sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Reverse operation of view.screen_coords

    Scheduled Pinned Locked Moved Developers' Forum
    30 Posts 5 Posters 744 Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      This 'proof of concept' pans the whole screen to the right [in plan is easiest to see...]

      def pan_whole_screen_to_the_right()
        model=Sketchup.active_model
        view=model.active_view
        ip0=view.inputpoint(0,0)
        ip1=view.inputpoint(view.vpwidth,0)
        p0=ip0.position
        p1=ip1.position
        dis=p0.distance(p1)
        cam=view.camera
        eye=cam.eye
        tar=cam.target
        upp=cam.up
        eye.x=eye.x+dis
        tar.x=tar.x+dis
        cam.set(eye,tar,upp)
      end
      

      Obviously you can make a more flexible method which could pan right/left and up/down as desired...

      TIG

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        @tig said:

        He can specify the view's inputpoint by using screen-coordinates (x,y) ?
        And then get the inputpoint's position as a 3dPoint ??

        But my concern was that InputPoint will return a 3D point affected by inference, ie it snaps to mid points or something, based onthe 2D point.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • TIGT Offline
          TIG Moderator
          last edited by

          I see the point. πŸ˜’
          Here's a fuller version that avoids that [can you think of a better way?]

          def pan_whole_screen_to_the_right()
            model=Sketchup.active_model
            ents=model.entities
            ants=model.active_entities
            pants=ents.to_a+ants.to_a
            hidn=pants.uniq.find_all{|e|not e.hidden?}
            model.start_operation('pants')
            hidn.each{|e|e.hidden=true}
            hgeo=model.rendering_options["DrawHidden"]
            model.rendering_options["DrawHidden"]=false
            view=model.active_view
            ip0=view.inputpoint(0,0)
            ip1=view.inputpoint(view.vpwidth,0)
            p0=ip0.position
            p1=ip1.position
            dis=p0.distance(p1)
            cam=view.camera
            eye=cam.eye
            tar=cam.target
            upp=cam.up
            eye.x=eye.x+dis
            tar.x=tar.x+dis
            cam.set(eye,tar,upp)
            hidn.each{|e|e.hidden=false}
            model.rendering_options["DrawHidden"]=hgeo
            model.commit_operation
          end
          

          TIG

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            @tig said:

            Here's a fuller version that avoids that [can you think of a better way?] [code]def pan_whole_screen_to_the_right()

            http://forums.sketchucation.com/viewtopic.php?f=180&t=44290#p394956

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              Therefore we can substitute
              p0=view.pickray(0,0)[0] p1=view.pickray(view.vpwidth,0)[0]
              and get a simpler method because the ray's point doesn't get influenced by inferences and is made on the picture-plane, as it were...

              def pan_whole_screen_to_the_right()
                model=Sketchup.active_model
                view=model.active_view
                p0=view.pickray(0,0)[0]
                p1=view.pickray(view.vpwidth,0)[0]
                dis=p0.distance(p1)
                cam=view.camera
                eye=cam.eye
                tar=cam.target
                upp=cam.up
                eye.x=eye.x+dis
                tar.x=tar.x+dis
                cam.set(eye,tar,upp)
              end
              

              πŸ˜„

              TIG

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                Ah, yes! Of course - no need to pick anything. I forgot that the ray contained a point that could be used directly.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Two brains are better than one [at least our combined IQs add up to around the average!!]
                  πŸ˜†

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    I've already determined that my brain is on timeshare lease... πŸ˜’

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      jpark
                      last edited by

                      TIG and thomthom,

                      Do you guys ever sleep!!??
                      You gave me a plenty of assignment for the weekend; to digest all that you posted.

