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    [Plugin] Super Drape

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    • Dave RD Offline
      Dave R
      last edited by

      The .rbz file for this plugin is available at the bottom of the first post in this thread. Download that and use Install Extension to install it. You should remove any files related to this plugin that you have tried to install, though.

      And make sure you have full admin rights before trying to install it.

      Etaoin Shrdlu

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      (THERE'S NO PLACE LIKE)

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      M30

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      • BoxB Offline
        Box
        last edited by

        It's not the install extension section I was referring to. In the box above the install extension button you need to see super drape there and tick it's box.

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        • P Offline
          parsleybrain
          last edited by

          @box said:

          It's not the install extension section I was referring to. In the box above the install extension button you need to see super drape there and tick it's box.

          That just did the trick and it was the only place I didn't check a second time - so thank you very much!

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          • gonashviliG Offline
            gonashvili
            last edited by

            Any vid/tuts about using this? Can't get this to work....

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            • TIGT Offline
              TIG Moderator
              last edited by

              Please be less cryptic.

              How isn't it working ?
              Is it installed OK ?
              Did you follow the guidance and image in the first post/download thread... ?

              Reiterated:

              You need two groups.
              The draper-group must be located above the receiving group.
              Its faces are replicated, projected onto the receiver's surfaces, maintaining the materials.

              Possible issues:
              The draper/receiver geometry contain tiny edges or facets that can't be intersected using SketchUp's methods, simply because of its tolerances [~1/1000"] - where the start & ends of a tiny line are deemed to occupy the same point in space and so the edge won't form, and then its related face can't form.
              Scale up both drape and scale-down - tiny edges can exist but cannot be created [this is the same issue with Sandbox-Drape]
              View the groups in Monochrome mode with a distinctive back-face material.
              If any 'backs' are facing up in either group you will get unexpected results.
              The edges might drape successfully, but then it seems like the draped materials are missing - they are not, they are just on the 'underside' [front] of the faces in the receiver. The materials on the draper's face-fronts will be used and of course this might not be the top-side you expected, if faces are wrongly oriented.

              TIG

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              • gonashviliG Offline
                gonashvili
                last edited by

                @tig said:

                How isn't it working ?
                Is it installed OK ?

                Think so, basic geometry (circle's,etc) worked OK, once it gets a bit more complex I get no respond (or a 'freeze').

                Here's a very simple shape made with the Uniform B-Spline, no idea what's wrong as it seems 'clean' enough 😲


                01.skp

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                • BoxB Offline
                  Box
                  last edited by

                  The problem with that one is that it is rotated. The small group's blue axis is running along the green axis, therefore it is "Draping" in the wrong direction. If you explode and regroup it it will work. Orientation is the key.

                  As a side note it's worth pointing out that you have drawn it outside and under the ground plane, not that this is causing your problem.

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                  • gonashviliG Offline
                    gonashvili
                    last edited by

                    Thanks for the tip man!

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                    • S Offline
                      sketchydog
                      last edited by

                      I'm trying to get an effect where I'm draping roads, parking lots, etc. ONTO the imported google earth terrain. Super Drape and Drape both take the top group and "cut" it onto the TIN of the terrain. What I'm looking for is something that will drape the roads and so forth, onto the TIN below, but stay a completely separate group. In this way I can still control layers, etc.

                      Also, with Super Drape, I'm not getting the top donor materials to "take" in the google earth terrain. I get generic "white" skin where the new faces are cut.

                      I'd appreciate any comments or help. thanks!

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        I tried to answer in your other post that I think you want the Stamp tool in the Sketchup Sandbox Tools. But I could be wrong.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @Sketchydog

                          Are your faces upside down ?
                          Either in the mesh or the 'road' your are trying to project 'down'...
                          Use a Style with a distinctly color back-face - say bright-blue or magenta.
                          Now view in Monochrome mode...

                          If you see that when it should be a front color you have some 'reversing' to do... 😒

                          TIG

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                          • pep75P Offline
                            pep75
                            last edited by

                            Is it true that Supderdrape doesn't work in 2014 when installing it with the PluginStore manager? I can't see it anywhere 😞!

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                            • pep75P Offline
                              pep75
                              last edited by

                              ...I found it...you'll have to active the toolbar in the extensions-list in the preferences window. mmmm

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                It already worked in v2014... but FTAO I've relaunched it as v3.2 http://sketchucation.com/forums/viewtopic.php?p=358314#p358314
                                New version now in the PluginStore http://sketchucation.com/pluginstore?pln=SuperDrape

                                TIG

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                                • K Offline
                                  kaas
                                  last edited by

                                  Could I ask for some help? I'm trying to drape a textured road on a terrain mesh. Using Super Drape the resulting mapping coordinates are messed up somehow.

                                  Already checked: units, regrouped both, edge inspector results in no errors, face normals are ok, removed smoothing and all edges are visible. I have no idea why it doesn't work.

                                  Any help would be appreciated.

                                  kind regards, Max


                                  superdrape.jpg


                                  superdrape2.skp

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @Max

                                    I confirm I get similar results.
                                    The UV-mapping of the upper faces' textures should be transferred to the facets in the draped version, with adjustments for their relative normal angles: but clearly this is not happening...

                                    I will investigate...

                                    TIG

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                                    • K Offline
                                      kaas
                                      last edited by

                                      @tig said:

                                      @Max

                                      I confirm I get similar results.
                                      The UV-mapping of the upper faces' textures should be transferred to the facets in the draped version, with adjustments for their relative normal angles: but clearly this is not happening...

                                      I will investigate...

                                      Great Tig! Just wondering, the terrain uses projected textures - cause of problem maybe?

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        It may be a projected texture issue... 😕

                                        How did you apply/edit the textured 'yellow stripe' material on the 'flat' faces ?

                                        I found that if I added the material afresh and used Texture and/or My Texture Tools Plugin to adjust its rotation/position I could then get it to SuperDrape acceptably - see the first 6 facets in the screen-shot - I defaulted the next two facets to show the differences between my effort and your original 😕


                                        Capture.PNG

                                        TIG

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                                        • K Offline
                                          kaas
                                          last edited by

                                          @tig said:

                                          It may be a projected texture issue... 😕
                                          How did you apply/edit the textured 'yellow stripe' material on the 'flat' faces ?

                                          I applied the texture using Fredo's ThruPaint. By doing so the mapping for the entire road is aligned to the curves of the road in just 2 mouse clicks.

                                          @tig said:

                                          I found that if I added the material afresh and used Texture and/or My Texture Tools Plugin to adjust its rotation/position I could then get it to SuperDrape acceptably - see the first 6 facets in the screen-shot - I defaulted the next two facets to show the differences between my effort and your original 😕

                                          Tig, thanks for your time and effort. This method sounds a bit more time consuming. Will try as well.

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            So maybe ThruPaint is messing with the UV-mapping in a way that SuperDrape can't unravel into a suitable way onto the surface?
                                            Can you use it to reverse engineer the problem after SuperDraping ?

                                            TIG

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