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    Subdividing faces for displacement plugin

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    • GaieusG Offline
      Gaieus
      last edited by

      Actually there is a way for Tgi3D Amorph to subdivide with more regular rectangles (I mean closer to squares or whatever you need) just divide the bounding edges first - then it will use those endpoints as well to upsample the face.

      But then it's again some manual fiddling around with the edges/faces...


      Divided longer edges


      Resulting subdivision - x3

      Gai...

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        So, a tool that draws Divided Edges ๐Ÿ˜‰

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • GaieusG Offline
          Gaieus
          last edited by

          Well, not really. A tool that subdivides faces with rectangle as close to squares as possible.

          I would not connect it to a certain material however (as opposed to the original request) One may want to slightly bevel some edges - those should only be subdivided in the longer direction of the very narrow rectangles (those are not favourable at all).

          Gai...

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          • GaieusG Offline
            Gaieus
            last edited by

            Also, look at Pixero's excellent mini-tut over the Thea Forums about modelling a hedge. In this case, some similar subdivision would be a god-send.
            http://www.thearender.com/forum/viewtopic.php?p=42727#p42727

            Gai...

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            • srxS Offline
              srx
              last edited by

              Maybe this plugin could work like this:
              1 Take the regular mesh Gai presented.
              2 Align and project it to every selected face (with filter for selecting faces with the same material ๐Ÿ˜„

              www.saurus.rs

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              • EarthMoverE Offline
                EarthMover
                last edited by

                How about using Soap Skin & Bubble, but just using the "skin" button to generate the even subdivisions? It works well as a subdivision skinning tool. Double click the face, hit skin, set the subdivisions, let it process, then explode the group.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • srxS Offline
                  srx
                  last edited by

                  Who could thought of this? Interesting method. It riches the half of the job.
                  Still is not automatic for more than one differently oriented faces.

                  www.saurus.rs

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Yes, SSB would do the trick - at least the "manual subdivision part".

                    With a hedge like in Pixero's tutorial, it could still be laborious.

                    Gai...

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @srx said:

                      I was thinking about more automotive work flow.
                      1 Input - one or more materials (for example stone)
                      2 Output - All the faces with stone material applied are subdivided evenly (more or less). This is what displacement needs.

                      This is kind of reversed "remove collinear edges" command - Add collinear edges ๐Ÿ˜„

                      srx, The attached plugin is my attempt to automate the sub-dividing of faces with a given material. For reasons I have yet to figure out, it sometimes has a problem around window openings if the grid happens to fall a certain way. I hope you find it helpful.


                      sub-divides face with given material

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Thanks Sam. Good tool. It seems you have to select all faces by material and then also choose the material in the drop down for it to work properly. Might make more sense to just have it either divide the selected faces, or allow you to run the plugin with no selection and then divide by material. Current method seems a tad redundant. Either way it is a time saver and much appreciated! ๐Ÿ‘

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • srxS Offline
                          srx
                          last edited by

                          Thank you Sam!

                          I love this forum.

                          The plugin should have its own topic. It's very useful.

                          www.saurus.rs

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            This is super, Sam. ๐Ÿ‘ Thanks a bunch (still before trying...)

                            Could you also post the plugin in the Plugins forum, with the [Plugin] tag? That's how the plugin index is being updated.

                            (And maybe instead of the plugin attached here directly, just a link to that post. See, folks are already requesting changes so I can imagine some further versions).

                            And thanks again! โ˜€

                            Gai...

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                            • N Offline
                              notareal
                              last edited by

                              Drape Cpoints can also be used for creating evenly subdivided mesh for displacement. Works well with ground, roofs or similar objects. http://forums.sketchucation.com/viewtopic.php?f=323&t=21379

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                True! ๐Ÿ‘
                                (Although for completely vertical faces like walls, it is not the best tool)

                                Gai...

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                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  EarthMover you are right in that it is a bit redundent to have to select and specify material and is a simple change but wasn't sure if the sub-divided faces would be left in the original model or moved so selecting avoided the re-dividing of faces. Also, I didn't want to assume that every face with a given material in the model was to be sub-divided.

                                  srx, what changes if any would you like to be made?

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • srxS Offline
                                    srx
                                    last edited by

                                    Here is the tutorial ๐Ÿ˜„
                                    http://forums.sketchucation.com/viewtopic.php?f=18&t=37707&p=332802#p332802

                                    www.saurus.rs

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