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    [Plugin] Drop Vertices

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    • TIGT Offline
      TIG Moderator
      last edited by

      These 'flat' corners are simply a result of the mesh's diagonals at its corners.
      My 'flip' tip was how to avoid it [or indeed ensure it]... and 'cut off the complainers at the pass...' πŸ˜‰ - because it's only doing what it's been told...

      TIG

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Very nice TIG!!!! This is a much needed plugin! πŸ‘ πŸ‘ As soon as I get some paying work again, I'll definitely drop a ten spot in your paypal account!

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • J Offline
          jorge2011
          last edited by

          Thanks for this new tool, Mr. tig, is very useful.

          Mr. Rich O'Brien.
          Where I can download the plugin split up?

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            You can't

            Download the free D'oh Book for SketchUp πŸ“–

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            • J Offline
              jorge2011
              last edited by

              Excuse me, but I do not understand.
              Does not exist plugins? payment is a plugin?

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Sorry, but it's not available. Maybe in the future?

                Download the free D'oh Book for SketchUp πŸ“–

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                • R Offline
                  rv1974
                  last edited by

                  And practically, what one could model with this ruby?
                  What's the aim?

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                  • Bob JamesB Offline
                    Bob James
                    last edited by

                    @rv1974 said:

                    And practically, what one could model with this ruby?
                    What's the aim?

                    This:

                    http://forums.sketchucation.com/viewtopic.php?f=15&t=39224

                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                      Several additional features added - please read first post...

                      TIG

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        TIG, would it be possible to add an option which is drop verts to =Z /to intersect. Meaning if you had the subdivided plane above, let's say a smaller box, then all verts would drop to the specified Z, except where they intersected with the box. Perhaps adding a "Drape Verts" choice to the submenu. It would essentially do what drape Cpoints and triangulate does, but with a predefined mesh.

                        Thanks for your work on this again. The new features are great. πŸ‘

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          I'll look at adding 'To Nearest + Z = ?' too... It should be too difficult...

                          TIG

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                            'To Nearest+Z=?' option added for 'draping' whole mesh over objects.

                            TIG

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              Wow, that was fast! I'll give it whirl and let you know how it works.

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                A quick play. Works great! Thanks again. πŸ‘ This will be great for retopology of high poly terrain data or terrains made with From Contours!

                                [flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • JClementsJ Offline
                                  JClements
                                  last edited by

                                  Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.

                                  1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.

                                  After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.

                                  2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.

                                  John | Illustrator | Beaverton, Oregon

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. 😎 Just a thought.

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • bac9-flclB Offline
                                      bac9-flcl
                                      last edited by

                                      I am sorry to interrupt the thread, but as you seem to very experienced in working with SketchUp model vertex structure, I've wanted to ask a simple question: is it possible to write a small plugin that can display the total vertex count of a model? It is a very important parameter to keep an eye on, for example, if developing Google Earth targeted model, but it's nowhere to be found in standart SketchUp stats. 😞

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        This will do it

                                        v=[];t=0;m=Sketchup.active_model;m.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;p t=v.length;tt=0;m.definitions.each{|d|v=[];d.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;tt=tt+(v.length*d.instances.length)};p tt;p gt=t+tt;puts
                                        

                                        Copy+Paste this one-liner into the Ruby Console + <Enter> it prints the total of all unique vertices in the model AND then those vertices inside groups/instance [multiplied by the number of instances of each] and then the grand total of the two.

                                        TIG

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                                        • W Offline
                                          wyatt
                                          last edited by

                                          I think this will be a very useful plugin. I can't get Lowest, Highest, Average, or Middle to work though. No matter which ones I pick, all the vertices go to zero. First I created a surface with undulating edges, selected the outer edges, and ran the plugin. I thought that's what I saw in the videos, and that process works for the other tools. Did I miss something, or is there a bug in the .2 release that wasn't there in .1?

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                                          • M Offline
                                            MartinK
                                            last edited by

                                            Thanks for another great plugin. I may be missing something, but is there a way to specify, by picking a point, where the selected vertices drop/raise to?

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