                      For your info, I am attempting to model a 'plan viewer' for blueprints which will become framework for architectural components

                      Thanks guys

                      John

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        "Sl-eep"..? πŸ˜•

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          jpark
                          last edited by

                          Just finished reading up on view.pickray method and ran TIG's sample code. At first glance it should have worked but does not. In executing each line, I find that p0 and p1 return same value as camera eye position. See Ruby Console responses below:

                          p0=view.pickray(0,0)[0] Point3d(3255.11, 1479.16, 8761.61) p1=view.pickray(view.vpwidth,0)[0] Point3d(3255.11, 1479.16, 8761.61) p2=view.pickray(0,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) p3=view.pickray(view.vpwidth,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) cam=Sketchup.active_model.active_view.camera #<Sketchup::Camera:0x7ce5de0> cam.eye Point3d(3255.11, 1479.16, 8761.61) cam.target Point3d(3255.11, 1479.16, 127.281) cam.up Vector3d(0, 1, 0)

                          How could this be? I thought I understood pickray method but NOT

                          Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

                          John

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            I added some 'ruby' tags to make it clearer...

                            I hope this is not ALL of the code...
                            Have you set the view and so on earlier ?
                            IF so... you don't use
                            cam=Sketchup.active_model.active_view.camera
                            but
                            cam=view.camera
                            ???
                            My code is a working example.......

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @jpark said:

                              Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

                              There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

                              Notice how the line "BBCode is ON" has a link ??

                              It leads you to a user guide for the code tags.

                              Most of these usable tags have toolbar button "inserters" already set up for you to use. You just click the button, it inserts the tag. and positions the cursor between the tags so you can type text (or paste text,) into them.

                              I'm not here much anymore.

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                jpark
                                last edited by

                                @dan rathbun said:

                                There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

                                Now I'm enlightened 😍 Thanks Dan

                                @tig said:

                                I hope this is not ALL of the code...

                                No this is an output of individual Ruby Console execution. This is my attempt to debug each line of your sample code to check each variable's current value. Programming is my hobby and I just picked up Sketchup and Ruby couple of months ago so I have a lot to learn.

                                Back to pickray method - All screen postions (ie p0, p1, p2, and p3) return different value yet pickray method of these points return identical 3D point as camera eye position but with different vector. How come?

                                John

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  eh.. TIG, I think we both did a brain-fart. We have to do a raytest - otherwise the ray will return a point which is based on the camera eye... because all pickray origin from the camera eye.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Though, at 2:30 it's hard to process these thigns...

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Here's a much better version that uses planes, lines, vectors, and takes arguments to change panning from right/left and up/down etc - allowing a toolbar button set to be easily made...

                                      require 'sketchup.rb'
                                      ### Usage TIG.screenpan(1), where the argument can be either 1, -1, 2 or -2
                                      ### 1=right, -1=left, 2=up, -2=down
                                      ### make 4 'arrow' buttons in a toolbar using the 4 alternative commands.
                                      module TIG
                                          def self.screenpan(direction=1)
                                              m = Sketchup.active_model
                                              v = m.active_view
                                              c0 = v.corner(0)
                                              c1 = v.corner(1)
                                              c2 = v.corner(2)
                                              c = v.camera
                                              e = c.eye
                                              t = c.target
                                              up = c.up
                                              di = c.direction
                                              pa = [e, di]
                                              i0 = v.inputpoint(c0[0],c0[1]).position
                                              i1 = v.inputpoint(c1[0],c1[1]).position
                                              i2 = v.inputpoint(c2[0],c2[1]).position
                                              p0 = Geom.intersect_line_plane([i0,di], pa)
                                              p1 = Geom.intersect_line_plane([i1,di], pa)
                                              p2 = Geom.intersect_line_plane([i2,di], pa)
                                              vx = p0.vector_to(p1)
                                              vy = p0.vector_to(p2)
                                              case direction
                                                when 1
                                                  c.set(e.offset(vx), t.offset(vx), up)
                                                when -1
                                                  c.set(e.offset(vx.reverse), t.offset(vx.reverse), up)
                                                when 2
                                                  c.set(e.offset(vy.reverse), t.offset(vy.reverse), up)
                                                when -2
                                                  c.set(e.offset(vy), t.offset(vy), up)
                                             end
                                          end
                                      end
                                      

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        jpark
                                        last edited by

                                        TIG,

                                        It works great and I actually understood your program steps. Now I need to dig into reference material to create tool bars.

