sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] QuadFaceTools

    Scheduled Pinned Locked Moved Plugins
    673 Posts 116 Posters 499.2k Views 116 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HornOxxH Offline
      HornOxx
      last edited by

      ...even though I can't say anything constructive about your interesting question - this staircase is so amazing! ๐Ÿ‘

      never trust a skinny cook

      1 Reply Last reply Reply Quote 0
      • BoxB Offline
        Box
        last edited by

        Have you tried Convert Triangulated mesh to quads?


        TriToQuad.gif

        1 Reply Last reply Reply Quote 0
        • HornOxxH Offline
          HornOxx
          last edited by

          ๐Ÿ‘ ๐Ÿ˜ฎ that's impressive again Box - how did you get the "triangled mesh to quad's" operation work on the entire model after selecting these few entries only then? I try to reproduce this but unfortunately without success so far

          never trust a skinny cook

          1 Reply Last reply Reply Quote 0
          • O Offline
            optimaforever
            last edited by

            @box said:

            That is how it works, you need to only select to faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

            ahah I didnโ€™t know that. I was wondering how the script worked but your explanation makes sense, thanks!

            What max angle value do you use?

            1 Reply Last reply Reply Quote 0
            • BoxB Offline
              Box
              last edited by

              That is how it works, you need to only select two faces and an edge then hit the button and wait. It should work through all connected faces. Look in the bottom left corner and watch it do its job. How long depends on your pc and the complexity of the model.

              1 Reply Last reply Reply Quote 0
              • O Offline
                optimaforever
                last edited by

                Jeez I can't get it to work right...
                Is there a trick? I always end up with some diamond shapes instead of rectangles... even though my geometry is perfectly rational...
                I tried the one diagonal edge + 2 adjacent triangles selection technique (once on the border, next in the middle, then on the upperface) but without luck.

                Is there a video explaining how the make quad function works?

                1 Reply Last reply Reply Quote 0
                • HornOxxH Offline
                  HornOxx
                  last edited by

                  @optimaforever said:

                  Jeez I can't get it to work right...

                  First - thank you Box for demonstrating this Quad Face Tool feature - I've never understood how it works so far ๐Ÿ˜ณ ( just like some other buttons here as well ๐Ÿ˜ณ ๐Ÿ˜ณ )
                  @ Optimaforever - Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                  ( not a video though but my very first GIF here ๐Ÿ˜‰ )


                  TriToQuad Test Gif

                  never trust a skinny cook

                  1 Reply Last reply Reply Quote 0
                  • O Offline
                    optimaforever
                    last edited by

                    Ok I've found the problem.
                    I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

                    Jeeez... doh!

                    1 Reply Last reply Reply Quote 0
                    • gudio83G Offline
                      gudio83
                      last edited by

                      Hi everybody,
                      is anyone else who have a problem with importing .obj files?
                      When I convert .obj to skp with simlab composer, this take me a seconds. When I try with SU (Quad FaceTools) take me over 30min. I've tried on my laptop too, but the same result. Is it normal?

                      1 Reply Last reply Reply Quote 0
                      • pilouP Offline
                        pilou
                        last edited by

                        Have you tried with an another OBJ Importer like the Tig One ?

                        And there is not native Import OBJ file with the SU Pro version ?
                        Can you post your OBJ file ?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

                        1 Reply Last reply Reply Quote 0
                        • gudio83G Offline
                          gudio83
                          last edited by

                          @pilou said:

                          Have you tried with an another OBJ Importer like the Tig One ?

                          And there is not native Import OBJ file with the SU Pro version ?
                          Can you post your OBJ file ?

                          No, I've never tried Tig One, but will try.
                          I have the same problem with all obj files. I've downloaded a lot of models, created on max or cinema4d and i've tried to convert them directly in sketchup, but its very slow.

                          1 Reply Last reply Reply Quote 0
                          • HieruH Offline
                            Hieru
                            last edited by

                            @hornoxx said:

                            Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                            ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                            Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                            www.davidhier.co.uk

                            1 Reply Last reply Reply Quote 0
                            • gudio83G Offline
                              gudio83
                              last edited by

                              @hieru said:

                              @hornoxx said:

                              Like you, I couldn't get it to work. But now I've found a way to do it too - with one more simple step than in Boxยดs demonstration. Before I use QFT like Box did, I unsmoothed the entire geometry first. This worked !! ๐Ÿ˜„ so please give this way a try as well ...
                              ( not a video though but my very first GIF here ๐Ÿ˜‰ )

                              Isn't that just softening the triangulation? Box's demo seems to be removing the triangulation altogether and that's certainly something I can't replicate.

                              How and where you unsmooth the geometry, when the problem its loading model?
                              With simlab composer its easy, but out of sketchup

                              1 Reply Last reply Reply Quote 0
                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                Hi All - I can't get the two functions Build Corners and Build Ends to run.
                                Hopefully someone can tell me what I'm doing wrong โ“ ๐Ÿ˜• Thanks!


                                cklick to run GIF

                                never trust a skinny cook

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Works for me! ๐Ÿ˜„
                                  in any orientations of the "plane"! (your is vertical) mine horizontal ๐Ÿ˜„

                                  Post your file! (V6) for a more large audience! ๐Ÿ˜‰
                                  I suspect some overlaped lines or hidden lines trimed or not or...

                                  GIF_corner.gif

                                  GIF_corner2.gif

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    thanks Pilou - itยดs running like yours on my SkUp 2016 Pro (in the company) but sadly not on my private SkUp 2015, 2016 or 2017 Make which is my Quad-SubD-things computer ๐Ÿ˜• ...

                                    never trust a skinny cook

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      If you are sure of your drawings that is a big mystery! ๐Ÿ˜ฒ

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • O Offline
                                        optimaforever
                                        last edited by

                                        Hornoxx, what's sure is you only need to preselect an edge, not the surfaces along the edge.
                                        You also need to be sure that the rim edges are continuous and not splitted, otherwise the quad making is impossible.

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          optimaforever
                                          last edited by

                                          hi Thom!

                                          Is there a neat way of doing a offset of a loop towards the outside of a mesh?
                                          I know your "hidden" offset loop function indeed offset loops but only inside an alreay defined mesh.
                                          So long I use R Wilson's "extrude along path" and then delete the unneeded faces but it can quickly become a mess if the path is complex and not in an horizontal plane.

                                          Is it difficult to program an offset of a loop along a predefined XY/YZ/XZ plane (each point of the loop is offset along a horizontal or vertical plane and then relinked to form an offset loop) ?

                                          1 Reply Last reply Reply Quote 0
                                          • O Offline
                                            optimaforever
                                            last edited by

                                            Hi Thom,

                                            I'm testing RizomUV (a powertool for UV unwrapping) and I have problems when importing QFT's quads OBJ.
                                            The geometry is correct but it seems that 90% of the quads are detached.

                                            I asked the developer if RizomUV was able to reattach the quads but it's not possible. This must be done on the modeling app side.

                                            I tried to export the OBJ to 3dsmax first but max (while displaying the imported mesh as quads) seems to handle the geometry as tris and when I export the mesh as fbx or obj, the imported geometry in RizomUV is all tris.

                                            I tried all the params when exporting my mesh from sketchup+QFT's export options but I never got attached quads in RizomUV.

                                            Do you know how to export ATTACHED quads from SU?
                                            Thanks in advance,

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 33
                                            • 34
                                            • 1 / 34
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement