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    Reverse operation of view.screen_coords

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    • J Offline
      jpark
      last edited by

      Just finished reading up on view.pickray method and ran TIG's sample code. At first glance it should have worked but does not. In executing each line, I find that p0 and p1 return same value as camera eye position. See Ruby Console responses below:

      p0=view.pickray(0,0)[0] Point3d(3255.11, 1479.16, 8761.61) p1=view.pickray(view.vpwidth,0)[0] Point3d(3255.11, 1479.16, 8761.61) p2=view.pickray(0,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) p3=view.pickray(view.vpwidth,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) cam=Sketchup.active_model.active_view.camera #<Sketchup::Camera:0x7ce5de0> cam.eye Point3d(3255.11, 1479.16, 8761.61) cam.target Point3d(3255.11, 1479.16, 127.281) cam.up Vector3d(0, 1, 0)

      How could this be? I thought I understood pickray method but NOT

      Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

      John

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      • TIGT Offline
        TIG Moderator
        last edited by

        I added some 'ruby' tags to make it clearer...

        I hope this is not ALL of the code...
        Have you set the view and so on earlier ?
        IF so... you don't use
        cam=Sketchup.active_model.active_view.camera
        but
        cam=view.camera
        ???
        My code is a working example.......

        TIG

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @jpark said:

          Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

          There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

          Notice how the line "BBCode is ON" has a link ??

          It leads you to a user guide for the code tags.

          Most of these usable tags have toolbar button "inserters" already set up for you to use. You just click the button, it inserts the tag. and positions the cursor between the tags so you can type text (or paste text,) into them.

          I'm not here much anymore.

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          • J Offline
            jpark
            last edited by

            @dan rathbun said:

            There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

            Now I'm enlightened 😍 Thanks Dan

            @tig said:

            I hope this is not ALL of the code...

            No this is an output of individual Ruby Console execution. This is my attempt to debug each line of your sample code to check each variable's current value. Programming is my hobby and I just picked up Sketchup and Ruby couple of months ago so I have a lot to learn.

            Back to pickray method - All screen postions (ie p0, p1, p2, and p3) return different value yet pickray method of these points return identical 3D point as camera eye position but with different vector. How come?

            John

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            • thomthomT Offline
              thomthom
              last edited by

              eh.. TIG, I think we both did a brain-fart. We have to do a raytest - otherwise the ray will return a point which is based on the camera eye... because all pickray origin from the camera eye.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Though, at 2:30 it's hard to process these thigns...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Here's a much better version that uses planes, lines, vectors, and takes arguments to change panning from right/left and up/down etc - allowing a toolbar button set to be easily made...

                  require 'sketchup.rb'
                  ### Usage TIG.screenpan(1), where the argument can be either 1, -1, 2 or -2
                  ### 1=right, -1=left, 2=up, -2=down
                  ### make 4 'arrow' buttons in a toolbar using the 4 alternative commands.
                  module TIG
                      def self.screenpan(direction=1)
                          m = Sketchup.active_model
                          v = m.active_view
                          c0 = v.corner(0)
                          c1 = v.corner(1)
                          c2 = v.corner(2)
                          c = v.camera
                          e = c.eye
                          t = c.target
                          up = c.up
                          di = c.direction
                          pa = [e, di]
                          i0 = v.inputpoint(c0[0],c0[1]).position
                          i1 = v.inputpoint(c1[0],c1[1]).position
                          i2 = v.inputpoint(c2[0],c2[1]).position
                          p0 = Geom.intersect_line_plane([i0,di], pa)
                          p1 = Geom.intersect_line_plane([i1,di], pa)
                          p2 = Geom.intersect_line_plane([i2,di], pa)
                          vx = p0.vector_to(p1)
                          vy = p0.vector_to(p2)
                          case direction
                            when 1
                              c.set(e.offset(vx), t.offset(vx), up)
                            when -1
                              c.set(e.offset(vx.reverse), t.offset(vx.reverse), up)
                            when 2
                              c.set(e.offset(vy.reverse), t.offset(vy.reverse), up)
                            when -2
                              c.set(e.offset(vy), t.offset(vy), up)
                         end
                      end
                  end
                  

                  TIG

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                  • J Offline
                    jpark
                    last edited by

                    TIG,

                    It works great and I actually understood your program steps. Now I need to dig into reference material to create tool bars.

                    Thanks for your help

                    John

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Insert this whole block of code inside the mIN 'module' near the beginning - between
                      module TIG
                      and
                      def self.screenpan(direction=1)
                      Then put the whole of the code in a file called 'TIG-screenpan.rb' in the Plugins folder and restart...
                      Put your buttons icon .PNG files inside a subfolder in Plugins called 'TIG-screenpan'.
                      Name then as shown, for small/large icons, for each of the 4 buttons, 8 PNGs in all...
                      This is the menu code...