                                        Thanks for your help

                                        John

                                        1 Reply Last reply Reply Quote 0
                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Insert this whole block of code inside the mIN 'module' near the beginning - between
                                          module TIG
                                          and
                                          def self.screenpan(direction=1)
                                          Then put the whole of the code in a file called 'TIG-screenpan.rb' in the Plugins folder and restart...
                                          Put your buttons icon .PNG files inside a subfolder in Plugins called 'TIG-screenpan'.
                                          Name then as shown, for small/large icons, for each of the 4 buttons, 8 PNGs in all...
                                          This is the menu code...

                                          ### menu
                                          unless file_loaded?(File.basename(__FILE__))
                                            cmd1=UI;;Command.new('TIG.screenpan_RIGHT'){self.screenpan(1)}
                                            cmd1.tooltip=('TIG.screenpan_RIGHT')
                                            cmd1.status_bar_text=('TIG.screenpan_RIGHT; Pan RIGHT..')
                                            cmd1.small_icon=File.join('TIG-screenpan', 'pan1-16.png')
                                            cmd1.large_icon=File.join('TIG-screenpan', 'pan1-24.png')
                                            cmd_1=UI;;Command.new('TIG.screenpan_LEFT'){self.screenpan(-1)}
                                            cmd_1.tooltip=('TIG.screenpan_LEFT')
                                            cmd_1.status_bar_text=('TIG.screenpan_LEFT; Pan LEFT..')
                                            cmd_1.small_icon=File.join('TIG-screenpan', 'pan_1-16.png')
                                            cmd_1.large_icon=File.join('TIG-screenpan', 'pan_1-24.png')
                                            cmd2=UI;;Command.new('TIG.screenpan_UP'){self.screenpan(2)}
                                            cmd2.tooltip=('TIG.screenpan_UP')
                                            cmd2.status_bar_text=('TIG.screenpan_UP; Pan UP..')
                                            cmd2.small_icon=File.join('TIG-screenpan', 'pan2-16.png')
                                            cmd2.large_icon=File.join('TIG-screenpan', 'pan2-24.png')
                                            cmd_2=UI;;Command.new('TIG.screenpan_DOWN'){self.screenpan(-2)}
                                            cmd_2.tooltip=('TIG.screenpan_DOWN')
                                            cmd_2.status_bar_text=('TIG.screenpan_DOWN; Pan DOWN..')
                                            cmd_2.small_icon=File.join('TIG-screenpan', 'pan_2-16.png')
                                            cmd_2.large_icon=File.join('TIG-screenpan', 'pan_2-24.png')
                                            ###
                                            toolbar=UI;;Toolbar.new('TIG.screenpan')
                                            toolbar.restore if toolbar.get_last_state==TB_VISIBLE
                                            toolbar.add_item(cmd1)
                                            toolbar.add_item(cmd_1)
                                            toolbar.add_item(cmd2)
                                            toolbar.add_item(cmd_2)
                                            sub=UI.menu('Tools').add_submenu("TIG.Screenpan...")
                                            sub.add_item(cmd1)
                                            sub.add_item(cmd_1)
                                            sub.add_item(cmd2)
                                            sub.add_item(cmd_2)
                                          end
                                          file_loaded(File.basename(__FILE__))
                                          ###
                                          

                                          [UNTESTED!]

                                          TIG

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            jpark
                                            last edited by

                                            TIG

                                            Once again, I thank you for your generous assistance ❗ πŸ˜„

                                            With 1 minor correction, this is working as intended.

                                            @unknownuser said:

                                            sub=UI.menu('Tools').%(#FF0000)add_item

                                            Changed add_item to add_submenu

                                            This is the only line of code I did not fully understand

                                            @unknownuser said:

                                            unless file_loaded?(File.basename(FILE))

                                            I know this is to make sure the plugin load once, but can you explain 'basename(FILE)'?

                                            Moving onto to my next challenge, what method do I need to look at in order to display an area of image whose vertices are known (sort of like zoom window without maually selecting zoom area)

                                            John

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement