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    Subdividing faces for displacement plugin

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    • EarthMoverE Offline
      EarthMover
      last edited by

      How about using Soap Skin & Bubble, but just using the "skin" button to generate the even subdivisions? It works well as a subdivision skinning tool. Double click the face, hit skin, set the subdivisions, let it process, then explode the group.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • srxS Offline
        srx
        last edited by

        Who could thought of this? Interesting method. It riches the half of the job.
        Still is not automatic for more than one differently oriented faces.

        www.saurus.rs

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        • GaieusG Offline
          Gaieus
          last edited by

          Yes, SSB would do the trick - at least the "manual subdivision part".

          With a hedge like in Pixero's tutorial, it could still be laborious.

          Gai...

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          • sdmitchS Offline
            sdmitch
            last edited by

            @srx said:

            I was thinking about more automotive work flow.
            1 Input - one or more materials (for example stone)
            2 Output - All the faces with stone material applied are subdivided evenly (more or less). This is what displacement needs.

            This is kind of reversed "remove collinear edges" command - Add collinear edges ๐Ÿ˜„

            srx, The attached plugin is my attempt to automate the sub-dividing of faces with a given material. For reasons I have yet to figure out, it sometimes has a problem around window openings if the grid happens to fall a certain way. I hope you find it helpful.


            sub-divides face with given material

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Thanks Sam. Good tool. It seems you have to select all faces by material and then also choose the material in the drop down for it to work properly. Might make more sense to just have it either divide the selected faces, or allow you to run the plugin with no selection and then divide by material. Current method seems a tad redundant. Either way it is a time saver and much appreciated! ๐Ÿ‘

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • srxS Offline
                srx
                last edited by

                Thank you Sam!

                I love this forum.

                The plugin should have its own topic. It's very useful.

                www.saurus.rs

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  This is super, Sam. ๐Ÿ‘ Thanks a bunch (still before trying...)

                  Could you also post the plugin in the Plugins forum, with the [Plugin] tag? That's how the plugin index is being updated.

                  (And maybe instead of the plugin attached here directly, just a link to that post. See, folks are already requesting changes so I can imagine some further versions).

                  And thanks again! โ˜€

                  Gai...

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                  • N Offline
                    notareal
                    last edited by

                    Drape Cpoints can also be used for creating evenly subdivided mesh for displacement. Works well with ground, roofs or similar objects. http://forums.sketchucation.com/viewtopic.php?f=323&t=21379

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      True! ๐Ÿ‘
                      (Although for completely vertical faces like walls, it is not the best tool)

                      Gai...

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                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        EarthMover you are right in that it is a bit redundent to have to select and specify material and is a simple change but wasn't sure if the sub-divided faces would be left in the original model or moved so selecting avoided the re-dividing of faces. Also, I didn't want to assume that every face with a given material in the model was to be sub-divided.

                        srx, what changes if any would you like to be made?

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • srxS Offline
                          srx
                          last edited by

                          Here is the tutorial ๐Ÿ˜„
                          http://forums.sketchucation.com/viewtopic.php?f=18&t=37707&p=332802#p332802

                          www.saurus.rs

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