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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      @unknownuser said:

      As you suggested I right clicked "Use material size" and..... IT WORKS! It scales properly and I can Flip U and V scale, it shows the U V grid... everything appears to function properly!

      It might be that the old version triggered a bug and caused it to store some invalid values. If you run into this again let me know as I need to dig more into this.

      Thanks for posting back with such detailed information - it really helps.

      It is on my to-do list to make a better manual for this tool. I just have a hard time finding spare time to do so at the moment. 😞

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • jo-keJ Offline
        jo-ke
        last edited by

        @thomthom said:

        @jo-ke said:

        The mesh was imported as a 3ds model

        Did you then use the Convert Triangulated Mesh to Quads function in QuadFace? It's still a bit unreliable - produce some undesired results in some cases. 😞

        Yes I did. It worked well so far but the texturing wasn't as I expected it.

        http://www.zz7.de

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          Great set of tools TT...but I appear to be the only one having this problem (unless I've completely missed something). I cannot get the VCB to talk to the HUD in any way whatsoever. When I attempt to edit Connect Edges, the HUD remains firmly on 1 and 0 whatever I type into Measurements. I have the latest version of TTLib installed.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • thomthomT Offline
            thomthom
            last edited by

            @alan fraser said:

            Great set of tools TT...but I appear to be the only one having this problem (unless I've completely missed something). I cannot get the VCB to talk to the HUD in any way whatsoever. When I attempt to edit Connect Edges, the HUD remains firmly on 1 and 0 whatever I type into Measurements. I have the latest version of TTLib installed.

            The HUD doesn't update until you hit Return/Enter. The HUD is merely there so you can pick what kind of input the VCB control.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Alan FraserA Offline
              Alan Fraser
              last edited by

              Ah! Thanks for that; I assumed that Enter would activate the settings on the HUD...same as clicking the tick. Another Duhh! moment. πŸ˜„

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • thomthomT Offline
                thomthom
                last edited by

                It's not ideal in the way it works. I'm looking to improve it.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  I'm using this great plugin frequnetly. But in this case I have a problem:

                  I've tried to convert the mesh to quads. but the result ist still strange.

                  I wasn't able to texture this easy mesh properly.


                  griff.jpg


                  griff.skp

                  http://www.zz7.de

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @jo-ke said:

                    I've tried to convert the mesh to quads. but the result ist still strange.

                    Yes, Convert to Quads does have it's issues and flaws atm. In which case you need to correct it.

                    Another matter was that it seemed to have been made with an older version - I had to use the "Sandbox Quads to QuadFace Quads" to upgrade the mesh to work with QT 0.6. But as the mesh was irregular I was not able to map it eiter - as mentioned earlier, it needs to be cleaned up.

                    How did you create the geometry btw? Was it triangulated originally?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • jo-keJ Offline
                      jo-ke
                      last edited by

                      originally it was a max file, then converted into su8, then saved as su7

                      the texture should look like this...

                      tricky thing, these many kinds of meshes....


                      giorgetti-render010.jpg

                      http://www.zz7.de

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                      • L Offline
                        lapx
                        last edited by

                        I cant get the copy paste method to work for other surface other than flat rectangle shape.
                        The UV will not select edges on the curved surface. Any hints to what the problem may be?

                        Thanks Tom!


                        uv.jpg

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @lapx said:

                          The UV will not select edges on the curved surface.

                          Is the meshes build from quad faces?
                          Do you have a sample model?

                          From your screenshot I'm not understanding what you copy from... I see a unmapped curved surface, but no mapped surface, other than the squares...

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • L Offline
                            lapx
                            last edited by

                            I used the same model Fredo provided in previous reply.
                            oh, and I copied from the largest square.

                            Thanks Tom

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @lapx said:

                              I used the same model Fredo provided in previous reply.
                              oh, and I copied from the largest square.

                              Thanks Tom

                              Got a link? I don't have overview of this threa

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • L Offline
                                lapx
                                last edited by

                                It's at the bottom of this thread...
                                http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=75

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @lapx said:

                                  It's at the bottom of this thread...
                                  http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=75

                                  Right, I see.

                                  First of all, that is an old model and it need to be updated to work with the latest version of QF. As mentioned in the description, the definition of Quads has changed so one need to use the Sandbox to Quadface function.

                                  Second: I don't see how you would be able to copy anything in that model. As it only contains an unmapped surface and a single mapped face. The UV Mapping tool can be used though.

                                  UV Copy and Paste is to copy from surface to surface. If you where to copy the UV from the face and apply that to the surface it'd only map a single quad - not the whole surface.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • L Offline
                                    lapx
                                    last edited by

                                    So, why is it not possible to map the entire surface with the image following these steps?
                                    after selecting the entire surface and choosing sandbox quadface tools I:

                                    1. turned hidden lines off .
                                    2. selected the surface.
                                    3. activated your paste button.
                                      and nothing happens.

                                    The su logo is copied into memory thats how I was able to map to the smaller rectangles.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Do you open the group? You cannot apply mapping to the outside of a group or component.

                                      Also - why do you want to use copy/paste? In this case it won't map the texture over the whole surface, just fill one of the quads.

                                      If you want to map the whole surface you should use the UV mapping tool.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • L Offline
                                        lapx
                                        last edited by

                                        I guess i dont understand how your plugin works:(
                                        I thought it makes possible mapping texture on curved surfaces without distortions.
                                        How is this plugin differ from su texture projection method?
                                        Your right copy paste only worked on one quad. I want to simply map the logo on the entire
                                        Curved surface. I certain this works w su's projection, i just trying to umderstand the true avantage of your plugin and its optimum use.

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          Thomthom's plugin is a lot more useful than projection. Have you a file to map you can share?

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @lapx said:

                                            I want to simply map the logo on the entire Curved surface.

                                            Then you want to use the UV Mapping feature. There's a YouTube video that demonstrates it. Have you seen it?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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