sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] QuadFaceTools

    Scheduled Pinned Locked Moved Plugins
    673 Posts 116 Posters 499.2k Views 116 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      I'll use my Chuck Norris plugin πŸ‘Š

      Too extreme to release on this forum it's only for double hard bastards πŸ‘

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 0
      • EarthMoverE Offline
        EarthMover
        last edited by

        @thomthom said:

        @earthmover said:

        Any plans on adding a Ring Connect option as a way to add additional loops?

        What is a Ring Connect?
        It's fundamental for creating support edges for hard subdivision surfaces and to model organic surfaces while still maintaining quads. In Max, the Edit Poly Connect, gives you options to also slide and spread the loops along the width of the edge ring in order to "weight" the edges, define creases, etc. In Sketchup, you could always move a copy of a loop, but on an organic surface it doesn't always line up right. Even a simple option to connect edge rings at the midpoints would be helpful.


        edgeconnect-process.png


        edgeconnect-process2.png

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          Ah - Edge Connect - gotcha!
          Yea, that would be a nice function.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • boofredlayB Offline
            boofredlay
            last edited by

            Thanks for this Thomas.

            http://www.coroflot.com/boofredlay

            1 Reply Last reply Reply Quote 0
            • D Offline
              Daniel S
              last edited by

              Thank you Thomas!!!

              A question: Is there a way to force the vertices of the quad to be coplanar?
              If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

              Daniel S

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @daniel s said:

                A question: Is there a way to force the vertices of the quad to be coplanar?
                If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                Yes, though, it'd also distort the connected faces.

                (Vertex Tools let you do that - Make Planar)

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Elementary question:
                  What is the difference between a ring and a loop? I couldn't seem to figure out the images, or why one is called a ring and one is called a loop.

                  I take the slow, deliberate approach in my aimless wandering.

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    @mitcorb said:

                    Elementary question:
                    What is the difference between a ring and a loop? I couldn't seem to figure out the images, or why one is called a ring and one is called a loop.

                    Ring selects the next opposite edge in the connected quadfaces.
                    Loop selects the next connected edge at each vertex with a valence of 4 and does not share a face with previous face.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • ken28875K Offline
                      ken28875
                      last edited by

                      You're a genius, Thomas!

                      Thank you so much. πŸ‘ πŸ‘

                      _KN

                      Sketchup for Fantasy Art:
                      http://forums.sketchucation.com/viewtopic.php?f=81&t=27028&p=349117#p349117
                      Sketchup for Sci-Fi Art:
                      http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
                      My interview with Sketchupartists.org:
                      http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/

                      Follow Your Dreams.

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        @daniel s said:

                        Thank you Thomas!!!

                        A question: Is there a way to force the vertices of the quad to be coplanar?
                        If a quad consist of two triangles rotate this two triangles until they lay on the same plane and then delete the shared edge. Is that possible?

                        Daniel S

                        I added a function that projects the selected faces ( any face ) to a best fit plane. ( Best fit plane is based on the selection ). It also ensures that quads connected to the selection are triangulated so they don't break due to SketchUp's AutoFold feature.
                        Then I added a separate Remove Triangulation function.

                        Both will be present in the next release. (Among other updates/changes)

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          Daniel S
                          last edited by

                          @thomthom said:

                          I added a function that projects the selected faces ( any face ) to a best fit plane. ( Best fit plane is based on the selection ). It also ensures that quads connected to the selection are triangulated so they don't break due to SketchUp's AutoFold feature.
                          Then I added a separate Remove Triangulation function.

                          Both will be present in the next release. (Among other updates/changes)

                          What happens if the selection is all the model? Will work? I attach a quick example because is difficult for my to explain it in english.

                          If I select all the model, the plugin will convert the faces into coplanar quads and delete the triangulations? In the attached model if you turn on the hidden geometry view you will see the triangulation. If you try to delete the lines you will delete the faces too because is not coplanar. If you make a coplanar face it will disort the connected faces. Is there a solution for this?

                          Daniel S


                          ejemplo.skp

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            @daniel s said:

                            What happens if the selection is all the model?

                            All the faces selected will be coplanar to the same plane.

                            @daniel s said:

                            If you make a coplanar face it will disort the connected faces. Is there a solution for this?

                            No - it can't make a non-planar quad planar without affecting the connected quads.

                            If you try to model a mesh by forcing all quads to be planar you'll be setting your self up for a lot of trouble because it puts too many constraints on the geometry.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              Daniel S
                              last edited by

                              Thank you for your answer Thomas.
                              I thought that maybe exists a magic method but is not the case.

                              Thank you again,
                              Daniel S

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  Daniel S
                                  last edited by

                                  @thomthom said:

                                  No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

                                  Yes, of course will affect the geometry connected to that face. I was asking if there was a method where can I make all quads coplanar automatically and connected. With every quad with a different normal. This normal will be an average normal of the two triangles that makes the original non-planar quad.
                                  Perhaps already exists a solution for converting all non-planar to coplanar quads creating more coplanar quads for connecting the geometry. Of course changing the original shape of the model as little as possible. Only a doubt that I always had.

                                  Daniel S

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I don't know if it is at all possible. But it won't be anything I'll be trying in the near future. So many other things that needs to be done first.
                                    And the purpose of this plugin was to provide a way to treat triangulated quads as one unit...

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Version 0.2.0b

                                      • Select Region to Loop
                                      • Remove Triangualtion
                                      • Make Planar
                                      • Context Menu
                                      • Smooth / Unsmooth Quads
                                      • Blender Quads to SketchUp Quads

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        Panga
                                        last edited by

                                        Thanks thomthom for this plugin ! πŸ‘

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          Ben Ritter
                                          last edited by

                                          Thank you Thomthom, very much.

                                          1 Reply Last reply Reply Quote 0
                                          • pep75P Offline
                                            pep75
                                            last edited by

                                            HOLY

                                            Brilliant!!
                                            Thanks!

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 33
                                            • 34
                                            • 2 / 34
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement