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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    UV mapping trouble

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    • EdsonE Offline
      Edson
      last edited by

      @pixero said:

      You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

      ajn,

      thanks for the tip: i did not know your plugin. 😳 however, I surely do not know how to apply it as I am getting no results. I even tried it on a bed spread but nothing changes. for one, I do not understand the issue of choosing an axis for faces that are at an angle to the axes. can you tell me how to apply UV Projection? I am afraid the topic on it is not explanatory enough.
      texture_problem 2011-08-27 08190300000.pngScreen shot 2011-08-27 at 8.24.52 AM.png

      edson mahfuz, architect| porto alegre β€’ brasil
      http://www.mahfuz.arq.br

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      • PixeroP Offline
        Pixero
        last edited by

        It does planar projection in X, Y or Z axis so for things like your wall it "should" work.
        The faces need a texture before applying the UV projection. Choose the axis that is perpendicular to the faces normal.
        So for a wall it should be either X or Y.
        Size and such is just fine tuning so I won't go in to details here.
        The bedspread would need UV unwrapping to map correctly but at least it should look like one continous map with stretching in the parts that doesn't align to the projected axis. Could you share the bedspread and the wall scene so I can see if there is something wrong with the script or just how you use it?

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Edson,

          Did you change the pin positions on those textures? If you right click and choose position what happens?

          Download the free D'oh Book for SketchUp πŸ“–

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          • EdsonE Offline
            Edson
            last edited by

            @pixero said:

            It does planar projection in X, Y or Z axis so for things like your wall it "should" work.
            The faces need a texture before applying the UV projection. Choose the axis that is perpendicular to the faces normal.
            So for a wall it should be either X or Y.
            Size and such is just fine tuning so I won't go in to details here.
            The bedspread would need UV unwrapping to map correctly but at least it should look like one continous map with stretching in the parts that doesn't align to the projected axis. Could you share the bedspread and the wall scene so I can see if there is something wrong with the script or just how you use it?

            the wall model had already benn posted above. here it goes again with the bedspread. you will see that I changed the texture but the problem remains the same.


            texture_problem_2.skp

            edson mahfuz, architect| porto alegre β€’ brasil
            http://www.mahfuz.arq.br

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            • EdsonE Offline
              Edson
              last edited by

              @unknownuser said:

              Edson,

              Did you change the pin positions on those textures? If you right click and choose position what happens?

              all I did was to rotate the texture without scaling it.

              edson mahfuz, architect| porto alegre β€’ brasil
              http://www.mahfuz.arq.br

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              • EdsonE Offline
                Edson
                last edited by

                I had to throw that wall away and model it again. no solution worked. thanks, anyway. I learned some more about UV mapping because of this problem.PV_3_16AGO_render 2011-08-27 18411600000 copy.jpg

                edson mahfuz, architect| porto alegre β€’ brasil
                http://www.mahfuz.arq.br

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Here's a mapped bedsheet that only needs the material replaced via Entity Info to keep mapping

                  Edson_Bedsheet.jpg

                  Bedsheet_Mapped.skp

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • EdsonE Offline
                    Edson
                    last edited by

                    @unknownuser said:

                    Here's a mapped bedsheet that only needs the material replaced via Entity Info to keep mapping

                    [attachment=1:1bw55jfn]<!-- ia1 -->Edson_Bedsheet.jpg<!-- ia1 -->[/attachment:1bw55jfn]

                    [attachment=0:1bw55jfn]<!-- ia0 -->Bedsheet_Mapped.skp<!-- ia0 -->[/attachment:1bw55jfn]

                    thanks, rich. could you tell me how you did it? which tool was involved? as people say : it is nice to be given the fish but it is much nicer to be taught how to fish it.

                    edson mahfuz, architect| porto alegre β€’ brasil
                    http://www.mahfuz.arq.br

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      I'm using Whaat's UV Tools v0.2 to export the UVs as an .obj file. Then in UV Layout 2 I map the texture and save. In SU I reimport the .obj UV map. This then applies the mapping to the normally skewed textures. here's a video I did awhile back showing the workflow between SU and UV LayOut

                      [flash=800,600:3dh8q0qe]http://www.youtube.com/v/_HdqT_SGbek[/flash:3dh8q0qe]

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Here is the scene with UVs projected. The bedspread would naturally look better with UVs unwrapped to avoid streching. Also made a copy with separate projections for the sides. That looks a little better but shows a seam where the projections meet. Does the wall look correct in render now?


                        texture_problem_2b.skp

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                        • EdsonE Offline
                          Edson
                          last edited by

                          @pixero said:

                          Here is the scene with UVs projected. The bedspread would naturally look better with UVs unwrapped to avoid streching. Also made a copy with separate projections for the sides. That looks a little better but shows a seam where the projections meet. Does the wall look correct in render now?

                          thanks, jan. yes, the wall looks correct now that I remodeled it. I just could not fix the problem related here.PV_3_16AGO_render 2011-08-27 18411600000 copy.jpg

                          edson mahfuz, architect| porto alegre β€’ brasil
                          http://www.mahfuz.arq.br

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                          • EdsonE Offline
                            Edson
                            last edited by

                            @unknownuser said:

                            I'm using Whaat's UV Tools v0.2 to export the UVs as an .obj file. Then in UV Layout 2 I map the texture and save. In SU I reimport the .obj UV map. This then applies the mapping to the normally skewed textures. here's a video I did awhile back showing the workflow between SU and UV LayOut

                            a very informative video, rich. I have saved the name of the app for future needs.

                            edson mahfuz, architect| porto alegre β€’ brasil
                            http://www.mahfuz.arq.br

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                            • EdsonE Offline
                              Edson
                              last edited by

                              @pixero said:

                              You could try my UVprojection script: http://forums.sketchucation.com/viewtopic.php?f=323&t=34552

                              there is a very good tutorial on the use of UVProjection in conjunction with Artisan:
                              Sketchup Projection Painting - YouTube
                              by AprC8Life

                              edson mahfuz, architect| porto alegre β€’ brasil
                              http://www.mahfuz.arq.br

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Sweet. I haven't seen it before.
                                Thanks for the link.

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