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    [Plugin] SketchUV - now free

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    • S Offline
      smicha
      last edited by

      Claus,

      1. Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90

      2. Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
        Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)

      PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.

      Kind regards,

      smicha

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      • C Offline
        clausgs
        last edited by

        @smicha said:

        Claus,

        1. Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90

        2. Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
          Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)

        PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.

        Kind regards,

        smicha

        HI Smicha
        It works, but it is a very time consuming process, and to keep track of the U V direction is not easy.
        Thanks for your instructions.

        Dale
        There for sure is space for improvement or should I say functionality of this plugin.
        You see to keep the aspect of a texture is very important when you use wood textures, but even fabric and other textures that are more of an even pattern need to keep the aspect.

        Dale, what can be done on this issue???

        I bought the plugin and it do what it say, but I can really not use it for many of my projects.

        Claus S

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        • S Offline
          smicha
          last edited by

          I completely agree with Claus. When we apply a texture on any surface using any method its dimensions should match (within small error) dimensions of a texture that is entered in SU.

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          • W Offline
            Whaat
            last edited by

            I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

            SketchUp Plugins for Professionals

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            • C Offline
              clausgs
              last edited by

              @whaat said:

              I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

              Hi
              Yes tried the truepaint and it do a very good job in many situations. and most important it keep the aspect. and that is what sketchuv is missing 100%... It is not really workable in the way it handle aspect today.

              Another issue I have found is that the triangulation in my models are not working 100%, some times it create holes in the surface. Pleas have a look at the attached pic.
              What am i doing wrong? or is it the model? or is it the plugin?

              Claus


              triangulate problem.jpg

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              • S Offline
                smicha
                last edited by

                Claus,

                Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

                A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

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                • C Offline
                  clausgs
                  last edited by

                  @smicha said:

                  Claus,

                  Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

                  A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

                  HI
                  Thanks for the idea, i tried it and it works, great tip for me.

                  Whaat
                  could this not be incorporated into the plugin also, first investigate all lines for the length, if any is too small, then scale the model as needed and then do the triangulation and then re-scale the model.

                  Claus

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                  • iichiversiiI Offline
                    iichiversii
                    last edited by

                    @rich o brien said:

                    There is not a plugin which exports all mapped textures in a model to one texture file.

                    Ultimate Unwrap 3D can do this with imported .skp files but I haven't tried it yet. It's also about $50 so more expensive than this plugin.

                    Is this feature similar to a Texture generator atlas ❓

                    Bring on the Rain...

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                    • B Offline
                      blaar75
                      last edited by

                      Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

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                      • W Offline
                        Whaat
                        last edited by

                        @blaar75 said:

                        Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

                        Sorry, nothing like that planned right now. Thanks for the suggestion.

                        SketchUp Plugins for Professionals

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                        • K Offline
                          kaas
                          last edited by

                          I tried using SketchUV to map the trunk of a tree made with the plugin 3dArcStudioTree. I hoped cylindrical mapping would work. Do I have to go the 'roadkill' way or are there any other options to try?

                          Greetings, Max


                          3dArcStudioTree_sketchUV.jpg

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                          • cottyC Offline
                            cotty
                            last edited by

                            It should work. Can you share that model so that we can search for the problem?

                            my SketchUp gallery

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                            • S Offline
                              smicha
                              last edited by

                              Tube cannot be triangulated before uv-mapping. Otherwise remove triangulation.
                              I suggest trying thrupaint for such triangulated tubes - it works great.

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                              • K Offline
                                kaas
                                last edited by

                                @cotty said:

                                It should work. Can you share that model so that we can search for the problem?

                                Here you go...


                                3darcStudioTree_SketchUv.skp

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                                • S Offline
                                  smicha
                                  last edited by

                                  1. clean your model (bottom especially)
                                  2. use thrupaint

                                  the file is attached


                                  3darcStudioTree_SketchUv2.skp

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    Price drop - now just $5. Get it here:
                                    http://www.smustard.com/script/SketchUV

                                    SketchUp Plugins for Professionals

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                                    • S Offline
                                      smicha
                                      last edited by

                                      @whaat said:

                                      Price drop - now just $5. Get it here:
                                      http://www.smustard.com/script/SketchUV

                                      Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        @smicha said:

                                        @whaat said:

                                        Price drop - now just $5. Get it here:
                                        http://www.smustard.com/script/SketchUV

                                        Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

                                        Yes, but I can't give you any accurate estimate of when that would be. It could be anywhere from two months to several years away.

                                        SketchUp Plugins for Professionals

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                                        • S Offline
                                          stpauljason
                                          last edited by

                                          I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                                          I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                                          Thanks
                                          Jason

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            @stpauljason said:

                                            I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                                            I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                                            Thanks
                                            Jason

                                            Hi Jason,
                                            If I understand you correctly, all you have to do is select the edges you want to 'weld' and then right-click on them and select 'soften'. You can also use the soften edges dialog in SketchUp by going to Window->Soften Edges

                                            When you 'cut' all you are doing is unsoftening the edge.

                                            Hope this helps.

                                            SketchUp Plugins for Professionals

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