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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

[Plugin] Originate component axes

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  • P Offline
    Pixero
    last edited by 28 Feb 2012, 15:09

    Funny, just today I was needing the same thing.
    Thanks!

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    • G Offline
      Gaieus
      last edited by 28 Feb 2012, 15:16

      Thanks very much again, TIG!!!

      Gai...

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      • S Offline
        simon le bon
        last edited by 28 Feb 2012, 22:36

        Hi Gaï, TIG, tim, Jan, 😄

        Can someone shows in what sort of case this new plugin is (very) useful? Excuse me but my mind is dry to imagine it 😕

        😎 simon

        PS: However, thank you TIG for this one and how many others+++

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        • M Offline
          mitcorb
          last edited by 29 Feb 2012, 01:05

          Hi, simon:
          What I understand is this plugin will place the axes/origin of numerous components at the global axes origin of the model space. Gaieus can explain his purpose better than me. I was just cruising the Plugins Index in response to his request.

          I take the slow, deliberate approach in my aimless wandering.

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          • C Offline
            chrisjk
            last edited by 29 Feb 2012, 07:22

            As long as components haven't been purged from model, it would make it very easy to replace stuff that has been deleted from the working model - sort of paste in place for things not on the clipboard.

            Chris

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            • D Offline
              dem
              last edited by 29 Mar 2012, 19:30

              It's great plugin!

              But unfortunately it do not work for proper crop orientation of "make unique texture" function(

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              • J Offline
                jaceguay
                last edited by 31 Dec 2012, 00:54

                There is a way to make it work on any components and groups in the model not only the top level ones?

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                • J Offline
                  john2
                  last edited by 6 Dec 2014, 04:28

                  I would like it to work for all nested components within a component. So if we use the co nand on one component, all the nested components should also get originated axes. Currently it works for a single component. We have to manually select the nested components every tome within a component to make this plugin work.

                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                  • J Offline
                    josephkim626
                    last edited by 18 May 2017, 10:13

                    In addition to making this work on groups as well as the components, It should have option to work on all nested groups and components?

                    Also, perhaps way to choose which axis to change to. Not limited to the world only, but perhaps to the axis of the currently active component or group?

                    I hope this makes sense.

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                    • P Offline
                      panixia
                      last edited by 25 Jan 2020, 13:32

                      Is there a similar plugin to force align ALL selected component/groups AND nested subgroups/subcomponents local Y+ axes to world Z+?
                      That would be extremely handy when preparing models for game engines and similar stuff..
                      I'm searching everywhere with no luck.. 😢

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