                      ### menu
                      unless file_loaded?(File.basename(__FILE__))
                        cmd1=UI;;Command.new('TIG.screenpan_RIGHT'){self.screenpan(1)}
                        cmd1.tooltip=('TIG.screenpan_RIGHT')
                        cmd1.status_bar_text=('TIG.screenpan_RIGHT; Pan RIGHT..')
                        cmd1.small_icon=File.join('TIG-screenpan', 'pan1-16.png')
                        cmd1.large_icon=File.join('TIG-screenpan', 'pan1-24.png')
                        cmd_1=UI;;Command.new('TIG.screenpan_LEFT'){self.screenpan(-1)}
                        cmd_1.tooltip=('TIG.screenpan_LEFT')
                        cmd_1.status_bar_text=('TIG.screenpan_LEFT; Pan LEFT..')
                        cmd_1.small_icon=File.join('TIG-screenpan', 'pan_1-16.png')
                        cmd_1.large_icon=File.join('TIG-screenpan', 'pan_1-24.png')
                        cmd2=UI;;Command.new('TIG.screenpan_UP'){self.screenpan(2)}
                        cmd2.tooltip=('TIG.screenpan_UP')
                        cmd2.status_bar_text=('TIG.screenpan_UP; Pan UP..')
                        cmd2.small_icon=File.join('TIG-screenpan', 'pan2-16.png')
                        cmd2.large_icon=File.join('TIG-screenpan', 'pan2-24.png')
                        cmd_2=UI;;Command.new('TIG.screenpan_DOWN'){self.screenpan(-2)}
                        cmd_2.tooltip=('TIG.screenpan_DOWN')
                        cmd_2.status_bar_text=('TIG.screenpan_DOWN; Pan DOWN..')
                        cmd_2.small_icon=File.join('TIG-screenpan', 'pan_2-16.png')
                        cmd_2.large_icon=File.join('TIG-screenpan', 'pan_2-24.png')
                        ###
                        toolbar=UI;;Toolbar.new('TIG.screenpan')
                        toolbar.restore if toolbar.get_last_state==TB_VISIBLE
                        toolbar.add_item(cmd1)
                        toolbar.add_item(cmd_1)
                        toolbar.add_item(cmd2)
                        toolbar.add_item(cmd_2)
                        sub=UI.menu('Tools').add_submenu("TIG.Screenpan...")
                        sub.add_item(cmd1)
                        sub.add_item(cmd_1)
                        sub.add_item(cmd2)
                        sub.add_item(cmd_2)
                      end
                      file_loaded(File.basename(__FILE__))
                      ###
                      

                      [UNTESTED!]

                      TIG

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                      • J Offline
                        jpark
                        last edited by

                        TIG

                        Once again, I thank you for your generous assistance ❗ πŸ˜„

                        With 1 minor correction, this is working as intended.

                        @unknownuser said:

                        sub=UI.menu('Tools').%(#FF0000)add_item

                        Changed add_item to add_submenu

                        This is the only line of code I did not fully understand

                        @unknownuser said:

                        unless file_loaded?(File.basename(FILE))

                        I know this is to make sure the plugin load once, but can you explain 'basename(FILE)'?

                        Moving onto to my next challenge, what method do I need to look at in order to display an area of image whose vertices are known (sort of like zoom window without maually selecting zoom area)

                        John

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Again.... untested stupid typo ! πŸ˜’
                          Sorry!
                          add_item adds a command directly to that menu
                          sub=...add_submenu adds a 'submenu' to that menu,
                          in which you can then use add_item...
                          I changed original in case others copy it... πŸ˜•

                          The system variable __FILE__ gives the full-path of each loading .rb script [fails if compiled as a .rbs!].
                          There are many 'File' methods, so if it is say
                          'C:/Program Files/Google/Google SketchUp 8/Plugins/xxx.rb'
                          File.basename(__FILE__) >>> 'xxx.rb'
                          and also
                          File.basename(__FILE__, '.*') >>> 'xxx'
                          File.extname(__FILE__) >>> '.rb'
                          File.dirname(__FILE__) >>> 'C:/Program Files/Google/Google SketchUp 8/Plugins'
                          etc etc...
                          Of course you can use it with and string that is a 'file-path' - like you'd get from an 'open' dialog etc...

                          I'll sleep on your last question...

                          TIG

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                          • inteloideI Offline
                            inteloide
                            last edited by

                            Hello,

                            I want to resurrect this topic ;o)

                            I'm looking for a way to align the model in the view to have the View.corner(0) align with the left bottom of viewport (screen).
                            I tried your code above, unsuccessfully : looks like the model is out of the viewport.

                            The idea would to write a script the slide the model, in top perpencidular view, from left to right, or from top to bottom, keeping current zoom.

                            Looks like my request is similar to the original request of this thread but, I cannot achieve what I want...

                            Does anybody have an idea ?

                            Thank you in advance.

                            Inteloide

                            Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              Do the same thing but do not change the target ?

                              I'm not here much anymore.

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