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[Plugin] TextureTools

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  • O Offline
    Oxer
    last edited by 20 May 2011, 18:00

    @driven said:

    Hi TIG,

    all functionality working very well on the Mac, except toolbar tooltips.

    john

    The same, it works perfect on Mac. πŸ‘

    "The result is the end what is important is the process" by Oxer
    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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    • O Offline
      Oxer
      last edited by 20 May 2011, 18:04

      I have translated the plugin to spanish, here is:

      Texture Tools 1.5 Spanish version

      Thanks TIG!!

      "The result is the end what is important is the process" by Oxer
      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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      • M Offline
        massimo Moderator
        last edited by 20 May 2011, 18:31

        TIG, i have tried this:
        -painted a surface with a material;
        -used one texture tool on the texture;
        -picked the texture with the sample tool and painted other surfaces with different orientations.
        Only with the "tweak" tool i get a strange behaviour following that workflow on connected faces. The texture looks a lot different on each plane... But if the planes are not connected it works just fine... πŸ˜•


        Cattura_1.JPG


        Cattura_2.JPG

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        • T Offline
          TIG Moderator
          last edited by 20 May 2011, 18:51

          I think the built-in UV-mapping of connected-faces assumes a certain 'flow' of the material across their shared edges...
          If you have separate faces then their textures are arranged logically on a per-surface basis.
          Hence the different behavior of textures on separate and connected faces... πŸ˜•

          TIG

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          • M Offline
            massimo Moderator
            last edited by 20 May 2011, 19:16

            Hmmm...That happens also with the "texture scale" tool if you input different values for U and V. But that doesn't happen if you use the native "edit" and input different values for length and width. (picture below)


            Cattura.JPG

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            • T Offline
              TIG Moderator
              last edited by 20 May 2011, 19:28

              Hmmm... this is v1... perhaps there's more to do... πŸ˜•

              TIG

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              • M Offline
                massimo Moderator
                last edited by 20 May 2011, 19:55

                No worries it's already a wonderful set of tools. πŸ˜„

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                • E Offline
                  EarthMover
                  last edited by 20 May 2011, 20:56

                  Thanks TIG! Most helpful plugin of the year!

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • D Offline
                    dfswyf
                    last edited by 21 May 2011, 00:36

                    Thank you so much for this, it is very helpful!

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                    • R Offline
                      rv1974
                      last edited by 21 May 2011, 06:13

                      Looks like another must-have,
                      Hats off to TIG πŸ‘

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                      • S Offline
                        sumaster
                        last edited by 21 May 2011, 08:13

                        Hello sir,

                        Thank you very much .......
                        Its very useful .............
                        Good luck ........

                        Thanks again .......

                        Thank you,
                        SUmaster

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                        • R Offline
                          rv1974
                          last edited by 22 May 2011, 09:18

                          Dear ruby makers!
                          Please, If you put arrow keys (or any other ones) into the game make a temporary shortcut override!!!
                          There are some really usefull scripts with vulgar occupation of keys that make the life much harder.
                          Meanwhile only Thomthom implemented this feature.

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                          • T Offline
                            TIG Moderator
                            last edited by 22 May 2011, 10:47

                            @rv1974 said:

                            Dear ruby makers!
                            Please, If you put arrow keys (or any other ones) into the game make a temporary shortcut override!!!
                            There are some really usefull scripts with vulgar occupation of keys that make the life much harder.
                            Meanwhile only Thomthom implemented this feature.
                            Sorry to say BUT I consider that you have it quite backwards!

                            Scripts that use Arrow-keys for 'nudging' values are quite common - which suggests that you shouldn't assign them as your own shortcuts! It's not like we are reusing 'standard shortcut keys' here - we are just using logical key presses within an add-on tool.

                            Just as you wouldn't sanely assign a shortcut key to a number [0-9], as they is used in the VCB in most native tools, or even 'x' or '*' or '/' as that is used in Move+Ctrl copy array etc, or say swap M from Move to Delete ! ...

                            There are lots of keys, and modifier-key combinations for you to choose from when setting your custom shortcuts, without you having to use any of those that are needed by add-ons to be used logically...

