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    [Plugin] Originate component axes

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    • GaieusG Offline
      Gaieus
      last edited by

      Prefect, this is exactly what I meant (and nested components are not affected, exactly as I wished).

      Thank you very much, TIG! 😍

      (Note to myself and others: the plugin uses the original world axes so if one moves the axes elsewhere, do not be surprised)

      I'd have a question though. Now I have a bunch of lines of code: what do I need to do to have a plugin from those?


      And thanks Tim as well of course - but I did not go to try after this 😄

      Gai...

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      • mitcorbM Offline
        mitcorb
        last edited by

        That's ok, Csaba. If I were TIG, I would have done the same thing as he. 😆
        EDIT: only, it would have taken me a week to get back to you.

        I take the slow, deliberate approach in my aimless wandering.

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        • PixeroP Offline
          Pixero
          last edited by

          Funny, just today I was needing the same thing.
          Thanks!

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          • GaieusG Offline
            Gaieus
            last edited by

            Thanks very much again, TIG!!!

            Gai...

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            • simon le bonS Offline
              simon le bon
              last edited by

              Hi Gaï, TIG, tim, Jan, 😄

              Can someone shows in what sort of case this new plugin is (very) useful? Excuse me but my mind is dry to imagine it 😕

              😎 simon

              PS: However, thank you TIG for this one and how many others+++

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              • mitcorbM Offline
                mitcorb
                last edited by

                Hi, simon:
                What I understand is this plugin will place the axes/origin of numerous components at the global axes origin of the model space. Gaieus can explain his purpose better than me. I was just cruising the Plugins Index in response to his request.

                I take the slow, deliberate approach in my aimless wandering.

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                • C Offline
                  chrisjk
                  last edited by

                  As long as components haven't been purged from model, it would make it very easy to replace stuff that has been deleted from the working model - sort of paste in place for things not on the clipboard.

                  Chris

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                  • demD Offline
                    dem
                    last edited by

                    It's great plugin!

                    But unfortunately it do not work for proper crop orientation of "make unique texture" function(

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                    • J Offline
                      jaceguay
                      last edited by

                      There is a way to make it work on any components and groups in the model not only the top level ones?

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                      • john2J Offline
                        john2
                        last edited by

                        I would like it to work for all nested components within a component. So if we use the co nand on one component, all the nested components should also get originated axes. Currently it works for a single component. We have to manually select the nested components every tome within a component to make this plugin work.

                        Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                        • josephkim626J Offline
                          josephkim626
                          last edited by

                          In addition to making this work on groups as well as the components, It should have option to work on all nested groups and components?

                          Also, perhaps way to choose which axis to change to. Not limited to the world only, but perhaps to the axis of the currently active component or group?

                          I hope this makes sense.

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                          • panixiaP Offline
                            panixia
                            last edited by

                            Is there a similar plugin to force align ALL selected component/groups AND nested subgroups/subcomponents local Y+ axes to world Z+?
                            That would be extremely handy when preparing models for game engines and similar stuff..
                            I'm searching everywhere with no luck.. 😢

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