[Plugin] QuadFaceTools
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@jo-ke said:
I've tried to convert the mesh to quads. but the result ist still strange.
Yes, Convert to Quads does have it's issues and flaws atm. In which case you need to correct it.
Another matter was that it seemed to have been made with an older version - I had to use the "Sandbox Quads to QuadFace Quads" to upgrade the mesh to work with QT 0.6. But as the mesh was irregular I was not able to map it eiter - as mentioned earlier, it needs to be cleaned up.
How did you create the geometry btw? Was it triangulated originally?
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originally it was a max file, then converted into su8, then saved as su7
the texture should look like this...
tricky thing, these many kinds of meshes....
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I cant get the copy paste method to work for other surface other than flat rectangle shape.
The UV will not select edges on the curved surface. Any hints to what the problem may be?Thanks Tom!
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@lapx said:
The UV will not select edges on the curved surface.
Is the meshes build from quad faces?
Do you have a sample model?From your screenshot I'm not understanding what you copy from... I see a unmapped curved surface, but no mapped surface, other than the squares...
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I used the same model Fredo provided in previous reply.
oh, and I copied from the largest square.Thanks Tom
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@lapx said:
I used the same model Fredo provided in previous reply.
oh, and I copied from the largest square.Thanks Tom
Got a link? I don't have overview of this threa
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It's at the bottom of this thread...
http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=75 -
@lapx said:
It's at the bottom of this thread...
http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=75Right, I see.
First of all, that is an old model and it need to be updated to work with the latest version of QF. As mentioned in the description, the definition of Quads has changed so one need to use the Sandbox to Quadface function.
Second: I don't see how you would be able to copy anything in that model. As it only contains an unmapped surface and a single mapped face. The UV Mapping tool can be used though.
UV Copy and Paste is to copy from surface to surface. If you where to copy the UV from the face and apply that to the surface it'd only map a single quad - not the whole surface.
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So, why is it not possible to map the entire surface with the image following these steps?
after selecting the entire surface and choosing sandbox quadface tools I:- turned hidden lines off .
- selected the surface.
- activated your paste button.
and nothing happens.
The su logo is copied into memory thats how I was able to map to the smaller rectangles.
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Do you open the group? You cannot apply mapping to the outside of a group or component.
Also - why do you want to use copy/paste? In this case it won't map the texture over the whole surface, just fill one of the quads.
If you want to map the whole surface you should use the UV mapping tool.
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I guess i dont understand how your plugin works:(
I thought it makes possible mapping texture on curved surfaces without distortions.
How is this plugin differ from su texture projection method?
Your right copy paste only worked on one quad. I want to simply map the logo on the entire
Curved surface. I certain this works w su's projection, i just trying to umderstand the true avantage of your plugin and its optimum use. -
Thomthom's plugin is a lot more useful than projection. Have you a file to map you can share?
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@lapx said:
I want to simply map the logo on the entire Curved surface.
Then you want to use the UV Mapping feature. There's a YouTube video that demonstrates it. Have you seen it?
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Hi Thom,
why after putting QuadFaceTools 0.6.0 in the plugin folder of SketchUp Pro 8 this message appears?
Thanks and regards,Tony
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The error says you need another script to supplement this one.
The script you need is Thomthoms Lib v2. If you read the download link in this thread you'll notice it mentions it under requirements
You can get Libv2 here...
http://forums.sketchucation.com/viewtopic.php?f=323&t=30503 -
[floatr:3lvkx0s1]
[/floatr:3lvkx0s1]
Version 0.7.0New Features
Fixed
- Selection Tool now also selects entities that isn't quads.
- Selection Tool allow triple-click to select all connected.
- Cleaned up UI strings.
- Cleaned up icons.
- Connect Edges' HUD is now movable.
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Build Corners looks immense
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Thanks, yet again...
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Hello!
I need your help. I'm doing a bridge and I have a problem in texture.
I wanted the texture is accompanied by the span of the bridge.Thanks,
nfmdias
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You must create quads for the span of the bridge - then you can use the UV tool to map it.
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