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[Plugin] QuadFaceTools

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  • G Offline
    Gaieus
    last edited by 14 Aug 2011, 17:18

    @unknownuser said:

    I'd pay for this πŸ‘

    You said it - go ahead then!

    (I also owe you a ton of cookies, TT!)
    πŸ˜„

    Gai...

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    • E Offline
      EarthMover
      last edited by 14 Aug 2011, 17:39

      SWEET! This has been a long time dream finally realized. Thanks for all your amazing contributions Thomas! We are lucky to have you in our community! πŸ‘

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • F Offline
        fredo6
        last edited by 14 Aug 2011, 18:08

        Tom,

        All my support for your initiative, which is, I believe a big undertaking.

        As a contribution, I'll include an option to generate quads (under your definition) in Curviloft (the preview display is based on quads, precisely).

        Fredo

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        • T Offline
          thomthom
          last edited by 14 Aug 2011, 18:22

          @unknownuser said:

          As a contribution, I'll include an option to generate quads (under your definition) in Curviloft (the preview display is based on quads, precisely).

          πŸ‘ πŸ‘
          That's great Fredo! The more tools we get that generate geometry like this the better topology we can create in SketchUp with better tools.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • P Offline
            Pixero
            last edited by 14 Aug 2011, 18:32

            This will be most useful. Thanks!

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            • B Offline
              Booman
              last edited by 15 Aug 2011, 00:27

              Awesome plugin... will definitely try out for some organic modeling

              Brian McCracken
              In The Red Website Design

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              • E Offline
                EarthMover
                last edited by 15 Aug 2011, 03:51

                Been playing with it and it's really great. Thanks again. Been playing with Artisan meshes with some mixed results, but after a few Make Quad operations, I can get the whole mesh to quadrify.

                Any plans on adding a Ring Connect option as a way to add additional loops?

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • T Offline
                  thomthom
                  last edited by 15 Aug 2011, 06:31

                  @earthmover said:

                  Been playing with Artisan meshes with some mixed results, but after a few Make Quad operations, I can get the whole mesh to quadrify.

                  I meant to make a whole video tutorial for that. It's best not to make the starting point at the edge of a mesh. That might yield some odd results. And holes in the mesh might also produce unexpected results. And I suspects meshes where the quads are not uniformly laid out, but need star connections could throw some odd results as well.
                  If you find that the quadification of a mesh yields odd results it might help if you manually quadify some of mesh first. A couple of quads around holes and star connections.
                  Got any sample models to share by the way. I did not have any organic models with regular mesh to test on.

                  @earthmover said:

                  Any plans on adding a Ring Connect option as a way to add additional loops?

                  What is a Ring Connect?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 15 Aug 2011, 07:36

                    @earthmover said:

                    Been playing with Artisan meshes

                    Perhaps an idea to request Dale to add an option to generate the mesh as quads? That'd be pretty sweet.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • R Offline
                      Rich O Brien Moderator
                      last edited by 15 Aug 2011, 08:14

                      What's the icon at the end of Vertex Tools? I don't have it in mine?

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • T Offline
                        thomthom
                        last edited by 15 Aug 2011, 08:33

                        @unknownuser said:

                        What's the icon at the end of Vertex Tools? I don't have it in mine?

                        Cursed your keen eyes! Now I have to kill you!

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          thomthom
                          last edited by 15 Aug 2011, 08:35

                          @gaieus said:

                          Holy crap, TT. I saw you post in the (other) forum to Pete and was wondering. Good news is that I seem to have some spare space in my toolbars...

                          By the way Gaieus, with meshes build from quads, making UV tools becomes easier.
                          It was in fact one of the biggest challenges I had/have with UV Toolkit, being able to sort the geometry into predictable chunks. Now I can build upon the requirement that the mesh is quads, which makes the traversing of the mesh and mapping much easier. πŸ˜‰

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • R Offline
                            Rich O Brien Moderator
                            last edited by 15 Aug 2011, 08:36

                            Mwah ha hah hah hah haaaaaaa πŸ‘Ώ

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • T Offline
                              thomthom
                              last edited by 15 Aug 2011, 08:39

                              @unknownuser said:

                              Mwah ha hah hah hah haaaaaaa πŸ‘Ώ

                              Just for the sake for retaliation and mute your excitement, it's simply a Collapse function. So there! Hah! No magic!

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 15 Aug 2011, 08:42

                                @thomthom said:

                                @unknownuser said:

                                Mwah ha hah hah hah haaaaaaa πŸ‘Ώ

                                Just for the sake for retaliation and mute your excitement, it's simply a Collapse function. So there! Hah! No magic!

                                In reality it's a function to call upon all my killer robots to home in on Rich - as you can see from the iconic representation. Yes, that is right, I'm giving everyone who buts Vertex Tools this mighty power! muhahahah!

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • R Offline
                                  Rich O Brien Moderator
                                  last edited by 15 Aug 2011, 09:03

                                  I'll use my Chuck Norris plugin πŸ‘Š

                                  Too extreme to release on this forum it's only for double hard bastards πŸ‘

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • E Offline
                                    EarthMover
                                    last edited by 15 Aug 2011, 12:55

                                    @thomthom said:

                                    @earthmover said:

                                    Any plans on adding a Ring Connect option as a way to add additional loops?

                                    What is a Ring Connect?
                                    It's fundamental for creating support edges for hard subdivision surfaces and to model organic surfaces while still maintaining quads. In Max, the Edit Poly Connect, gives you options to also slide and spread the loops along the width of the edge ring in order to "weight" the edges, define creases, etc. In Sketchup, you could always move a copy of a loop, but on an organic surface it doesn't always line up right. Even a simple option to connect edge rings at the midpoints would be helpful.


                                    edgeconnect-process.png


                                    edgeconnect-process2.png

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • T Offline
                                      thomthom
                                      last edited by 15 Aug 2011, 13:24

                                      Ah - Edge Connect - gotcha!
                                      Yea, that would be a nice function.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • B Offline
                                        boofredlay
                                        last edited by 15 Aug 2011, 13:30

                                        Thanks for this Thomas.

                                        http://www.coroflot.com/boofredlay

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                                        • D Offline
                                          Daniel S
                                          last edited by 17 Aug 2011, 20:42

                                          Thank you Thomas!!!

                                          A question: Is there a way to force the vertices of the quad to be coplanar?
                                          If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                                          Daniel S

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