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    Reverse operation of view.screen_coords

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    • thomthomT Offline
      thomthom
      last edited by

      @tig said:

      He can specify the view's inputpoint by using screen-coordinates (x,y) ?
      And then get the inputpoint's position as a 3dPoint ??

      But my concern was that InputPoint will return a 3D point affected by inference, ie it snaps to mid points or something, based onthe 2D point.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        I see the point. πŸ˜’
        Here's a fuller version that avoids that [can you think of a better way?]

        def pan_whole_screen_to_the_right()
          model=Sketchup.active_model
          ents=model.entities
          ants=model.active_entities
          pants=ents.to_a+ants.to_a
          hidn=pants.uniq.find_all{|e|not e.hidden?}
          model.start_operation('pants')
          hidn.each{|e|e.hidden=true}
          hgeo=model.rendering_options["DrawHidden"]
          model.rendering_options["DrawHidden"]=false
          view=model.active_view
          ip0=view.inputpoint(0,0)
          ip1=view.inputpoint(view.vpwidth,0)
          p0=ip0.position
          p1=ip1.position
          dis=p0.distance(p1)
          cam=view.camera
          eye=cam.eye
          tar=cam.target
          upp=cam.up
          eye.x=eye.x+dis
          tar.x=tar.x+dis
          cam.set(eye,tar,upp)
          hidn.each{|e|e.hidden=false}
          model.rendering_options["DrawHidden"]=hgeo
          model.commit_operation
        end
        

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          @tig said:

          Here's a fuller version that avoids that [can you think of a better way?] [code]def pan_whole_screen_to_the_right()

          http://forums.sketchucation.com/viewtopic.php?f=180&t=44290#p394956

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • TIGT Offline
            TIG Moderator
            last edited by

            Therefore we can substitute
            p0=view.pickray(0,0)[0] p1=view.pickray(view.vpwidth,0)[0]
            and get a simpler method because the ray's point doesn't get influenced by inferences and is made on the picture-plane, as it were...

            def pan_whole_screen_to_the_right()
              model=Sketchup.active_model
              view=model.active_view
              p0=view.pickray(0,0)[0]
              p1=view.pickray(view.vpwidth,0)[0]
              dis=p0.distance(p1)
              cam=view.camera
              eye=cam.eye
              tar=cam.target
              upp=cam.up
              eye.x=eye.x+dis
              tar.x=tar.x+dis
              cam.set(eye,tar,upp)
            end
            

            πŸ˜„

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              Ah, yes! Of course - no need to pick anything. I forgot that the ray contained a point that could be used directly.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                Two brains are better than one [at least our combined IQs add up to around the average!!]
                πŸ˜†

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I've already determined that my brain is on timeshare lease... πŸ˜’

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • J Offline
                    jpark
                    last edited by

                    TIG and thomthom,

                    Do you guys ever sleep!!??
                    You gave me a plenty of assignment for the weekend; to digest all that you posted.

                    For your info, I am attempting to model a 'plan viewer' for blueprints which will become framework for architectural components

                    Thanks guys

                    John

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      "Sl-eep"..? πŸ˜•

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • J Offline
                        jpark
                        last edited by

                        Just finished reading up on view.pickray method and ran TIG's sample code. At first glance it should have worked but does not. In executing each line, I find that p0 and p1 return same value as camera eye position. See Ruby Console responses below:

                        p0=view.pickray(0,0)[0] Point3d(3255.11, 1479.16, 8761.61) p1=view.pickray(view.vpwidth,0)[0] Point3d(3255.11, 1479.16, 8761.61) p2=view.pickray(0,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) p3=view.pickray(view.vpwidth,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) cam=Sketchup.active_model.active_view.camera #<Sketchup::Camera:0x7ce5de0> cam.eye Point3d(3255.11, 1479.16, 8761.61) cam.target Point3d(3255.11, 1479.16, 127.281) cam.up Vector3d(0, 1, 0)

                        How could this be? I thought I understood pickray method but NOT

                        Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

                        John

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          I added some 'ruby' tags to make it clearer...

