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RICHARD'S ULTRA LOW POLY CARS - UPDATED

Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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  • R Offline
    Richard
    last edited by 6 Mar 2012, 01:32

    Thanks guys!!

    @pbacot said:

    In your picture, though I see the logic, I think it feels strange for them all to be one color, maybe white, black,silver, and bronze to fit the color scheme (mostly white cars).

    Actually mate that's a brilliant idea!!! πŸ˜„

    @Andrew

    Mate beers sounds great!! Thanks for fixing the insertions on these I just never got around to doing it though still ended up redoing anyway to align to any plane otherwise you have to rotate them on sloping planes.

    @ Bob

    Wow mate that's cool, I played with a few as renders but gave up as they just weren't working to how I'd be happy with anything but just the plastics. Though you've shown they might work of in some engines.

    I also guess that with the new artisan tools these could be easily improved. I made then by simply creating a box around an existing higher poly car, then sketched out the outline of needed features and dragged through in the 3 directions to crop the low poly model. After I added some sub divisions to form limited curves. Thats why the arse end on all is bit boxy.

    It was all a bit of an exercise about 6-7 years ago to get as Low as possible.

    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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    • B Offline
      boofredlay
      last edited by 6 Mar 2012, 01:36

      Thanks Richard.

      http://www.coroflot.com/boofredlay

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      • B Offline
        Bob James
        last edited by 6 Mar 2012, 01:53

        Took 15 minutes to throw on a set of brushed aluminum BMW wheels, some metallic blue paint and the old BMW X5 doesn't look bad at all πŸ˜„
        Many thanks, Richard. It just so happens that I have a model in work that has a parking lot just waiting for your cars πŸ‘

        Update
        Just had to do a little with the headlights πŸ˜‰


        bmw 3.jpg

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • G Offline
          Gaieus
          last edited by 6 Mar 2012, 06:47

          I think for most of you/us it goes without saying but I think it is not completely useless to mention that once you painted the certain elements (windows, wheels, lights etc.) as faces inside the groups/components, you can paint the individual instances of the same component with different colours - as long as they bear the default material - as it is also described with the examples of cars in the SU Help Manual, too.

          PaintComponent.png
          Great cars, Richard, thanks! πŸ‘

          Gai...

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          • S Offline
            Stinkie
            last edited by 6 Mar 2012, 08:30

            Thank you, Richard. 😍

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            • H Offline
              HFM
              last edited by 6 Mar 2012, 09:13

              Perfect combination between detail and low file size πŸ‘

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              • J Offline
                JGA
                last edited by 6 Mar 2012, 13:36

                Thanks for sharing

                Regards,
                JGA

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                • B Offline
                  Ben Ritter
                  last edited by 6 Mar 2012, 15:59

                  Richard, thank you for sharing.

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                  • T Offline
                    tomsdesk
                    last edited by 6 Mar 2012, 16:26

                    Richard, you're a Prince! Now people can stop bugging me about the boxy cars in my renders...yeh!

                    http://www.tomsdesk.moonfruit.com/
                    2.5D Trees & Shrubs!

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                    • J Offline
                      jim smith
                      last edited by 6 Mar 2012, 19:08

                      Thank you Richard, these are really nice looking considering how small a footprint they make. I have a few models with nearly empty parking lots that I can now make look more convincing.

                      "Out of clutter find simplicity,
                      from discord find harmony,
                      In the middle of difficulty lies opportunity"
                      Albert Einstein

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                      • R Offline
                        Richard
                        last edited by 6 Mar 2012, 20:47

                        OOPS - replied to cheeda in the wrong thread - duh! πŸ˜•

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • W Offline
                          wyatt
                          last edited by 6 Mar 2012, 20:55

                          Thanks, Richard. I will put these to good use.

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                          • R Offline
                            Richard
                            last edited by 6 Mar 2012, 22:17

                            Thanks guys, I've updated the files to include V7 versions, and have also done the suggested modifications for use as cast or plastic versions and included as separate.

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • C Offline
                              caronte01
                              last edited by 7 Mar 2012, 06:33

                              These are great!

                              Thanks a lot richard!

                              1 Reply Last reply Reply Quote 0
                              • stefanqS Offline
                                stefanq
                                last edited by 7 Mar 2012, 17:04

                                Thanks Richard!

                                1 Reply Last reply Reply Quote 0
                                • massimoM Offline
                                  massimo Moderator
                                  last edited by 7 Mar 2012, 18:47

                                  Thanks Richard. πŸ‘ I really dislike cars (particulary the real cars), but these models look very good and will come in handy.
                                  Thanks for the SU7 version as well. πŸ˜‰

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                                  • M Offline
                                    mwm5053
                                    last edited by 8 Mar 2012, 01:34

                                    Thanks Richard you the man.

                                    2011 iMac
                                    SU 2015 Pro, 2017 Make
                                    V2 Twilight
                                    macOS Sierra 10.12.5

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                                    • R Offline
                                      Richard
                                      last edited by 8 Mar 2012, 04:32

                                      @massimo said:

                                      Thanks Richard. πŸ‘ I really dislike cars (particulary the real cars), but these models look very good and will come in handy.
                                      Thanks for the SU7 version as well. πŸ˜‰

                                      Hmmm? How come you hate cars mate? Must say I rarely put them in renders.

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • R Offline
                                        Richard
                                        last edited by 8 Mar 2012, 04:53

                                        Dug through my archives to find this little animation that I did years ago with these cars, brings back the reason I did them - it was for an animation pack!

                                        Must be losing my memory! Mind you this was a LONG time ago and way before ruby scripting for SU.

                                        I had created long hand a SU template with about 240 scenes which allowed the camera to be set for a single view then the vehicle movements were components with a vertical panel (component) inserted on 240 layers that turned on/off for each scene.

                                        Car speed was determined by scaling the line the car travelled. As the vertical panel didn't scale (just a plane) reloading it with a car after path insertion and scaling, the car would retain correct size. Also the line could be broken and separately scaled to have the vehicle accelerate and slow.

                                        Also played with people walking by each second component flipping left to right.

                                        Stupid freakin idea but hey it worked and worked well. Like a lot of things I just never got around to finishing them.

                                        CD-17.jpg


                                        My Movie.zip

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • irwanwrI Offline
                                          irwanwr
                                          last edited by 17 Mar 2012, 05:22

                                          Thanks Richard
                                          I'll bookmark this post for future needs

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