[Plugin] QuadFaceTools
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Hi everyone
I have uploaded a new version of QFT - 0.10.0. It doesn't have new end-user features, but I implemented the error handler which Solid Inspector, SUbD and Vertex Tools already use. This means that if you run into Ruby errors you will get a dialog that let you submit it back to me.
Please upgrade and make sure you hit submit when you run into errors. I'm trying to map out the various bugs in the extension. "Got to catch them all!"
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Hey guys,
I run into this problem quite often, where I model a shape, making sure, every surface is a quad.
But when I use SUbD to subdivide, it looks wrong.
When I then use the "Flip Triangulation Tool" of QuadFaceTools, I can see that some faces (marked red in the model below) are not being recognized as quads.
Does any one know how this happens? And more importantly, how to fix it?
Cheers,
Jakob -
Sometimes you just need to tell it to make quads.
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haha, I could have sworn I tried that. But obviously I didn't.
Thanks a lot
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That reminds me - I had this idea for a function that would automatically color the faces as you modelled. I added an issue to track this: https://bitbucket.org/thomthom/quadface-tools/issues/98/live-quad-validation
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Just need an icon...
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Version 0.11.0 is out.
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and
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Nice!
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Very cool!!!
Thank you! -
Working nicely! Very valuable tool for quick and clean quad face modelling.
Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
That would show clearly, if the system is switched on or off. -
@plot-paris said:
Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
That would show clearly, if the system is switched on or off.hm... yea, that's not a bad idea. All though - it would remove the materials completely. It would not restore any materials that might previously been there as it's not being tracked and isn't easily trackable either.
Logged in issue tracker: https://bitbucket.org/thomthom/quadface-tools/issues/100/remove-analysis-material-after-toggling-it
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Hello ThomThom,
I'm currently attempting to size a UV texture using the UV Mapping tool with standard measurements (i.e inches 12", 12") but the value is ignored when typed. Did I type the values correctly or miss something else? Thanks.
Regards
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Hm... can you share a sample model? Maybe it's related to model units or something. (which version of QFT do you have?)
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Oh, I see now. The input is accepting input as relative scale - not model units. The input currently represent how many times the texture tiles across the X and Y UV axes.
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Hello ThomThom,
Thank you for looking at this. I was just converting from metric to standard, but it would be convenient if you could enter the actual model units. Thanks again for a great plugin.
Regards
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Version 0.12.0
- Made OBJ importer create groups from OBJ groups.
- Made OBJ importer correct SketchUp's "auto-orientation" of faces which was some times confused by internal faces.
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Version 0.12.0 was made to allow OBJs exported using Mineways read properly in SketchUp:
http://www.realtimerendering.com/erich/minecraft/public/mineways/
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