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    Create layers by materials

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    • Z Offline
      zsotti
      last edited by

      Hi there!

      I am trying to figure out if there is a plugin that can do the following (or if it is technically possible to do this at all):

      Automatically create layers (by material library definitions, layer name=material name) and put every face on the corresponding layer (if face material=wood, create layer with name "wood" and put face on this layer).

      Thank you for your help!
      Zsotti

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      • TIGT Offline
        TIG Moderator
        last edited by

        It's relatively straightforward...
        BUT cross-mixing faces onto various layers can be a recipe for disaster and confusion, because layers only control visibility and leave geometry connected across layers even if some things are not visible - therefore deleting an edge on a visible layer might have erased a face that needed the edge that was unseen at that time, and is not found to have vanished until much later... It's much safer to model raw geometry on Layer0 and put it inside groups or components, and then use layers to control visibility of these 'containers'...
        IF you have to do it... try this...

        ### Copy/paste code into a file called
        ### 'TIG-faces2materiallayers.rb' in the Plugins folder
        module TIG
        def self
          model=Sketchup.active_model
          ents=model.active_entities
          ents.each{|e|
            next unless e.class==Sketchup;;Face
            name="-NIL"
            name=mat.display_name if mat=e.material
            e.layer=model.layers.add(name)
          }
        end
        end
        ### Usage; TIG.faces2materiallayers
        

        EDIT: added the .rb version following requestsTIG-faces2materiallayers.rb

        TIG

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        • Didier BurD Offline
          Didier Bur
          last edited by

          Hi zsotti

          What you need is exactly what my plugin "layers_materials" does: check it here:
          http://rld.crai.archi.fr/rubylibrarydepot/ go to the materials section and search for layers-materials.rb
          Regards,

          DB

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          • TIGT Offline
            TIG Moderator
            last edited by

            Thanks Didier!
            I thought it existed already... but I couldn't find it, so I wrote one of my own πŸ˜’

            TIG

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            • Didier BurD Offline
              Didier Bur
              last edited by

              much more cleverly coded than mine btw... πŸ˜‰

              DB

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              • Z Offline
                zsotti
                last edited by

                Dear TIG and Didier !

                Thank you very much for your quick reply and of course solution.

                I have copied the script of TIG and I am going to try it as soon as possible. I will give you feedback for sure. Maybe funny for you, but it could be one of my most important plugins. I will share with you why, later on.

                Thanks!

                PS. Dear Didier, I was not able to browse your site. Is it my fault or is it offline sometimes?

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  @unknownuser said:

                  PS. Dear Didier, I was not able to browse your site. Is it my fault or is it offline sometimes?

                  http://forums.sketchucation.com/viewtopic.php?p=360023#p360023 πŸ˜‰

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    The site was down yesterday after the PC is was on burned out 😞
                    I'm actually restoring the saved database copy of it...

                    DB

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                    • Z Offline
                      zsotti
                      last edited by

                      Hi !

                      What I have promised, my feedback:

                      1 / TIG's script - surely my fault (I am a rookie in ruby scripting), copied the RB in plugins folder with the right file name, but I have not found the 'command' in any menu. I have tried to write a menu definition according other RB scripts but I did not succeed, sorry.

                      2 / Didier's script - after his server came back to life I was shocked about how many scripts he has written. Congratulations! I have downloaded the right one and it does (in two steps) exactly what I need.

                      Thank you for your support!
                      Zsotti

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        My script does not have a menu entry.
                        It's usage as described is
                        TIG.faces2materiallayers
                        in the Ruby Console

                        TIG

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                        • R Offline
                          rbg
                          last edited by

                          Hi there,

                          is there a chance to make this script work for sketchup 2018?

                          The Tig version doesnt work

                          and the Didier makes the layers but doesnt put the faces in the layers.

                          kind regards

                          Richard

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Edit the ancient RB file [in a plain-text editor, like Notepad++ or BBedit] and change the line:
                            def self
                            to read:
                            def self.faces2materiallayers
                            It should then work...
                            Then in the Ruby Console, to run it, you use:
                            TIG.faces2materiallayers

                            TIG

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                            • R Offline
                              rbg
                              last edited by

                              Thanks for the quick reply TIG

                              I have tried your adjustment and then i get this error code:


                              TIG.faces2materiallayers
                              Error: #<NameError: undefined local variable or method mat' for TIG:Module> C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2018/SketchUp/Plugins/TIG-faces2materiallayers.rb:11:in block in faces2materiallayers'
                              C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2018/SketchUp/Plugins/TIG-faces2materiallayers.rb:8:in each' C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2018/SketchUp/Plugins/TIG-faces2materiallayers.rb:8:in faces2materiallayers'
                              <main>:in <main>' SketchUp:1:in eval'


                              do you have any suggestions?

                              kind regards

                              Richard

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                This is a very very ancient RB...
                                Try this alternative...

                                ### Copy/paste code into a file called
                                ### 'TIG-faces2materiallayers.rb' in the Plugins folder
                                module TIG
                                def self.faces2materiallayers()
                                  model=Sketchup.active_model
                                  model.active_entities.grep(Sketchup;;Face).each{|face|
                                    next unless mat=face.material
                                    name=mat.display_name
                                    face.layer=model.layers.add(name)
                                  }
                                end
                                end
                                ### Usage; TIG.faces2materiallayers
                                

                                I think it'll work...
                                However, assigning layers to geometry, like faces and edges, is usually a very bad idea !!!!
                                They should almost always be given Layer0.

                                TIG

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                                • M Offline
                                  marcelp102
                                  last edited by

                                  Dear TIG, after entering TIG.faces2materiallayers in ruby scriptbox I only get []. Any help?

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    For the avoidance of doubt, you must paste the whole of the code into the Ruby Console.
                                    Then to run it use TIG.faces2materiallayers
                                    For it to work there must be faces in the current active entities context, and they must have materials assigned to their fronts.
                                    Faces within groups/components are NOT considered, unless you first edit the container to change the active entities context...

                                    If those conditions are met, then any faces should be reassigned to a Layer named after their [front] material, which is made if it does not exist.

                                    To reiterate my earlier comments, moving raw geometry to a layer other than Layer0 is generally not a good idea...
                                    But if you want to do it then this way should work...

                                    TIG

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                                    • A Offline
                                      avanoppen
                                      last edited by

                                      Hi TIG,

                                      I'm dying to try the script. Question though: since Sketchup introduced tags as a replacement for layers, how would the script change? Looking forward to your reply, Gus

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        It doesn't change much at all - under the hood the API still calls them 'layers'.
                                        Very similar to the way it still sees 'scenes' as 'pages' - changed because Layout arrived...

                                        TIG

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