                          I hope this is not ALL of the code...
                          Have you set the view and so on earlier ?
                          IF so... you don't use
                          cam=Sketchup.active_model.active_view.camera
                          but
                          cam=view.camera
                          ???
                          My code is a working example.......

                          TIG

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @jpark said:

                            Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

                            There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

                            Notice how the line "BBCode is ON" has a link ??

                            It leads you to a user guide for the code tags.

                            Most of these usable tags have toolbar button "inserters" already set up for you to use. You just click the button, it inserts the tag. and positions the cursor between the tags so you can type text (or paste text,) into them.

                            I'm not here much anymore.

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                            • J Offline
                              jpark
                              last edited by

                              @dan rathbun said:

                              There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

                              Now I'm enlightened 😍 Thanks Dan

                              @tig said:

                              I hope this is not ALL of the code...

                              No this is an output of individual Ruby Console execution. This is my attempt to debug each line of your sample code to check each variable's current value. Programming is my hobby and I just picked up Sketchup and Ruby couple of months ago so I have a lot to learn.

                              Back to pickray method - All screen postions (ie p0, p1, p2, and p3) return different value yet pickray method of these points return identical 3D point as camera eye position but with different vector. How come?

                              John

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                eh.. TIG, I think we both did a brain-fart. We have to do a raytest - otherwise the ray will return a point which is based on the camera eye... because all pickray origin from the camera eye.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Though, at 2:30 it's hard to process these thigns...

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here's a much better version that uses planes, lines, vectors, and takes arguments to change panning from right/left and up/down etc - allowing a toolbar button set to be easily made...

                                    require 'sketchup.rb'
                                    ### Usage TIG.screenpan(1), where the argument can be either 1, -1, 2 or -2
                                    ### 1=right, -1=left, 2=up, -2=down
                                    ### make 4 'arrow' buttons in a toolbar using the 4 alternative commands.
                                    module TIG
                                        def self.screenpan(direction=1)
                                            m = Sketchup.active_model
                                            v = m.active_view
                                            c0 = v.corner(0)
                                            c1 = v.corner(1)
                                            c2 = v.corner(2)
                                            c = v.camera
                                            e = c.eye
                                            t = c.target
                                            up = c.up
                                            di = c.direction
                                            pa = [e, di]
                                            i0 = v.inputpoint(c0[0],c0[1]).position
                                            i1 = v.inputpoint(c1[0],c1[1]).position
                                            i2 = v.inputpoint(c2[0],c2[1]).position
                                            p0 = Geom.intersect_line_plane([i0,di], pa)
                                            p1 = Geom.intersect_line_plane([i1,di], pa)
                                            p2 = Geom.intersect_line_plane([i2,di], pa)
                                            vx = p0.vector_to(p1)
                                            vy = p0.vector_to(p2)
                                            case direction
                                              when 1
                                                c.set(e.offset(vx), t.offset(vx), up)
                                              when -1
                                                c.set(e.offset(vx.reverse), t.offset(vx.reverse), up)
                                              when 2
                                                c.set(e.offset(vy.reverse), t.offset(vy.reverse), up)
                                              when -2
                                                c.set(e.offset(vy), t.offset(vy), up)
                                           end
                                        end
                                    end
                                    

                                    TIG

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                                    • J Offline
                                      jpark
                                      last edited by

                                      TIG,

                                      It works great and I actually understood your program steps. Now I need to dig into reference material to create tool bars.

                                      Thanks for your help

                                      John

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Insert this whole block of code inside the mIN 'module' near the beginning - between
                                        module TIG
                                        and
                                        def self.screenpan(direction=1)
                                        Then put the whole of the code in a file called 'TIG-screenpan.rb' in the Plugins folder and restart...
                                        Put your buttons icon .PNG files inside a subfolder in Plugins called 'TIG-screenpan'.
                                        Name then as shown, for small/large icons, for each of the 4 buttons, 8 PNGs in all...
                                        This is the menu code...

