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    [Plugin] Zero Tilt Camera

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    • Dave RD
      Dave R
      last edited by

      Looks similar to Two-Point Perspective without the label in the upper left corner. It's not quite the same though. thank you for this.

      I did a quickie example.

      Two Point:


      http://farm7.static.flickr.com/6028/5963379939_dec4c2e42e.jpg

      Zero Tilt:


      http://farm7.static.flickr.com/6003/5963937768_766fbf179d.jpg

      Combined:


      http://farm7.static.flickr.com/6124/5963379955_5ef113e1c3.jpg

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • B
        bjornkn
        last edited by

        I don't quite get this..
        If the verticals are not parallel, which they obviously are not on the compared 2-point/zero tilt image , the camera does not have 0 tilt. ?
        BTW, I typically use the 'position camera' to get 0 tilt, and then Walk to move back/forward and up down.
        Works great too.

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        • O
          odowhacker
          last edited by

          maybe i shouldn't have posted this to plugins - it's rather simple and was meant ironic too.
          a beginners try at coding ruby/SUapi...
          the script is handy for me with walktrough animations where i would look around during setup (leave eye height and planar view) and also use different 'camera lens' settings.
          the effect desired was that of a steady cam (with a weigth underneath and the camera set to 90Β° from that weight).
          the two point perspective is kind of static and for me 'position camera' will often fail without a proper reference line or the axes.
          i mainly use the shortcut for setting up scene views - sort of constructing a camera path. transitions look nicer this way (same eye heigth, 0tilt and you can do a rotational move along the way.)

          ..the diversion in the chair overlay would occur if you choose 0tilt coming from a 2point perspective view. this won't work - i hadn't thought of the possiblity - i never use 2point.
          try with a house. inside. use the walk or move tool (hand) to navigate around once you've chosen 0tilt. you'll see.

          attached a dennismethod output of some planar view of a few huts..
          SW_dennisM.jpg.

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          • honoluludesktopH
            honoluludesktop
            last edited by

            @honoluludesktop said:

            Hi Paul, I didn't download the plugin, but based on your description, how is it different from viewing SketchUp in parallel projection?

            Oops, I meant 2 point perspective. Thanks for the explanation.

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            • unclebimU
              unclebim
              last edited by

              Thanks, I find this useful, especially when a shortcut is assigned.

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              • A
                andre51
                last edited by

                Thanks a lot!
                Anybody that has battled with shift lenses in architectural photography will appreciated this.

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                • C
                  clifdon
                  last edited by

                  It can be a useful plug-in. Thanks πŸ˜„ all the plug-ins are appreciated πŸ˜„

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                  • B
                    bjornkn
                    last edited by

                    Just what I was looking for πŸ˜„

                    It is very useful for rendering spherical/equirectangular panorama with Twilight.
                    If the camera is not level the panorama will be all wavy.

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                    • L
                      LanceCampeau
                      last edited by

                      Thank you for posting this... this is exactly what I was looking for... Finally, no more "dutch angles" during my transitions. πŸ˜„

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                      • S
                        sketchuh
                        last edited by

                        Thanks!

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                        • TAYEBIT
                          TAYEBI
                          last edited by

                          very good plugin .. very hsady
                          since some of render engines do not support Su's native '2 point perspective' ..

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                          • tridemT
                            tridem
                            last edited by

                            πŸ‘ very useful plugin!

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                            • F
                              FlorinAp
                              last edited by FlorinAp

                              Finally, i think i figured it out - the best description for this one is "perspective perpendicular center view", i used it a lot through the first button of Curic Align View, and now through Dezmo Dice "center (front, left, right, back) view".
                              Somebody please tell me if I'm wrong.!
                              It is very useful, and in SketchUp, there is no way that you can manually and precisely achieve this.

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