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    Reverse operation of view.screen_coords

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @jpark said:

      Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

      There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

      Notice how the line "BBCode is ON" has a link ??

      It leads you to a user guide for the code tags.

      Most of these usable tags have toolbar button "inserters" already set up for you to use. You just click the button, it inserts the tag. and positions the cursor between the tags so you can type text (or paste text,) into them.

      I'm not here much anymore.

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      • J Offline
        jpark
        last edited by

        @dan rathbun said:

        There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

        Now I'm enlightened 😍 Thanks Dan

        @tig said:

        I hope this is not ALL of the code...

        No this is an output of individual Ruby Console execution. This is my attempt to debug each line of your sample code to check each variable's current value. Programming is my hobby and I just picked up Sketchup and Ruby couple of months ago so I have a lot to learn.

        Back to pickray method - All screen postions (ie p0, p1, p2, and p3) return different value yet pickray method of these points return identical 3D point as camera eye position but with different vector. How come?

        John

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        • thomthomT Offline
          thomthom
          last edited by

          eh.. TIG, I think we both did a brain-fart. We have to do a raytest - otherwise the ray will return a point which is based on the camera eye... because all pickray origin from the camera eye.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Though, at 2:30 it's hard to process these thigns...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              Here's a much better version that uses planes, lines, vectors, and takes arguments to change panning from right/left and up/down etc - allowing a toolbar button set to be easily made...

              require 'sketchup.rb'
              ### Usage TIG.screenpan(1), where the argument can be either 1, -1, 2 or -2
              ### 1=right, -1=left, 2=up, -2=down
              ### make 4 'arrow' buttons in a toolbar using the 4 alternative commands.
              module TIG
                  def self.screenpan(direction=1)
                      m = Sketchup.active_model
                      v = m.active_view
                      c0 = v.corner(0)
                      c1 = v.corner(1)
                      c2 = v.corner(2)
                      c = v.camera
                      e = c.eye
                      t = c.target
                      up = c.up
                      di = c.direction
                      pa = [e, di]
                      i0 = v.inputpoint(c0[0],c0[1]).position
                      i1 = v.inputpoint(c1[0],c1[1]).position
                      i2 = v.inputpoint(c2[0],c2[1]).position
                      p0 = Geom.intersect_line_plane([i0,di], pa)
                      p1 = Geom.intersect_line_plane([i1,di], pa)
                      p2 = Geom.intersect_line_plane([i2,di], pa)
                      vx = p0.vector_to(p1)
                      vy = p0.vector_to(p2)
                      case direction
                        when 1
                          c.set(e.offset(vx), t.offset(vx), up)
                        when -1
                          c.set(e.offset(vx.reverse), t.offset(vx.reverse), up)
                        when 2
                          c.set(e.offset(vy.reverse), t.offset(vy.reverse), up)
                        when -2
                          c.set(e.offset(vy), t.offset(vy), up)
                     end
                  end
              end
              

              TIG

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              • J Offline
                jpark
                last edited by

                TIG,

                It works great and I actually understood your program steps. Now I need to dig into reference material to create tool bars.

                Thanks for your help

                John

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Insert this whole block of code inside the mIN 'module' near the beginning - between
                  module TIG
                  and
                  def self.screenpan(direction=1)
                  Then put the whole of the code in a file called 'TIG-screenpan.rb' in the Plugins folder and restart...
                  Put your buttons icon .PNG files inside a subfolder in Plugins called 'TIG-screenpan'.
                  Name then as shown, for small/large icons, for each of the 4 buttons, 8 PNGs in all...
                  This is the menu code...

