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[Plugin] QuadFaceTools

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  • T Offline
    thomthom
    last edited by 9 Oct 2011, 18:04

    @unknownuser said:

    Tom,

    Here is the model where I have problem (I get the UV axes, but the texture does not appear).
    [attachment=0:33lgahxv]<!-- ia0 -->Quad-mapping Fred.png<!-- ia0 -->[/attachment:33lgahxv]

    Fredo

    Might be related to the nil errors people are reporting...

    Thomas Thomassen — SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • T Offline
      thomthom
      last edited by 9 Oct 2011, 18:33

      Version 0.4.1
      Added a hotpatch to address the loading errors. Might resolve a couple of irregular behaviours as well.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        jorge2011
        last edited by 9 Oct 2011, 18:36

        for example, how to apply texture to that?


        01.skp

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        • T Offline
          thomthom
          last edited by 9 Oct 2011, 18:45

          @cmeed said:

          great to see a video and what amazing work you put into this forum. really well done.

          I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one

          Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac

          (suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)

          Try with version 0.4.1 - maybe your issues was related to the nil errors...

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            thomthom
            last edited by 9 Oct 2011, 18:45

            @unknownuser said:

            When using "Unwrap Picked Grid" it'd be nice if it used inferencing.

            Had a look at my code again - it does already use inferencing... But I'm changing it so you see the inference icons.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              thomthom
              last edited by 9 Oct 2011, 18:47

              @jorge2011 said:

              for example, how to apply texture to that?

              Select the material you want to use from the Material Browser. Then pick the U and V axis.
              I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • C Offline
                charly2008
                last edited by 9 Oct 2011, 19:57

                Thank You Thomas,

                In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                Charly


                2011-10-09_191746.jpg


                2011-10-09_194414.jpg


                Untitled.skp

                He who makes no mistakes, makes nothing

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                • T Offline
                  thomthom
                  last edited by 9 Oct 2011, 20:59

                  @charly2008 said:

                  Thank You Thomas,

                  In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                  Charly

                  How/where do you pick the U and V axis?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 9 Oct 2011, 21:03

                    Looking at it, where you see the seam, that's where you set your axis, right? Your texture isn't seamless, so it's the two ends of the texture that meets at the axis.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • R Offline
                      Rich O Brien Moderator
                      last edited by 9 Oct 2011, 21:09

                      Here's a big big ask...

                      The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                      Download the free D'oh Book for SketchUp

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                      • C Offline
                        charly2008
                        last edited by 9 Oct 2011, 21:42

                        Thomas,

                        thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


                        2011-10-09_174125.jpg


                        Rendered Model

                        He who makes no mistakes, makes nothing

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                        • G Offline
                          Gaieus
                          last edited by 10 Oct 2011, 07:24

                          Cool hull! 😉

                          Gai...

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                          • T Offline
                            thomthom
                            last edited by 10 Oct 2011, 07:35

                            @unknownuser said:

                            The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                            "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • R Offline
                              Rich O Brien Moderator
                              last edited by 10 Oct 2011, 09:55

                              Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

                              Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

                              So, distortion/skewing is including in these suggestions above.

                              What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                              Download the free D'oh Book for SketchUp

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                              • T Offline
                                thomthom
                                last edited by 10 Oct 2011, 10:18

                                @unknownuser said:

                                What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                                Can you elaborate on this one? Maybe some screens or illustrations.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • P Offline
                                  Pixero
                                  last edited by 10 Oct 2011, 11:58

                                  What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

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                                  • T Offline
                                    thomthom
                                    last edited by 10 Oct 2011, 12:07

                                    @pixero said:

                                    What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                                    How would this manipulation affect the original mesh?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • P Offline
                                      Pixero
                                      last edited by 10 Oct 2011, 12:20

                                      Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                      WYSIWYG

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                                      • T Offline
                                        thomthom
                                        last edited by 10 Oct 2011, 12:31

                                        @pixero said:

                                        Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                        WYSIWYG

                                        Interesting. However, I don't think I can hook into the native mapper.
                                        Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                                        How about a context menu item "Update" which would update the source?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • P Offline
                                          Pixero
                                          last edited by 10 Oct 2011, 12:54

                                          For example. If you have a object that have the UVs stretched from the default mapping with your tool.
                                          If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

                                          stretching.jpg

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