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    Reverse operation of view.screen_coords

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    • thomthomT Offline
      thomthom
      last edited by

      @tig said:

      How about https://developers.google.com/sketchup/docs/ourdoc/inputpoint#position ?

      Doesn't that risk it snapping to nearby geometry? That's why I was thinking a raytest would be safest as it would not be affected by inference.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        He can specify the view's inputpoint by using screen-coordinates (x,y) ?
        And then get the inputpoint's position as a 3dPoint ??

        That way he can get the screen width as with y at 0, and x at 0 and screen-width, gives two points - he can get the distance between them, then that's the amount to shunt the camera's eye/target across to pan a whole screen in the x-direction ?

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          This 'proof of concept' pans the whole screen to the right [in plan is easiest to see...]

          def pan_whole_screen_to_the_right()
            model=Sketchup.active_model
            view=model.active_view
            ip0=view.inputpoint(0,0)
            ip1=view.inputpoint(view.vpwidth,0)
            p0=ip0.position
            p1=ip1.position
            dis=p0.distance(p1)
            cam=view.camera
            eye=cam.eye
            tar=cam.target
            upp=cam.up
            eye.x=eye.x+dis
            tar.x=tar.x+dis
            cam.set(eye,tar,upp)
          end
          

          Obviously you can make a more flexible method which could pan right/left and up/down as desired...

          TIG

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          • thomthomT Offline
            thomthom
            last edited by

            @tig said:

            He can specify the view's inputpoint by using screen-coordinates (x,y) ?
            And then get the inputpoint's position as a 3dPoint ??

            But my concern was that InputPoint will return a 3D point affected by inference, ie it snaps to mid points or something, based onthe 2D point.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              I see the point. πŸ˜’
              Here's a fuller version that avoids that [can you think of a better way?]

              def pan_whole_screen_to_the_right()
                model=Sketchup.active_model
                ents=model.entities
                ants=model.active_entities
                pants=ents.to_a+ants.to_a
                hidn=pants.uniq.find_all{|e|not e.hidden?}
                model.start_operation('pants')
                hidn.each{|e|e.hidden=true}
                hgeo=model.rendering_options["DrawHidden"]
                model.rendering_options["DrawHidden"]=false
                view=model.active_view
                ip0=view.inputpoint(0,0)
                ip1=view.inputpoint(view.vpwidth,0)
                p0=ip0.position
                p1=ip1.position
                dis=p0.distance(p1)
                cam=view.camera
                eye=cam.eye
                tar=cam.target
                upp=cam.up
                eye.x=eye.x+dis
                tar.x=tar.x+dis
                cam.set(eye,tar,upp)
                hidn.each{|e|e.hidden=false}
                model.rendering_options["DrawHidden"]=hgeo
                model.commit_operation
              end
              

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                @tig said:

                Here's a fuller version that avoids that [can you think of a better way?] [code]def pan_whole_screen_to_the_right()

                http://forums.sketchucation.com/viewtopic.php?f=180&t=44290#p394956

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Therefore we can substitute
                  p0=view.pickray(0,0)[0] p1=view.pickray(view.vpwidth,0)[0]
                  and get a simpler method because the ray's point doesn't get influenced by inferences and is made on the picture-plane, as it were...

                  def pan_whole_screen_to_the_right()
                    model=Sketchup.active_model
                    view=model.active_view
                    p0=view.pickray(0,0)[0]
                    p1=view.pickray(view.vpwidth,0)[0]
                    dis=p0.distance(p1)
                    cam=view.camera
                    eye=cam.eye
                    tar=cam.target
                    upp=cam.up
                    eye.x=eye.x+dis
                    tar.x=tar.x+dis
                    cam.set(eye,tar,upp)
                  end
                  

                  πŸ˜„

                  TIG

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Ah, yes! Of course - no need to pick anything. I forgot that the ray contained a point that could be used directly.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Two brains are better than one [at least our combined IQs add up to around the average!!]
                      πŸ˜†

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I've already determined that my brain is on timeshare lease... πŸ˜’

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • J Offline
                          jpark
                          last edited by

                          TIG and thomthom,

                          Do you guys ever sleep!!??
                          You gave me a plenty of assignment for the weekend; to digest all that you posted.

                          For your info, I am attempting to model a 'plan viewer' for blueprints which will become framework for architectural components

                          Thanks guys

                          John

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            "Sl-eep"..? πŸ˜•

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • J Offline
                              jpark
                              last edited by

                              Just finished reading up on view.pickray method and ran TIG's sample code. At first glance it should have worked but does not. In executing each line, I find that p0 and p1 return same value as camera eye position. See Ruby Console responses below:

                              p0=view.pickray(0,0)[0] Point3d(3255.11, 1479.16, 8761.61) p1=view.pickray(view.vpwidth,0)[0] Point3d(3255.11, 1479.16, 8761.61) p2=view.pickray(0,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) p3=view.pickray(view.vpwidth,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) cam=Sketchup.active_model.active_view.camera #<Sketchup::Camera:0x7ce5de0> cam.eye Point3d(3255.11, 1479.16, 8761.61) cam.target Point3d(3255.11, 1479.16, 127.281) cam.up Vector3d(0, 1, 0)

                              How could this be? I thought I understood pickray method but NOT

                              Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

                              John

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                I added some 'ruby' tags to make it clearer...

                                I hope this is not ALL of the code...
                                Have you set the view and so on earlier ?
                                IF so... you don't use
                                cam=Sketchup.active_model.active_view.camera
                                but
                                cam=view.camera
                                ???
                                My code is a working example.......

                                TIG

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @jpark said:

                                  Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

                                  There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

                                  Notice how the line "BBCode is ON" has a link ??

                                  It leads you to a user guide for the code tags.

                                  Most of these usable tags have toolbar button "inserters" already set up for you to use. You just click the button, it inserts the tag. and positions the cursor between the tags so you can type text (or paste text,) into them.

                                  I'm not here much anymore.

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                                  • J Offline
                                    jpark
                                    last edited by

                                    @dan rathbun said:

                                    There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

                                    Now I'm enlightened 😍 Thanks Dan

                                    @tig said:

                                    I hope this is not ALL of the code...

                                    No this is an output of individual Ruby Console execution. This is my attempt to debug each line of your sample code to check each variable's current value. Programming is my hobby and I just picked up Sketchup and Ruby couple of months ago so I have a lot to learn.

                                    Back to pickray method - All screen postions (ie p0, p1, p2, and p3) return different value yet pickray method of these points return identical 3D point as camera eye position but with different vector. How come?

                                    John

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      eh.. TIG, I think we both did a brain-fart. We have to do a raytest - otherwise the ray will return a point which is based on the camera eye... because all pickray origin from the camera eye.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Though, at 2:30 it's hard to process these thigns...

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Here's a much better version that uses planes, lines, vectors, and takes arguments to change panning from right/left and up/down etc - allowing a toolbar button set to be easily made...

                                          require 'sketchup.rb'
                                          ### Usage TIG.screenpan(1), where the argument can be either 1, -1, 2 or -2
                                          ### 1=right, -1=left, 2=up, -2=down
                                          ### make 4 'arrow' buttons in a toolbar using the 4 alternative commands.
                                          module TIG
                                              def self.screenpan(direction=1)
                                                  m = Sketchup.active_model
                                                  v = m.active_view
                                                  c0 = v.corner(0)
                                                  c1 = v.corner(1)
                                                  c2 = v.corner(2)
                                                  c = v.camera
                                                  e = c.eye
                                                  t = c.target
                                                  up = c.up
                                                  di = c.direction
                                                  pa = [e, di]
                                                  i0 = v.inputpoint(c0[0],c0[1]).position
                                                  i1 = v.inputpoint(c1[0],c1[1]).position
                                                  i2 = v.inputpoint(c2[0],c2[1]).position
                                                  p0 = Geom.intersect_line_plane([i0,di], pa)
                                                  p1 = Geom.intersect_line_plane([i1,di], pa)
                                                  p2 = Geom.intersect_line_plane([i2,di], pa)
                                                  vx = p0.vector_to(p1)
                                                  vy = p0.vector_to(p2)
                                                  case direction
                                                    when 1
                                                      c.set(e.offset(vx), t.offset(vx), up)
                                                    when -1
                                                      c.set(e.offset(vx.reverse), t.offset(vx.reverse), up)
                                                    when 2
                                                      c.set(e.offset(vy.reverse), t.offset(vy.reverse), up)
                                                    when -2
                                                      c.set(e.offset(vy), t.offset(vy), up)
                                                 end
                                              end
                                          end
                                          

                                          TIG

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                                          • J Offline
                                            jpark
                                            last edited by

                                            TIG,

                                            It works great and I actually understood your program steps. Now I need to dig into reference material to create tool bars.

                                            Thanks for your help

                                            John

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