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    Subdividing faces for displacement plugin

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    • GaieusG Offline
      Gaieus
      last edited by

      Also, look at Pixero's excellent mini-tut over the Thea Forums about modelling a hedge. In this case, some similar subdivision would be a god-send.
      http://www.thearender.com/forum/viewtopic.php?p=42727#p42727

      Gai...

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      • srxS Offline
        srx
        last edited by

        Maybe this plugin could work like this:
        1 Take the regular mesh Gai presented.
        2 Align and project it to every selected face (with filter for selecting faces with the same material ๐Ÿ˜„

        www.saurus.rs

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        • EarthMoverE Offline
          EarthMover
          last edited by

          How about using Soap Skin & Bubble, but just using the "skin" button to generate the even subdivisions? It works well as a subdivision skinning tool. Double click the face, hit skin, set the subdivisions, let it process, then explode the group.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • srxS Offline
            srx
            last edited by

            Who could thought of this? Interesting method. It riches the half of the job.
            Still is not automatic for more than one differently oriented faces.

            www.saurus.rs

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            • GaieusG Offline
              Gaieus
              last edited by

              Yes, SSB would do the trick - at least the "manual subdivision part".

              With a hedge like in Pixero's tutorial, it could still be laborious.

              Gai...

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              • sdmitchS Offline
                sdmitch
                last edited by

                @srx said:

                I was thinking about more automotive work flow.
                1 Input - one or more materials (for example stone)
                2 Output - All the faces with stone material applied are subdivided evenly (more or less). This is what displacement needs.

                This is kind of reversed "remove collinear edges" command - Add collinear edges ๐Ÿ˜„

                srx, The attached plugin is my attempt to automate the sub-dividing of faces with a given material. For reasons I have yet to figure out, it sometimes has a problem around window openings if the grid happens to fall a certain way. I hope you find it helpful.


                sub-divides face with given material

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  Thanks Sam. Good tool. It seems you have to select all faces by material and then also choose the material in the drop down for it to work properly. Might make more sense to just have it either divide the selected faces, or allow you to run the plugin with no selection and then divide by material. Current method seems a tad redundant. Either way it is a time saver and much appreciated! ๐Ÿ‘

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • srxS Offline
                    srx
                    last edited by

                    Thank you Sam!

                    I love this forum.

                    The plugin should have its own topic. It's very useful.

                    www.saurus.rs

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      This is super, Sam. ๐Ÿ‘ Thanks a bunch (still before trying...)

                      Could you also post the plugin in the Plugins forum, with the [Plugin] tag? That's how the plugin index is being updated.

                      (And maybe instead of the plugin attached here directly, just a link to that post. See, folks are already requesting changes so I can imagine some further versions).

                      And thanks again! โ˜€

                      Gai...

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                      • N Offline
                        notareal
                        last edited by

                        Drape Cpoints can also be used for creating evenly subdivided mesh for displacement. Works well with ground, roofs or similar objects. http://forums.sketchucation.com/viewtopic.php?f=323&t=21379

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          True! ๐Ÿ‘
                          (Although for completely vertical faces like walls, it is not the best tool)

                          Gai...

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            EarthMover you are right in that it is a bit redundent to have to select and specify material and is a simple change but wasn't sure if the sub-divided faces would be left in the original model or moved so selecting avoided the re-dividing of faces. Also, I didn't want to assume that every face with a given material in the model was to be sub-divided.

                            srx, what changes if any would you like to be made?

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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                            • srxS Offline
                              srx
                              last edited by

                              Here is the tutorial ๐Ÿ˜„
                              http://forums.sketchucation.com/viewtopic.php?f=18&t=37707&p=332802#p332802

                              www.saurus.rs

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