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    To much faces!!

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    • Dave RD Offline
      Dave R
      last edited by

      Did you apply the material before smoothing the edges?

      How about posting the SKP file for us?

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

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      • Dave RD Offline
        Dave R
        last edited by

        There's no model in your post.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • L Offline
          loyflut
          last edited by

          Here we go with the model.

          So, in the profile pic, I think the problem is from the points on top of the shape the curve part.

          I've try to DL the files with the upload attachment option, but didn't work.
          So you can dl it form here http://speedy.sh/UvJJE/Ring-a.skp

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          • L Offline
            loyflut
            last edited by

            Yes, it didn't work right away so I edit my post and upload the file from speedy share.
            So he must work now.

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            • Dave RD Offline
              Dave R
              last edited by

              Why don't you just upload it in the forum?

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

              1 Reply Last reply Reply Quote 0
              • L Offline
                loyflut
                last edited by

                @dave r said:

                Why don't you just upload it in the forum?

                I've tried again but it didn't work or I don't do it correctly.

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @dave r said:

                  Why don't you just upload it in the forum?

                  it's over 4MB.

                  [Edit]

                  .zip_ping it brings it down to 2MB..
                  here it is...

                  Ring.zip

                  dotdotdot

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                  • L Offline
                    loyflut
                    last edited by

                    @unknownuser said:

                    @dave r said:

                    Why don't you just upload it in the forum?

                    it's over 4MB.

                    Yes, it's just a bit to big 4,7 Mo..
                    So I understand now

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      So what exactly is the issue with it? That the material is broken into small pieces? You can use some UV mapping plugin like this one for instance (although this material is not ideal in any sense)
                      http://forums.sketchucation.com/viewtopic.php?t=10404

                      (Otherwise the geometry has no problems, no inner faces or gaps and is reported as solid when I group it).

                      It is extremely high poly though.

                      Gai...

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                      • L Offline
                        loyflut
                        last edited by

                        Hey Gaieus,

                        The problem is, when I apply the material to the object I don't see one large surface corresponding to the image I apply it to, to look like the material I choose (concrete).
                        As you can see in one of the picture up in post I have strap but not a large surface..

                        I don't know where is my mistake here?

                        What you mean by it's high poly, to many surface?
                        If so, I want a smooth object so I increase the nub of side for the circle, I found that I always had this facetting problem in my final render. And it's not very nice when you want a clean round surface.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          A few things...
                          You have modeled it 'inside out' we see the back-faces of the surfaces - easily reversed.
                          Also a textured material [as opposed to a plain one] exaggerates the inevitable faceted-ness of a SKP's curved surfaces - unless you use some 'mapping' tools.
                          You have also made it far too details unless you are going to view it close up all of the time.
                          4Mb+ for one tyre is excessive.
                          Your Style has 'endpoints' which exaggerate visible edges - here's examples with no endpoints then no edges...Capture.PNGCapture1.PNG

                          TIG

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Yes, that's true but on the narrower sides, those two (unexploded) arcs are really heavy. Well, anyway, your model... 😄

                            As for the texturing: use that plugin I suggested and apply cylindrical mapping (spherical would also work I guess). But your material is a rather repeating one in any case so I would use something better.

                            With reversed faces (see TIG's comment) and a texture that shows UV mapping better (and spherical mapping applied) it would look something like this (you need to "lay it down" for the plugin to work properly)


                            Ring-a.jpg

                            Gai...

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              You see it can be resolved...

                              That must be one of those 'brick-tyres' that Gaieus digs up now and again 😉

                              TIG

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                @tig said:

                                That must be one of those 'brick-tyres' that Gaieus digs up now and again 😉

                                Ah yes, that's the so called "Brick Age" (right after the Stone Age) 😆


                                OK, I can see the image now. There are two problems there:

                                1. One is indeed bad texture co-ordinates. This should be done in SU as per above
                                2. The other thing is that it does not render it smooth - no matter you have zillions of factes. I do not use Keyshot but when there is an issue like this in Twilight, I usually need to group the object and it renders it smooth. The Twilight folks say it's a SU issue actually so maybe you should do the same for Keyshot, too.

                                Gai...

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                                • L Offline
                                  loyflut
                                  last edited by

                                  Hi TIG,

                                  Yes it will be a small object.
                                  So small detail are important to me.
                                  I use keyshot to render my objects and I see so many little faces that I don't know how to do.
                                  As I want to make a realistic rendering.
                                  And when I want to apply a texture it's like in SU, not anymore smooth. Texture is not applied on the object but on every faces of the object which is a pain to understand where the problem is to be able to solve it...
                                  Image is from Keyshot.


                                  Capture d’écran 2011-11-04 à 16.11.11.png

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                                  • L Offline
                                    loyflut
                                    last edited by

                                    @gaieus said:

                                    Yes, that's true but on the narrower sides, those two (unexploded) arcs are really heavy. Well, anyway, your model... 😄

                                    As for the texturing: use that plugin I suggested and apply cylindrical mapping (spherical would also work I guess). But your material is a rather repeating one in any case so I would use something better.

                                    With reversed faces (see TIG's comment) and a texture that shows UV mapping better (and spherical mapping applied) it would look something like this (you need to "lay it down" for the plugin to work properly)

                                    Are you talking about this 2 (see pic) sides, Should I explode them in order to make my model lighter and easier to manipulate?


                                    Capture d’écran 2011-11-04 à 16.11.11.jpg

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                                    • dereiD Offline
                                      derei
                                      last edited by

                                      No explode, but reduce the number or edges for the arc. and also, reduce the number of edges for the circle you used in Follow-Me operation.

                                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Yes, those. I understand that you want a smooth, high poly mesh but those relatively small arcs are unnecessarily high poly (it won't be seen).

                                        Gai...

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                                        • L Offline
                                          loyflut
                                          last edited by

                                          OK thank you for your answers.
                                          I'm gona tray all the advices you gave me and remodel my project and I will come back to you if I have a problem or at least to let you know what's the result!

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                                          • L Offline
                                            loyflut
                                            last edited by

                                            Hi everyone,

                                            So I've try all your advices and some stuff are solved and some other bring questions.

                                            For the of the use UV mapping plugin it's work really well.... but just once. After It crash SU 90% of the time, whish is sucks.
                                            Is it the plugin or my SU, don't know.
                                            But the result is much better.

                                            I've remodel the curve (profil) in different ways.

                                            -In Illustrator first, but the number of segment is supper high so I guess it's not the best solution and I get some hole when I use the function follow me (I think it's due to the high nub or segments).
                                            -Then I try directly in SU, not using the function arc to not have high poly as Gaeius you advise me, but instead I try to draw it with the pen tool...
                                            I 've aslo try to use the previous curve (the one with the high poly arc) to keep the exact same path but I don't, couldn't find a way to break this arc and have it in segment. If you know how to do I'm interested.
                                            -For the option follow me, there is something I don't get then. Dereeei advise me to "reduce the number of edges for the circle you used in Follow-Me operation" so if it's not necessary to increase the number of segment in the circle, how then I will not be able to see this faces in my rendering in Keyshot or even SU?
                                            -For the rendering in Keyshot I've try to lower the number of segment in the circle, to smooth the object too and to group the object, but it's still the same problem, facets. all over 😞 ???

                                            I don't know if you have any Idea or advices but they are welcom if you have time.

                                            Thank you anyway for your help till now.

                                            Have great day!

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