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    [Plugin] QuadFaceTools

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    • thomthomT 離線
      thomthom
      最後由 編輯

      @unknownuser said:

      Tom,

      Here is the model where I have problem (I get the UV axes, but the texture does not appear).
      [attachment=0:33lgahxv]<!-- ia0 -->Quad-mapping Fred.png<!-- ia0 -->[/attachment:33lgahxv]

      Fredo

      Might be related to the nil errors people are reporting...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT 離線
        thomthom
        最後由 編輯

        Version 0.4.1
        Added a hotpatch to address the loading errors. Might resolve a couple of irregular behaviours as well.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • J 離線
          jorge2011
          最後由 編輯

          for example, how to apply texture to that?


          01.skp

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @cmeed said:

            great to see a video and what amazing work you put into this forum. really well done.

            I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one

            Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac

            (suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)

            Try with version 0.4.1 - maybe your issues was related to the nil errors...

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @unknownuser said:

              When using "Unwrap Picked Grid" it'd be nice if it used inferencing.

              Had a look at my code again - it does already use inferencing... But I'm changing it so you see the inference icons.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT 離線
                thomthom
                最後由 編輯

                @jorge2011 said:

                for example, how to apply texture to that?

                Select the material you want to use from the Material Browser. Then pick the U and V axis.
                I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • charly2008C 離線
                  charly2008
                  最後由 編輯

                  Thank You Thomas,

                  In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                  Charly


                  2011-10-09_191746.jpg


                  2011-10-09_194414.jpg


                  Untitled.skp

                  He who makes no mistakes, makes nothing

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @charly2008 said:

                    Thank You Thomas,

                    In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                    Charly

                    How/where do you pick the U and V axis?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Looking at it, where you see the seam, that's where you set your axis, right? Your texture isn't seamless, so it's the two ends of the texture that meets at the axis.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Rich O BrienR 線上
                        Rich O Brien Moderator
                        最後由 編輯

                        Here's a big big ask...

                        The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                        Download the free D'oh Book for SketchUp 📖

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                        • charly2008C 離線
                          charly2008
                          最後由 編輯

                          Thomas,

                          thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


                          2011-10-09_174125.jpg


                          Rendered Model

                          He who makes no mistakes, makes nothing

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                          • GaieusG 離線
                            Gaieus
                            最後由 編輯

                            Cool hull! 😉

                            Gai...

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @unknownuser said:

                              The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                              "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Rich O BrienR 線上
                                Rich O Brien Moderator
                                最後由 編輯

                                Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

                                Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

                                So, distortion/skewing is including in these suggestions above.

                                What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                                Download the free D'oh Book for SketchUp 📖

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @unknownuser said:

                                  What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                                  Can you elaborate on this one? Maybe some screens or illustrations.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • PixeroP 離線
                                    Pixero
                                    最後由 編輯

                                    What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @pixero said:

                                      What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                                      How would this manipulation affect the original mesh?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • PixeroP 離線
                                        Pixero
                                        最後由 編輯

                                        Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                        WYSIWYG

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @pixero said:

                                          Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                          WYSIWYG

                                          Interesting. However, I don't think I can hook into the native mapper.
                                          Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                                          How about a context menu item "Update" which would update the source?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • PixeroP 離線
                                            Pixero
                                            最後由 編輯

                                            For example. If you have a object that have the UVs stretched from the default mapping with your tool.
                                            If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

                                            stretching.jpg

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