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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    UV mapping trouble

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      There's strange things happening with that chair too?

      I was remapping it and every-time I edit it the textures jumble. I fix them exit and if I edit again they rejumble.

      Materials have been applied to back faces on both the wall and the chair. I'm not sure if this affects Podium though?

      Looking at that screenshot you can see that some sort of planar subdivision has been applied to the textures.

      Download the free D'oh Book for SketchUp πŸ“–

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      • PixeroP Offline
        Pixero
        last edited by

        You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

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        • EdsonE Offline
          Edson
          last edited by

          @pixero said:

          You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

          ajn,

          thanks for the tip: i did not know your plugin. 😳 however, I surely do not know how to apply it as I am getting no results. I even tried it on a bed spread but nothing changes. for one, I do not understand the issue of choosing an axis for faces that are at an angle to the axes. can you tell me how to apply UV Projection? I am afraid the topic on it is not explanatory enough.
          texture_problem 2011-08-27 08190300000.pngScreen shot 2011-08-27 at 8.24.52 AM.png

          edson mahfuz, architect| porto alegre β€’ brasil
          http://www.mahfuz.arq.br

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          • PixeroP Offline
            Pixero
            last edited by

            It does planar projection in X, Y or Z axis so for things like your wall it "should" work.
            The faces need a texture before applying the UV projection. Choose the axis that is perpendicular to the faces normal.
            So for a wall it should be either X or Y.
            Size and such is just fine tuning so I won't go in to details here.
            The bedspread would need UV unwrapping to map correctly but at least it should look like one continous map with stretching in the parts that doesn't align to the projected axis. Could you share the bedspread and the wall scene so I can see if there is something wrong with the script or just how you use it?

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Edson,

              Did you change the pin positions on those textures? If you right click and choose position what happens?

              Download the free D'oh Book for SketchUp πŸ“–

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              • EdsonE Offline
                Edson
                last edited by

                @pixero said:

                It does planar projection in X, Y or Z axis so for things like your wall it "should" work.
                The faces need a texture before applying the UV projection. Choose the axis that is perpendicular to the faces normal.
                So for a wall it should be either X or Y.
                Size and such is just fine tuning so I won't go in to details here.
                The bedspread would need UV unwrapping to map correctly but at least it should look like one continous map with stretching in the parts that doesn't align to the projected axis. Could you share the bedspread and the wall scene so I can see if there is something wrong with the script or just how you use it?

                the wall model had already benn posted above. here it goes again with the bedspread. you will see that I changed the texture but the problem remains the same.


                texture_problem_2.skp

                edson mahfuz, architect| porto alegre β€’ brasil
                http://www.mahfuz.arq.br

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                • EdsonE Offline
                  Edson
                  last edited by

                  @unknownuser said:

                  Edson,

                  Did you change the pin positions on those textures? If you right click and choose position what happens?

                  all I did was to rotate the texture without scaling it.

                  edson mahfuz, architect| porto alegre β€’ brasil
                  http://www.mahfuz.arq.br

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                  • EdsonE Offline
                    Edson
                    last edited by

                    I had to throw that wall away and model it again. no solution worked. thanks, anyway. I learned some more about UV mapping because of this problem.PV_3_16AGO_render 2011-08-27 18411600000 copy.jpg

                    edson mahfuz, architect| porto alegre β€’ brasil
                    http://www.mahfuz.arq.br

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                    • Rich O BrienR Online
                      Rich O Brien Moderator
                      last edited by

                      Here's a mapped bedsheet that only needs the material replaced via Entity Info to keep mapping

                      Edson_Bedsheet.jpg

                      Bedsheet_Mapped.skp

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • EdsonE Offline
                        Edson
                        last edited by

                        @unknownuser said:

                        Here's a mapped bedsheet that only needs the material replaced via Entity Info to keep mapping

                        [attachment=1:1bw55jfn]<!-- ia1 -->Edson_Bedsheet.jpg<!-- ia1 -->[/attachment:1bw55jfn]

                        [attachment=0:1bw55jfn]<!-- ia0 -->Bedsheet_Mapped.skp<!-- ia0 -->[/attachment:1bw55jfn]

                        thanks, rich. could you tell me how you did it? which tool was involved? as people say : it is nice to be given the fish but it is much nicer to be taught how to fish it.

                        edson mahfuz, architect| porto alegre β€’ brasil
                        http://www.mahfuz.arq.br

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          I'm using Whaat's UV Tools v0.2 to export the UVs as an .obj file. Then in UV Layout 2 I map the texture and save. In SU I reimport the .obj UV map. This then applies the mapping to the normally skewed textures. here's a video I did awhile back showing the workflow between SU and UV LayOut

                          [flash=800,600:3dh8q0qe]http://www.youtube.com/v/_HdqT_SGbek[/flash:3dh8q0qe]

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            Here is the scene with UVs projected. The bedspread would naturally look better with UVs unwrapped to avoid streching. Also made a copy with separate projections for the sides. That looks a little better but shows a seam where the projections meet. Does the wall look correct in render now?


                            texture_problem_2b.skp

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                            • EdsonE Offline
                              Edson
                              last edited by

                              @pixero said:

                              Here is the scene with UVs projected. The bedspread would naturally look better with UVs unwrapped to avoid streching. Also made a copy with separate projections for the sides. That looks a little better but shows a seam where the projections meet. Does the wall look correct in render now?

                              thanks, jan. yes, the wall looks correct now that I remodeled it. I just could not fix the problem related here.PV_3_16AGO_render 2011-08-27 18411600000 copy.jpg

                              edson mahfuz, architect| porto alegre β€’ brasil
                              http://www.mahfuz.arq.br

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                              • EdsonE Offline
                                Edson
                                last edited by

                                @unknownuser said:

                                I'm using Whaat's UV Tools v0.2 to export the UVs as an .obj file. Then in UV Layout 2 I map the texture and save. In SU I reimport the .obj UV map. This then applies the mapping to the normally skewed textures. here's a video I did awhile back showing the workflow between SU and UV LayOut

                                a very informative video, rich. I have saved the name of the app for future needs.

                                edson mahfuz, architect| porto alegre β€’ brasil
                                http://www.mahfuz.arq.br

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                                • EdsonE Offline
                                  Edson
                                  last edited by

                                  @pixero said:

                                  You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

                                  there is a very good tutorial on the use of UVProjection in conjunction with Artisan:
                                  Sketchup Projection Painting - YouTube
                                  by AprC8Life

                                  edson mahfuz, architect| porto alegre β€’ brasil
                                  http://www.mahfuz.arq.br

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Sweet. I haven't seen it before.
                                    Thanks for the link.

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