                                        ### menu
                                        unless file_loaded?(File.basename(__FILE__))
                                          cmd1=UI;;Command.new('TIG.screenpan_RIGHT'){self.screenpan(1)}
                                          cmd1.tooltip=('TIG.screenpan_RIGHT')
                                          cmd1.status_bar_text=('TIG.screenpan_RIGHT; Pan RIGHT..')
                                          cmd1.small_icon=File.join('TIG-screenpan', 'pan1-16.png')
                                          cmd1.large_icon=File.join('TIG-screenpan', 'pan1-24.png')
                                          cmd_1=UI;;Command.new('TIG.screenpan_LEFT'){self.screenpan(-1)}
                                          cmd_1.tooltip=('TIG.screenpan_LEFT')
                                          cmd_1.status_bar_text=('TIG.screenpan_LEFT; Pan LEFT..')
                                          cmd_1.small_icon=File.join('TIG-screenpan', 'pan_1-16.png')
                                          cmd_1.large_icon=File.join('TIG-screenpan', 'pan_1-24.png')
                                          cmd2=UI;;Command.new('TIG.screenpan_UP'){self.screenpan(2)}
                                          cmd2.tooltip=('TIG.screenpan_UP')
                                          cmd2.status_bar_text=('TIG.screenpan_UP; Pan UP..')
                                          cmd2.small_icon=File.join('TIG-screenpan', 'pan2-16.png')
                                          cmd2.large_icon=File.join('TIG-screenpan', 'pan2-24.png')
                                          cmd_2=UI;;Command.new('TIG.screenpan_DOWN'){self.screenpan(-2)}
                                          cmd_2.tooltip=('TIG.screenpan_DOWN')
                                          cmd_2.status_bar_text=('TIG.screenpan_DOWN; Pan DOWN..')
                                          cmd_2.small_icon=File.join('TIG-screenpan', 'pan_2-16.png')
                                          cmd_2.large_icon=File.join('TIG-screenpan', 'pan_2-24.png')
                                          ###
                                          toolbar=UI;;Toolbar.new('TIG.screenpan')
                                          toolbar.restore if toolbar.get_last_state==TB_VISIBLE
                                          toolbar.add_item(cmd1)
                                          toolbar.add_item(cmd_1)
                                          toolbar.add_item(cmd2)
                                          toolbar.add_item(cmd_2)
                                          sub=UI.menu('Tools').add_submenu("TIG.Screenpan...")
                                          sub.add_item(cmd1)
                                          sub.add_item(cmd_1)
                                          sub.add_item(cmd2)
                                          sub.add_item(cmd_2)
                                        end
                                        file_loaded(File.basename(__FILE__))
                                        ###
                                        

                                        [UNTESTED!]

                                        TIG

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                                        • J Offline
                                          jpark
                                          last edited by

                                          TIG

                                          Once again, I thank you for your generous assistance ❗ πŸ˜„

                                          With 1 minor correction, this is working as intended.

                                          @unknownuser said:

                                          sub=UI.menu('Tools').%(#FF0000)add_item

                                          Changed add_item to add_submenu

                                          This is the only line of code I did not fully understand

                                          @unknownuser said:

                                          unless file_loaded?(File.basename(FILE))

                                          I know this is to make sure the plugin load once, but can you explain 'basename(FILE)'?

                                          Moving onto to my next challenge, what method do I need to look at in order to display an area of image whose vertices are known (sort of like zoom window without maually selecting zoom area)

                                          John

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Again.... untested stupid typo ! πŸ˜’
                                            Sorry!
                                            add_item adds a command directly to that menu
                                            sub=...add_submenu adds a 'submenu' to that menu,
                                            in which you can then use add_item...
                                            I changed original in case others copy it... πŸ˜•

                                            The system variable __FILE__ gives the full-path of each loading .rb script [fails if compiled as a .rbs!].
                                            There are many 'File' methods, so if it is say
                                            'C:/Program Files/Google/Google SketchUp 8/Plugins/xxx.rb'
                                            File.basename(__FILE__) >>> 'xxx.rb'
                                            and also
                                            File.basename(__FILE__, '.*') >>> 'xxx'
                                            File.extname(__FILE__) >>> '.rb'
                                            File.dirname(__FILE__) >>> 'C:/Program Files/Google/Google SketchUp 8/Plugins'
                                            etc etc...
                                            Of course you can use it with and string that is a 'file-path' - like you'd get from an 'open' dialog etc...

                                            I'll sleep on your last question...

                                            TIG

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