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[Plugin] SketchUV - now free

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  • I Offline
    iwayan.ekadiana
    last edited by 25 May 2012, 02:08

    @agrazdi, thank you for your info. Actually i have tried to follow that link too from smustard site. There's another problem in relation to that link, recently I'm residing in Beijing, China and somehow the dropbox link to the SketchUV guide is cannot be accessed, but this is definitely something very "normal" in China that certain site will be blocked due to certain authority policy. And I have tried browsed any other source that might be able to provide me with the answer but nothing found so far. I wish there's someone could help guide me through this forum. I really appreciate it. Thanks

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    • A Offline
      agrazdi
      last edited by 25 May 2012, 14:03

      Maybe by e mail or drop box.

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      • I Offline
        iwayan.ekadiana
        last edited by 26 May 2012, 02:25

        @agrazdi; yes, if you would kindly share the .pdf guide with me. Please send it to my email address:
        iwayan_ekadiana[at]yahoo.co.id Thank you, I really appreciate your help.

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        • N Offline
          nektares
          last edited by 2 Jun 2012, 00:35

          Thank you Dale, your plug-in has been very useful.
          I dont know how i would have mapped that curvy road without SketchUV
          uvroad

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          • J Offline
            jeremiah77769
            last edited by 22 Jul 2012, 18:39

            I'm having a bit of an issue with sketchUV. The issue comes with the backside face of a flag I have created. Here's a pic of the issue...

            The UV's don't seem to affect the backside of the flag that I created. Is there a way to fix this? Or will i need to give the flag face a bit of depth and do it again?


            Bad UV's on backside.

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            • G Offline
              Gaieus
              last edited by 22 Jul 2012, 18:47

              With UV Toolkit, you can easily copy what's (correctly) mapped on one side and apply the material with the same mapping on the other.
              http://forums.sketchucation.com/viewtopic.php?t=18992
              Note the installation instructions as it needs an additional plugin library.

              Gai...

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              • J Offline
                jeremiah77769
                last edited by 22 Jul 2012, 19:22

                😍

                Holy crap, I had not known about this toolkit, this is perfect! Thank you so much, and a HUGE thanks to thomthom, I know he's a major player in the sketchup scene and I'd be messing with this for hours and hours if it weren't for your help!

                Thanks!

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                • J Offline
                  jeremiah77769
                  last edited by 26 Jul 2012, 00:35

                  I'm having another issue with sketchUV it seems. I have used the plugin to apply a planar and box mapping on a roof, the roof uv's turn out pretty wacked out and nothing seems to correct it. I can apply another texture on it and basically start over but the next time I try to adjust the uv map, rotate or scale with sketchUV it becomes messed up all over again. I tried trangulating the planes but that doesn't fix the issue. I'm not sure what I'm missing here, the roof in this case is about as simple as it gets so why would a projected map not work correctly?

                  I have another instance on a curved roof where one piece of the roof just goes completely wack as well, I can't fix it without removing the plane and redrawing it but it generally does not fix the situation.

                  Is this just poor design on my part or have I forgotten a step in there somewhere?


                  Why is that happening?

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                  • R Offline
                    Rich O Brien Moderator
                    last edited by 26 Jul 2012, 01:04

                    Can you share the troublesome area?

                    Download the free D'oh Book for SketchUp

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                    • J Offline
                      jeremiah77769
                      last edited by 26 Jul 2012, 14:02

                      It's happening pretty randomly it seems, I noticed it happens on random pieces of the brick work and the roofs mainly. Here's a heavily reduced file, the full file is a bit more than triple the file size.


                      UV issues in the file

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                      • R Offline
                        Rich O Brien Moderator
                        last edited by 26 Jul 2012, 14:52

                        You have internal faces here and there. Check the recessed corners on the curved roof you'll see the is a misalignment.

                        Same goes for the doors. Is it an imported model?

                        Download the free D'oh Book for SketchUp

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                        • J Offline
                          jeremiah77769
                          last edited by 26 Jul 2012, 15:57

                          The model was imported as a .dxf from a revit file I received from the architect. The sketchup model has went through several revisions so i guess I should have known to check that they were all front facing. Thank you for identifying the issue so quickly, I was really starting to think I had some kind of other issue going on here.

                          Thanks!

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                          • R Offline
                            Rich O Brien Moderator
                            last edited by 26 Jul 2012, 16:02

                            It's a bad model with funky geometry. Some times it's quicker to redraw than fix πŸ‘

                            Download the free D'oh Book for SketchUp

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                            • J Offline
                              jeremiah77769
                              last edited by 26 Jul 2012, 17:08

                              Yeah, I'm totally not surprised there's some wonky geometry in the model, I'm still picking up some new methods for developing the models in sketchup (it's a pretty large sidestep coming from Revit/CAD). I can already tell that for the next model I will need to break things down into even more groups and components. Still a lot to learn about the program but I will say I really do love how quick and dare I say enjoyable it can be working in sketchup, even though it lacks a lot of the tools that you might need.

                              Thank goodness for all the rubyscripts and information to be found on this site, I'd truly be lost without all of your guys plugins, tips, and help!