                  ### menu
                  unless file_loaded?(File.basename(__FILE__))
                    cmd1=UI;;Command.new('TIG.screenpan_RIGHT'){self.screenpan(1)}
                    cmd1.tooltip=('TIG.screenpan_RIGHT')
                    cmd1.status_bar_text=('TIG.screenpan_RIGHT; Pan RIGHT..')
                    cmd1.small_icon=File.join('TIG-screenpan', 'pan1-16.png')
                    cmd1.large_icon=File.join('TIG-screenpan', 'pan1-24.png')
                    cmd_1=UI;;Command.new('TIG.screenpan_LEFT'){self.screenpan(-1)}
                    cmd_1.tooltip=('TIG.screenpan_LEFT')
                    cmd_1.status_bar_text=('TIG.screenpan_LEFT; Pan LEFT..')
                    cmd_1.small_icon=File.join('TIG-screenpan', 'pan_1-16.png')
                    cmd_1.large_icon=File.join('TIG-screenpan', 'pan_1-24.png')
                    cmd2=UI;;Command.new('TIG.screenpan_UP'){self.screenpan(2)}
                    cmd2.tooltip=('TIG.screenpan_UP')
                    cmd2.status_bar_text=('TIG.screenpan_UP; Pan UP..')
                    cmd2.small_icon=File.join('TIG-screenpan', 'pan2-16.png')
                    cmd2.large_icon=File.join('TIG-screenpan', 'pan2-24.png')
                    cmd_2=UI;;Command.new('TIG.screenpan_DOWN'){self.screenpan(-2)}
                    cmd_2.tooltip=('TIG.screenpan_DOWN')
                    cmd_2.status_bar_text=('TIG.screenpan_DOWN; Pan DOWN..')
                    cmd_2.small_icon=File.join('TIG-screenpan', 'pan_2-16.png')
                    cmd_2.large_icon=File.join('TIG-screenpan', 'pan_2-24.png')
                    ###
                    toolbar=UI;;Toolbar.new('TIG.screenpan')
                    toolbar.restore if toolbar.get_last_state==TB_VISIBLE
                    toolbar.add_item(cmd1)
                    toolbar.add_item(cmd_1)
                    toolbar.add_item(cmd2)
                    toolbar.add_item(cmd_2)
                    sub=UI.menu('Tools').add_submenu("TIG.Screenpan...")
                    sub.add_item(cmd1)
                    sub.add_item(cmd_1)
                    sub.add_item(cmd2)
                    sub.add_item(cmd_2)
                  end
                  file_loaded(File.basename(__FILE__))
                  ###
                  

                  [UNTESTED!]

                  TIG

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                  • J Offline
                    jpark
                    last edited by

                    TIG

                    Once again, I thank you for your generous assistance ❗ πŸ˜„

                    With 1 minor correction, this is working as intended.

                    @unknownuser said:

                    sub=UI.menu('Tools').%(#FF0000)add_item

                    Changed add_item to add_submenu

                    This is the only line of code I did not fully understand

                    @unknownuser said:

                    unless file_loaded?(File.basename(FILE))

                    I know this is to make sure the plugin load once, but can you explain 'basename(FILE)'?

                    Moving onto to my next challenge, what method do I need to look at in order to display an area of image whose vertices are known (sort of like zoom window without maually selecting zoom area)

                    John

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Again.... untested stupid typo ! πŸ˜’
                      Sorry!
                      add_item adds a command directly to that menu
                      sub=...add_submenu adds a 'submenu' to that menu,
                      in which you can then use add_item...
                      I changed original in case others copy it... πŸ˜•

                      The system variable __FILE__ gives the full-path of each loading .rb script [fails if compiled as a .rbs!].
                      There are many 'File' methods, so if it is say
                      'C:/Program Files/Google/Google SketchUp 8/Plugins/xxx.rb'
                      File.basename(__FILE__) >>> 'xxx.rb'
                      and also
                      File.basename(__FILE__, '.*') >>> 'xxx'
                      File.extname(__FILE__) >>> '.rb'
                      File.dirname(__FILE__) >>> 'C:/Program Files/Google/Google SketchUp 8/Plugins'
                      etc etc...
                      Of course you can use it with and string that is a 'file-path' - like you'd get from an 'open' dialog etc...

                      I'll sleep on your last question...

                      TIG

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                      • inteloideI Offline
                        inteloide
                        last edited by

                        Hello,

                        I want to resurrect this topic ;o)

                        I'm looking for a way to align the model in the view to have the View.corner(0) align with the left bottom of viewport (screen).
                        I tried your code above, unsuccessfully : looks like the model is out of the viewport.

                        The idea would to write a script the slide the model, in top perpencidular view, from left to right, or from top to bottom, keeping current zoom.

                        Looks like my request is similar to the original request of this thread but, I cannot achieve what I want...

                        Does anybody have an idea ?

                        Thank you in advance.

                        Inteloide

                        Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Do the same thing but do not change the target ?

                          I'm not here much anymore.

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