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    [Plugin] SketchUV - now free

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    • B 離線
      blaar75
      最後由 編輯

      Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

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      • W 離線
        Whaat
        最後由 編輯

        @blaar75 said:

        Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

        Sorry, nothing like that planned right now. Thanks for the suggestion.

        SketchUp Plugins for Professionals

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        • K 離線
          kaas
          最後由 編輯

          I tried using SketchUV to map the trunk of a tree made with the plugin 3dArcStudioTree. I hoped cylindrical mapping would work. Do I have to go the 'roadkill' way or are there any other options to try?

          Greetings, Max


          3dArcStudioTree_sketchUV.jpg

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          • cottyC 離線
            cotty
            最後由 編輯

            It should work. Can you share that model so that we can search for the problem?

            my SketchUp gallery

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            • S 離線
              smicha
              最後由 編輯

              Tube cannot be triangulated before uv-mapping. Otherwise remove triangulation.
              I suggest trying thrupaint for such triangulated tubes - it works great.

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              • K 離線
                kaas
                最後由 編輯

                @cotty said:

                It should work. Can you share that model so that we can search for the problem?

                Here you go...


                3darcStudioTree_SketchUv.skp

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                • S 離線
                  smicha
                  最後由 編輯

                  1. clean your model (bottom especially)
                  2. use thrupaint

                  the file is attached


                  3darcStudioTree_SketchUv2.skp

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                  • W 離線
                    Whaat
                    最後由 編輯

                    Price drop - now just $5. Get it here:
                    http://www.smustard.com/script/SketchUV

                    SketchUp Plugins for Professionals

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                    • S 離線
                      smicha
                      最後由 編輯

                      @whaat said:

                      Price drop - now just $5. Get it here:
                      http://www.smustard.com/script/SketchUV

                      Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

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                      • W 離線
                        Whaat
                        最後由 編輯

                        @smicha said:

                        @whaat said:

                        Price drop - now just $5. Get it here:
                        http://www.smustard.com/script/SketchUV

                        Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

                        Yes, but I can't give you any accurate estimate of when that would be. It could be anywhere from two months to several years away.

                        SketchUp Plugins for Professionals

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                        • S 離線
                          stpauljason
                          最後由 編輯

                          I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                          I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                          Thanks
                          Jason

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                          • W 離線
                            Whaat
                            最後由 編輯

                            @stpauljason said:

                            I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                            I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                            Thanks
                            Jason

                            Hi Jason,
                            If I understand you correctly, all you have to do is select the edges you want to 'weld' and then right-click on them and select 'soften'. You can also use the soften edges dialog in SketchUp by going to Window->Soften Edges

                            When you 'cut' all you are doing is unsoftening the edge.

                            Hope this helps.

                            SketchUp Plugins for Professionals

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                            • P 離線
                              Pherim
                              最後由 編輯

                              This completes my Sketchup. Have not tried every function but it seems the cylindrical mapping is exactly what I was looking for! Thank you so much this is worth paying for!

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                              • ely862meE 離線
                                ely862me
                                最後由 編輯

                                Hi, Dale
                                I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
                                For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
                                In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?

                                Thanks !

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • W 離線
                                  Whaat
                                  最後由 編輯

                                  @ely862me said:

                                  Hi, Dale
                                  I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
                                  For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
                                  In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?

                                  Thanks !

                                  Maybe if you weld the paths with the Weld plugin, you might be able to do this. I have not used Curviloft so I am not sure...

                                  Someday, I would like to release the Path Select Tool as a standalone plugin. Maybe then, I could add that feature, too.

                                  Thanks.

                                  SketchUp Plugins for Professionals

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                                  • ely862meE 離線
                                    ely862me
                                    最後由 編輯

                                    I am sorry I have not explained myself better .
                                    By connecting the paths I meant to create a surface between them.
                                    The impediment is that after you select one path you can't select another one. In this case I select one path with the Path Select tool then I hold CTRL and take the Select tool from Sketchup and select the segments one by one(which is very hard and time consuming).
                                    Long story short : Take Path Select Tool and select a path then hold CTRL and select as many paths as you want !(This is what I think it will be very useful!)

                                    Thank you!

                                    Elisei (sketchupper)


                                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                    Come and See EliseiDesign

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                                    • charly2008C 離線
                                      charly2008
                                      最後由 編輯

                                      Hello,

                                      Is there a way to correct the distortion shown below tool with a UV tool or is the error in the map projection?

                                      Thanks for any help.


                                      Untitled.skp


                                      2013-12-17_130017.jpg

                                      He who makes no mistakes, makes nothing

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                                      • FrederikF 離線
                                        Frederik
                                        最後由 編輯

                                        It looks like it's the map, which isn't good enough... 😐

                                        Here's my attempt with a map from JHT's Planetary Pixel Emporium...


                                        Earth-model.skp

                                        Cheers
                                        Kim Frederik

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                                        • charly2008C 離線
                                          charly2008
                                          最後由 編輯

                                          Hi Kim,

                                          thank you for your help and your effort. Also thanks for this link.

                                          Charly

                                          He who makes no mistakes, makes nothing

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                                          • SwissmountainS 離線
                                            Swissmountain
                                            最後由 編輯

                                            Hello and thank you for this much needed plugin.

                                            I am rendering in Modo and need to export my models.

                                            I notice that each polygon gets assigned its own material, creating hundreds of materials and making the export near impossible.

                                            Is this how the plugin is intended to work?

                                            Cogito ergo dum-di-dum

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