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    RICHARD'S ULTRA LOW POLY CARS - UPDATED

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • Bob JamesB Offline
      Bob James
      last edited by

      Took 15 minutes to throw on a set of brushed aluminum BMW wheels, some metallic blue paint and the old BMW X5 doesn't look bad at all πŸ˜„
      Many thanks, Richard. It just so happens that I have a model in work that has a parking lot just waiting for your cars πŸ‘

      Update
      Just had to do a little with the headlights πŸ˜‰


      bmw 3.jpg

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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      • GaieusG Offline
        Gaieus
        last edited by

        I think for most of you/us it goes without saying but I think it is not completely useless to mention that once you painted the certain elements (windows, wheels, lights etc.) as faces inside the groups/components, you can paint the individual instances of the same component with different colours - as long as they bear the default material - as it is also described with the examples of cars in the SU Help Manual, too.

        PaintComponent.png
        Great cars, Richard, thanks! πŸ‘

        Gai...

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        • StinkieS Offline
          Stinkie
          last edited by

          Thank you, Richard. 😍

          1 Reply Last reply Reply Quote 0
          • H Offline
            HFM
            last edited by

            Perfect combination between detail and low file size πŸ‘

            1 Reply Last reply Reply Quote 0
            • J Offline
              JGA
              last edited by

              Thanks for sharing

              Regards,
              JGA

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              • B Offline
                Ben Ritter
                last edited by

                Richard, thank you for sharing.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tomsdesk
                  last edited by

                  Richard, you're a Prince! Now people can stop bugging me about the boxy cars in my renders...yeh!

                  http://www.tomsdesk.moonfruit.com/
                  2.5D Trees & Shrubs!

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                  • jim smithJ Offline
                    jim smith
                    last edited by

                    Thank you Richard, these are really nice looking considering how small a footprint they make. I have a few models with nearly empty parking lots that I can now make look more convincing.

                    "Out of clutter find simplicity,
                    from discord find harmony,
                    In the middle of difficulty lies opportunity"
                    Albert Einstein

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                    • RichardR Offline
                      Richard
                      last edited by

                      OOPS - replied to cheeda in the wrong thread - duh! πŸ˜•

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • W Offline
                        wyatt
                        last edited by

                        Thanks, Richard. I will put these to good use.

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                        • RichardR Offline
                          Richard
                          last edited by

                          Thanks guys, I've updated the files to include V7 versions, and have also done the suggested modifications for use as cast or plastic versions and included as separate.

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • C Offline
                            caronte01
                            last edited by

                            These are great!

                            Thanks a lot richard!

                            1 Reply Last reply Reply Quote 0
                            • stefanqS Offline
                              stefanq
                              last edited by

                              Thanks Richard!

                              1 Reply Last reply Reply Quote 0
                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                Thanks Richard. πŸ‘ I really dislike cars (particulary the real cars), but these models look very good and will come in handy.
                                Thanks for the SU7 version as well. πŸ˜‰

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                                • M Offline
                                  mwm5053
                                  last edited by

                                  Thanks Richard you the man.

                                  2011 iMac
                                  SU 2015 Pro, 2017 Make
                                  V2 Twilight
                                  macOS Sierra 10.12.5

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                                  • RichardR Offline
                                    Richard
                                    last edited by

                                    @massimo said:

                                    Thanks Richard. πŸ‘ I really dislike cars (particulary the real cars), but these models look very good and will come in handy.
                                    Thanks for the SU7 version as well. πŸ˜‰

                                    Hmmm? How come you hate cars mate? Must say I rarely put them in renders.

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                    • RichardR Offline
                                      Richard
                                      last edited by

                                      Dug through my archives to find this little animation that I did years ago with these cars, brings back the reason I did them - it was for an animation pack!

                                      Must be losing my memory! Mind you this was a LONG time ago and way before ruby scripting for SU.

                                      I had created long hand a SU template with about 240 scenes which allowed the camera to be set for a single view then the vehicle movements were components with a vertical panel (component) inserted on 240 layers that turned on/off for each scene.

                                      Car speed was determined by scaling the line the car travelled. As the vertical panel didn't scale (just a plane) reloading it with a car after path insertion and scaling, the car would retain correct size. Also the line could be broken and separately scaled to have the vehicle accelerate and slow.

                                      Also played with people walking by each second component flipping left to right.

                                      Stupid freakin idea but hey it worked and worked well. Like a lot of things I just never got around to finishing them.

                                      CD-17.jpg


                                      My Movie.zip

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • irwanwrI Offline
                                        irwanwr
                                        last edited by

                                        Thanks Richard
                                        I'll bookmark this post for future needs

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                                        • C Offline
                                          cmoreink
                                          last edited by

                                          Much appreciated Richard πŸ˜‰

                                          my portfolio

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            dna
                                            last edited by

                                            fantastic timesaver, awesome

                                            1 Reply Last reply Reply Quote 0
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