How to get rid of "microedges"
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when I import models via the 2 OBJ importers, I often get "microedges" - basically 2 vertexes about .00000001 apart from each other (example.. I can't actually get a proper measurement and they don't appear in the source model)... giving me all kinds of fun to track them down and fix it... if I could zoom in far enough be SO much easier... but anyway.
anyone know a good technique for fixing these edges? so far I'm having to erase and redraw areas to fix this.. but that's not convenient when at times you have to rebuild 75% of the model! there has to be a better way....
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If you're talking about stray edges Thomthom's cleanup has a "remove lonely edges" feature. There is also a stray lines plugin at Smustard.
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I tried those.. since these are not lonely (they're connected at both ends, just very very very small) they had no effect
thanks for suggesting them tho -
What about Fredo6's recent tool dealing with vertices. Or do these have to be unattached?
RemoveLonelyVertices
http://forums.sketchucation.com/viewtopic.php?t=37619Also one called Mark Vertices
I have not used these and only briefly read the threads. -
@khai said:
I tried those.. since these are not lonely (they're connected at both ends, just very very very small) they had no effect
thanks for suggesting them thoIf the microedge is co-linear with its connected edges then CleanUp will repair that.
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I'm not sure if a cleanup script has a filter for such edges.
If you like, you can select everything where you suspect micro edges and then paste this at the ruby console:s=Sketchup.active_model.selection;m=s.find_all{|e| e.class==Sketchup;;Edge && e.length<0.005};s.clear;s.add(m)
Then your selection will only contain edges smaller than 0.005 inch.
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If you zoom in too close you get clipping. When that happens, turn off perspective. The view will jump back, but then you can zoom in real close with no clipping. In fact clipping happens when you zoom out.
If you are lost when the jump back happens, then before you turn off perspective, select an object (face or line) close to the area of interest. Then you have a reference to zoom into with persp' off.
Also note the display will get jumpy when you get in very very close.
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