RICHARD'S ULTRA LOW POLY CARS - UPDATED
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Thank you Richard. DL'd
This is wonderful. The sort of service I'd expect to pay for at Formfonts etc... Do you take cookies?
So you are the Richard of the Richard Technique!
http://forums.sketchucation.com/viewtopic.php?f=79&t=43425&p=387576&hilit=richard+technique#p387576
Thanks! I can really use this as I have recently been required to populate a parking lot (what a priviledge) and have few decent (and trim) cars in my arsenal.
Peter
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Thanks Peter glad the timing is good for you!! Be mindful though of my mention they aren't the prettiest and designed MORE for NPR...
Really glad though someone may get use of them straight away.
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Here is an model scale render where I have used them as cast metal versions. They do suit this style given the minimal detail.
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Yes, I am doing NPR and it is a high view.
In your picture, though I see the logic, I think it feels strange for them all to be one color, maybe white, black,silver, and bronze to fit the color scheme (mostly white cars).
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Thanks Richard. I have never seen a bad image from you. Inspiring.
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That's pretty cool Richard, thanks for sharing! Looks like with the detail lines it's great for NPR.
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King Richard!
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Thanks Richard, going to be very useful.
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I think some of these are numbers are familiar! what render package did you use here?
sweet. -
Richard
Really good of you to share with we the great unwashed.
Thank you a bunch.
Nice work too.dtr
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Thanks guys!!
@pbacot said:
In your picture, though I see the logic, I think it feels strange for them all to be one color, maybe white, black,silver, and bronze to fit the color scheme (mostly white cars).
Actually mate that's a brilliant idea!!!
Mate beers sounds great!! Thanks for fixing the insertions on these I just never got around to doing it though still ended up redoing anyway to align to any plane otherwise you have to rotate them on sloping planes.
@ Bob
Wow mate that's cool, I played with a few as renders but gave up as they just weren't working to how I'd be happy with anything but just the plastics. Though you've shown they might work of in some engines.
I also guess that with the new artisan tools these could be easily improved. I made then by simply creating a box around an existing higher poly car, then sketched out the outline of needed features and dragged through in the 3 directions to crop the low poly model. After I added some sub divisions to form limited curves. Thats why the arse end on all is bit boxy.
It was all a bit of an exercise about 6-7 years ago to get as Low as possible.
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Thanks Richard.
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Took 15 minutes to throw on a set of brushed aluminum BMW wheels, some metallic blue paint and the old BMW X5 doesn't look bad at all
Many thanks, Richard. It just so happens that I have a model in work that has a parking lot just waiting for your carsUpdate
Just had to do a little with the headlights
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I think for most of you/us it goes without saying but I think it is not completely useless to mention that once you painted the certain elements (windows, wheels, lights etc.) as faces inside the groups/components, you can paint the individual instances of the same component with different colours - as long as they bear the default material - as it is also described with the examples of cars in the SU Help Manual, too.
Great cars, Richard, thanks! -
Thank you, Richard.
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Perfect combination between detail and low file size
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Thanks for sharing
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Richard, thank you for sharing.
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Richard, you're a Prince! Now people can stop bugging me about the boxy cars in my renders...yeh!
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Thank you Richard, these are really nice looking considering how small a footprint they make. I have a few models with nearly empty parking lots that I can now make look more convincing.
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