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                              • iichiversiiI Offline
                                iichiversii
                                last edited by 15 Sept 2012, 13:50

                                Purchased, installed and ready to use, thanks πŸ‘

                                Bring on the Rain...

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                                • S Offline
                                  skibbbi
                                  last edited by 25 Nov 2012, 15:34

                                  Hi all,

                                  I bought, installed. I learn.
                                  I have read the whole thread. I watched all the movies found on SketchUV but I have not found the answer to my problem.

                                  I have a texture with dimensions of 10x10cm. I import it into Sketchup and I set the dimensions 10x10cm. After applying it to the object of its dimensions change. After application can scale the texture. But this is not accurate. How can I get SketchUV to use texture on a 1:1 scale. In this case, 10x10cm.

                                  Regards,


                                  1.jpg

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                                  • W Offline
                                    Whaat
                                    last edited by 27 Nov 2012, 02:07

                                    @skibbbi said:

                                    Hi all,

                                    I bought, installed. I learn.
                                    I have read the whole thread. I watched all the movies found on SketchUV but I have not found the answer to my problem.

                                    I have a texture with dimensions of 10x10cm. I import it into Sketchup and I set the dimensions 10x10cm. After applying it to the object of its dimensions change. After application can scale the texture. But this is not accurate. How can I get SketchUV to use texture on a 1:1 scale. In this case, 10x10cm.

                                    Regards,

                                    One way is to first create some reference lines using the tape measure tool that correspond to a 10x10cm grid. Then use SketchUV scaling by keying the scale (eg. '*5') or hold down shift and press the arrow keys. You should be able to get it very accurate if you zoom in closely as you press the arrow keys. Try to match the scale to your reference lines.

                                    SketchUp Plugins for Professionals

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                                    • S Offline
                                      skibbbi
                                      last edited by 2 Dec 2012, 11:50

                                      @whaat said:

                                      ... You should be able to get it very accurate ...

                                      This, unfortunately, is not enough. For example, if I impose a texture on the wall of the glaze. I need to be able to apply precise dimension, for example, has a plate size 597x597mm and 2mm on the fugue.

                                      Currently, I was faced with the problem that I have a lot more texture than the object (very fine texture of wood) as in this case, to deal with texture mapping on a scale of 1:1.

                                      The Quad Face Tool plugin is the function of the "Use material size". Maybe it is also possible to introduce such a feature SketchUV.

                                      I do not want to be the smartest but you may want to change the approach to the dimensions of texture. Maybe instead of using the '* 5' or '/ 5', convert it to a percentage system. 100% texture dimension 1:1, 80% reduced texture size, 150% increase texture size. All simple and clear, and always under control.

                                      I'm curious what others Total Members this plugin think about it.

                                      Or maybe there is another opportunity to have full control on the dimensions of texture?

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                                      • sh00ksS Offline
                                        sh00ks
                                        last edited by 15 Dec 2012, 19:57

                                        Hi,

                                        I've been using the plugin for some time now and all works great and love it!

                                        But on my latest project I encoutered a problem with SketchUV and transferring the mapped texture/UV's to Thea Render.

                                        Let me try to explain 😳

                                        When exporting a model from SU to TR via the TR-plugin, I get a model-entry with every material I applied in SU. This entry has the UV's included.

                                        When I map an object in SU with the Planar or Box tools, the mapped texture is correctly transferred to TR with the correct UV's.
                                        From here on out I can properly apply any TR material I wish.

                                        But, when I have mapped an object with the Cylindrical or Tube tool it all goes wrong:
                                        For every face of the object, an texture is imported, named as the main texture (i.e. 'SketchUV') and folowed by a number (i.e. 'SketchUV-21').
                                        This gives an enormous amount of modelentries in TR and keeps me from properly appying a material in TR.

                                        Here a simple example setup:
                                        Basic object with the different SketchUV tools applied

                                        http://farm9.staticflickr.com/8213/8275828200_5c0ca6a4bc_b.jpg

                                        The way of exporting the object to TR

                                        http://farm9.staticflickr.com/8205/8274764057_f58f6bb08f_b.jpg

                                        Here the object in TR mapped with Box tool
                                        Notice that in the tree, under 'Models', there is just one entry of the texture (=correct)

                                        http://farm9.staticflickr.com/8480/8275828342_884992827c_b.jpg

                                        Here the object in TR mapped with Cylindrical tool
                                        Notice that in the tree, under 'Models', there are 23 entries that came with this object.

                                        http://farm9.staticflickr.com/8197/8275828064_120049a961_b.jpg

                                        Here the object in TR mapped with Tube tool
                                        Notice that in the tree, under 'Model', there are 288 entries that came with this object

                                        http://farm9.staticflickr.com/8364/8275827862_b2c348c697_b.jpg

                                        Is there something that I'm doing wrong or is this just not right?

                                        Hope you understand the problem and can help me on this one!
                                        Realy need to map by Tube for my current project πŸ˜„

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                                        • R Offline
                                          Rich O Brien Moderator
                                          last edited by 15 Dec 2012, 20:24

                                          Did you try triangulating before exporting?

                                          What version of the Thea plugin are you using?

                                          Download the free D'oh Book for SketchUp

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