                            It was only because Thomthom wanted to use the Move, Rotate etc shortcut keys in his Vertex Tool, that he mimics how they are set up in a default installation for the native tools - so you can use M to Move an entity in the native tools or Move a Vertex within his tool. However, the hoops he has had to jump through in code to get it to work are not acceptable to many scripters. Indeed, if you've ever had his tool crash, leaving these shortcut keys remapped, then you know how annoying even his fix is, because then many of your shortcuts are left permanently reset to the wrong tools, even when you are out of his tool, leaving a manual remap of shortcuts the only option to revert to a default setup... TT's tools are also now compiled as rbs files so the methods are not readily transparent to other scripters...

                            I wrote the original TextureRotate code from scratch in just two hours... as a 'proof of concept' - you'd have had to wait a lot longer for a 'massaged' version of the code to remap shortcuts etc... BUT if you want shortcut keys remapping temporarily then do it yourself - the code is open to your reuse! If you invent a simple, safe and foolproof temporary key remapping method then I suggest you publish it as then scripters might be more inclined to add the safety-net for those of you who persist in shortcutting to keys that are better left alone to tools that really need them πŸ˜•

                            TIG

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                            • R Offline
                              rv1974
                              last edited by 22 May 2011, 12:04

                              'If You Want a Job Done Right...'. Got the message

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                              • R Offline
                                rv1974
                                last edited by 29 May 2011, 06:22

                                Hi TIG!
                                May I ask your for some new texture editing functionality (especially after 'extrude edges by offset' is out)?


                                ScreenShot002.jpg

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                                • M Offline
                                  Matt666
                                  last edited by 29 Jun 2011, 08:51

                                  Hi TIG, and thank you for this great script!
                                  Just one thing, I've mentioned here an plugin idea, that could rotate a texture along the longest dimension of a surface. Do you think it's possible?

                                  Frenglish at its best !
                                  My scripts

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 29 Jun 2011, 09:44

                                    Matt

                                    Here's a one-liner that gives you the angles of a selected face's longest edge relative to the X_AXIS/Y_AXIS/Z_AXIS - the result in degrees [e.g. 90.0, 66.666, 0.0] you can then copy+pasted the sensible one into the TextureTool's Rotate dialog and the texture will realign with the long edge...

                                    f=Sketchup.active_model.selection[0];es=f.edges;ed=es[0];d=0;es.each{|e|(d=e.length;ed=e)if e.length>d};x=ed.line[1].angle_between(X_AXIS).radians;y=ed.line[1].angle_between(Y_AXIS).radians-90;z=ed.line[1].angle_between(Z_AXIS).radians;(x=x-90;y=y-90;z=z-90)if f.normal.z.abs==1;p x,y,z
                                    

                                    That assumes that the current texture has never been rotated...
                                    It's not perfect but it's a start... πŸ˜•

                                    TIG

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                                    • M Offline
                                      Matt666
                                      last edited by 29 Jun 2011, 11:30

                                      Thank you for your answer TIG, I'll take a look!
                                      I was thinking more of a tool that would orient textures in current selection (groupe, component, or faces), or even the entire model... 😳

                                      Frenglish at its best !
                                      My scripts

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 29 Jun 2011, 11:52

                                        The three TextureTools Rotate/Scale/Shunt are written to allow passing of arguments, so they can be run from other tools without a dialog.
                                        So, if you pass an angle in degrees to the 'rotate' tool then there's no dialog...
                                        So you can envisage a new tool that iterates all of the faces in a selection and finds the long side of each, calculates the rotation needed, and then uses the 'rotate' tool with the required angle passed to it so that the faces are processed en mass...
                                        It only works on one selected face at a time... so the new tool's code needs to use
                                        ` ss=model.selection
                                        ssa=ss.to_a
                                        ss.clear

                                        iterate face in faces

                                        ss.add(face)then later ### find angle_in_degrees etc...
                                        TextureTools::Rotate.new(angle_in_degrees)
                                        ss.clear

                                        loop`

                                        on close it could then use
                                        ss.clear ss.add(ssa)
                                        to restore the selection as it was...

                                        TIG

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                                        • M Offline
                                          Matt666
                                          last edited by 29 Jun 2011, 15:04

                                          Ok that's great! Thank you TIG!

                                          Frenglish at its best !
                                          My scripts

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