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    [Plugin] Originate component axes

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    • TIGT Offline
      TIG Moderator
      last edited by TIG

      Request originally posted by Gaieus.

      @gaieus said:

      Is there something that would move the component origins of all components in the model/selection to the world origin?

      Yes, I know this would not work with models where there are several instances of the same component so I guess either in this case or just to make it simple and safe, every case all affected components should be made unique.

      Also, ideally only top level components should be affected.

      Here's a quick script to put into Plugins folder and restart SUp...
      TIG (c) 2012
      All Rights Reserved.
      THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED
      WARRANTIES,INCLUDING,WITHOUT LIMITATION,THE IMPLIED WARRANTIES OF
      MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

      TIG-originatecomponentsaxes.rb

      Usage:
      Preselect some Component-Instances [other things are ignored].

      Ruby Console: TIG::originatecomponentsaxes()
      Tool Menu: TIG::originate components axes

      The component definitions are made unique if needed, then adjusted so that
      their axes [insertion-point] is at the model-origin and the transformations
      of their instances are inverted so the instances do not move...

      Donations:
      By PayPal.com to info @ revitrev.org PayPalButton ###
      Version:
      1.0 20120228 First Issue.

      TIG-originatecomponnetsaxes.rb

      TIG

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      • mitcorbM Offline
        mitcorb
        last edited by

        I guess you saw "Axis component" by sahi. (in Plugins Index) This only helps set axes within the components as far as I know, and probably only one by one.

        I take the slow, deliberate approach in my aimless wandering.

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        • TIGT Offline
          TIG Moderator
          last edited by

          This one liner copy/paste + <enter> into the Ruby Console will move the insertion points [axes] of all selected instances to the origin, also making multiple-copies unique...

          m=Sketchup.active_model;s=m.selection.to_a;is=s.find_all{|i|i.class==Sketchup;;ComponentInstance};m.start_operation('t');is.each{|i|i.make_unique if i.definition.instances[1];d=i.definition;t=i.transformation;es=d.entities;es.transform_entities(t, es.to_a);i.transform!(t.inverse)};m.commit_operation
          

          TIG

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          • GaieusG Offline
            Gaieus
            last edited by

            Prefect, this is exactly what I meant (and nested components are not affected, exactly as I wished).

            Thank you very much, TIG! 😍

            (Note to myself and others: the plugin uses the original world axes so if one moves the axes elsewhere, do not be surprised)

            I'd have a question though. Now I have a bunch of lines of code: what do I need to do to have a plugin from those?


            And thanks Tim as well of course - but I did not go to try after this 😄

            Gai...

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            • mitcorbM Offline
              mitcorb
              last edited by

              That's ok, Csaba. If I were TIG, I would have done the same thing as he. 😆
              EDIT: only, it would have taken me a week to get back to you.

              I take the slow, deliberate approach in my aimless wandering.

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              • PixeroP Offline
                Pixero
                last edited by

                Funny, just today I was needing the same thing.
                Thanks!

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Thanks very much again, TIG!!!

                  Gai...

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                    Hi Gaï, TIG, tim, Jan, 😄

                    Can someone shows in what sort of case this new plugin is (very) useful? Excuse me but my mind is dry to imagine it 😕

                    😎 simon

                    PS: However, thank you TIG for this one and how many others+++

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Hi, simon:
                      What I understand is this plugin will place the axes/origin of numerous components at the global axes origin of the model space. Gaieus can explain his purpose better than me. I was just cruising the Plugins Index in response to his request.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • C Offline
                        chrisjk
                        last edited by

                        As long as components haven't been purged from model, it would make it very easy to replace stuff that has been deleted from the working model - sort of paste in place for things not on the clipboard.

                        Chris

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                        • demD Offline
                          dem
                          last edited by

                          It's great plugin!

                          But unfortunately it do not work for proper crop orientation of "make unique texture" function(

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                          • J Offline
                            jaceguay
                            last edited by

                            There is a way to make it work on any components and groups in the model not only the top level ones?

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                            • john2J Offline
                              john2
                              last edited by

                              I would like it to work for all nested components within a component. So if we use the co nand on one component, all the nested components should also get originated axes. Currently it works for a single component. We have to manually select the nested components every tome within a component to make this plugin work.

                              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                              • josephkim626J Offline
                                josephkim626
                                last edited by

                                In addition to making this work on groups as well as the components, It should have option to work on all nested groups and components?

                                Also, perhaps way to choose which axis to change to. Not limited to the world only, but perhaps to the axis of the currently active component or group?

                                I hope this makes sense.

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  Is there a similar plugin to force align ALL selected component/groups AND nested subgroups/subcomponents local Y+ axes to world Z+?
                                  That would be extremely handy when preparing models for game engines and similar stuff..
                                  I'm searching everywhere with no luck.. 😢

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