased, installed and ready to use, thanks πŸ‘

                                          Bring on the Rain...

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                                          • S Offline
                                            skibbbi
                                            last edited by

                                            Hi all,

                                            I bought, installed. I learn.
                                            I have read the whole thread. I watched all the movies found on SketchUV but I have not found the answer to my problem.

                                            I have a texture with dimensions of 10x10cm. I import it into Sketchup and I set the dimensions 10x10cm. After applying it to the object of its dimensions change. After application can scale the texture. But this is not accurate. How can I get SketchUV to use texture on a 1:1 scale. In this case, 10x10cm.

                                            Regards,


                                            1.jpg

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