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    [Plugin] Originate component axes

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    • mitcorbM
      mitcorb
      last edited by

      That's ok, Csaba. If I were TIG, I would have done the same thing as he. 😆
      EDIT: only, it would have taken me a week to get back to you.

      I take the slow, deliberate approach in my aimless wandering.

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      • PixeroP
        Pixero
        last edited by

        Funny, just today I was needing the same thing.
        Thanks!

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        • GaieusG
          Gaieus
          last edited by

          Thanks very much again, TIG!!!

          Gai...

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          • simon le bonS
            simon le bon
            last edited by

            Hi Gaï, TIG, tim, Jan, 😄

            Can someone shows in what sort of case this new plugin is (very) useful? Excuse me but my mind is dry to imagine it 😕

            😎 simon

            PS: However, thank you TIG for this one and how many others+++

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            • mitcorbM
              mitcorb
              last edited by

              Hi, simon:
              What I understand is this plugin will place the axes/origin of numerous components at the global axes origin of the model space. Gaieus can explain his purpose better than me. I was just cruising the Plugins Index in response to his request.

              I take the slow, deliberate approach in my aimless wandering.

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              • C
                chrisjk
                last edited by

                As long as components haven't been purged from model, it would make it very easy to replace stuff that has been deleted from the working model - sort of paste in place for things not on the clipboard.

                Chris

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                • demD
                  dem
                  last edited by

                  It's great plugin!

                  But unfortunately it do not work for proper crop orientation of "make unique texture" function(

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                  • J
                    jaceguay
                    last edited by

                    There is a way to make it work on any components and groups in the model not only the top level ones?

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                    • john2J
                      john2
                      last edited by

                      I would like it to work for all nested components within a component. So if we use the co nand on one component, all the nested components should also get originated axes. Currently it works for a single component. We have to manually select the nested components every tome within a component to make this plugin work.

                      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                      • josephkim626J
                        josephkim626
                        last edited by

                        In addition to making this work on groups as well as the components, It should have option to work on all nested groups and components?

                        Also, perhaps way to choose which axis to change to. Not limited to the world only, but perhaps to the axis of the currently active component or group?

                        I hope this makes sense.

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                        • panixiaP
                          panixia
                          last edited by

                          Is there a similar plugin to force align ALL selected component/groups AND nested subgroups/subcomponents local Y+ axes to world Z+?
                          That would be extremely handy when preparing models for game engines and similar stuff..
                          I'm searching everywhere with no luck.. 😢

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