[Plugin] TextureTools
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Is there a difference except the process with the Right Click / Texture / Position / rotation yet existing?
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@unknownuser said:
I'll see what's needed...
@unknownuser said:
Is there a difference except the process with the Right Click / Texture / Position / rotation yet existing?
Yes mainly two for what I can see:
1)You can input a precise angle of rotation;
2)You don't have to deal with that painful rotate+scale green pin. -
Great! Thanks!
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There are a few glitches with non-quad faces etc but a fix is under way... as are the Shunt/Scale versions... watch for announcements...
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Another useful plugin by the master.... TIG
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Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
TextureTools expanded to include Rotate AND Shunt.
Traps now added for colinear vertices and > quad faces etc.These tools now allow for accurate rotation of a texture anchored about the face's first vertex by typing in an angle in degrees into a dialog; and the shunting of the texture's UV-mapping [in XY/UV] by typing in two offset lengths into a dialog...
A third tool - 'TextureScale' - might follow if I ever get some spare time...
Feedback please...
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Quite handy, thank you!
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Thanks again TIG.
Seems to work fine at a first quick try also with irregular shapes (just a little thing: if you don't copy the icon's folder in the plugins folder you get an error at the start of SU. The first version worked without icons).@unknownuser said:
and the shunting of the texture's UV-mapping [in XY/UV] by typing in two offset lengths into a dialog...
That's really cool... Would be possible also to have a way to move the texture via keyboard (for example arrow keys)? I mean often you have to align textures each other or with an edge so a "fine" control on the movements with the keyboard would be really great. Something like the move tool of Photoshop.
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@massimo said:
Thanks again TIG.
Seems to work fine at a first quick try also with irregular shapes (just a little thing: if you don't copy the icon's folder in the plugins folder you get an error at the start of SU. The first version worked without icons).@unknownuser said:
and the shunting of the texture's UV-mapping [in XY/UV] by typing in two offset lengths into a dialog...
That's really cool... Would be possible also to have a way to move the texture via keyboard (for example arrow keys)? I mean often you have to align textures each other or with an edge so a "fine" control on the movements with the keyboard would be really great. Something like the move tool of Photoshop.
I'll look at the code I must have messed something up adding the extra buttons etc...
The 'To Do' list could include a 'nudge' with arrow-keys option as doing it on screen might be little different from the Texture tool... -
Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
I fixed the typo in the toolbar code so it should only make the toolbar and its button[s] if you have the icon[s]... -
Sounds good, Thanks!
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Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
A new tool Texture Nudge is added which allows you to nudge a texture in UV/XY using the four arrow keys, by a factor entered in a dialog or 10x if Shift is held down...feedback please - especially MAC users as I'm not sure about the key-codes...
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Seems to work just fine!
A "must have" plugin. -
A detail: the first time you start the "nudge" and the "shunt" tools you are obliged to input an increment because if you confirm the default number by just pressing "Ok" they don't work.
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@massimo said:
A detail: the first time you start the "nudge" and the "shunt" tools you are obliged to input an increment because if you confirm the default number by just pressing "Ok" they don't work.
I'll look at it...
EDIT:
I recheck and it works fine...
Do you have the latest version? [I'm sure you do]
The default for the setting is 1 unit - if you have mm it's likely to be very small - conversely with meters it'll probably be too much...
What's your default template's 'units' ? mm??
Zoom in to a corner to see if things move...
Open the tool and hit OK without editing the dialog, you get the movement required.
With the Nudge tool try holding down the Shift key as the movement is magnified by x10 so 1mm >> 10mm... Once you've set your preferred nudge or shunt values they are remembered across uses of the tool during that session.
IF you want to have a default find @@u, @@v and @@d values near the start of the two tools class initialize and change the numbers there - e.g. '10.0' intsead of '1.0' will make the initial values 10mm not 1mm etc... -
@tig said:
Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=329765#p329765
A new tool Texture Nudge is added which allows you to nudge a texture in UV/XY using the four arrow keys, by a factor entered in a dialog or 10x if Shift is held down...feedback please - especially MAC users as I'm not sure about the key-codes...
Hi TIG,
I'm a mac user, i don't know the code of the mac keyboard but i have found a web page it's possible that help you
http://wordherd.com/keyboards/ -
@tig said:
feedback please - especially MAC users as I'm not sure about the key-codes...
KeyCodes UP, Down, Left, Right work on 10.5.8, and I changed KSHIFT = VK_SHIFT to get shift to work
I'll read the instructions now that I've worked out that you have to apply material to the front face for it to work at all.
Is an alert possible for back face materials, I was trying to adjust texture on a LiveIvy skp and some are front face and some back face and I couldn't figure why TR was working intermittently.
I'll try and get the correct KeyCode for Shift, but Jims script is throwing an error at the moment and I need sleep.
great stuff, again
john
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@tig said:
@massimo said:
A detail: the first time you start the "nudge" and the "shunt" tools you are obliged to input an increment because if you confirm the default number by just pressing "Ok" they don't work.
I'll look at it...
EDIT:
I recheck and it works fine...I have cm and yes it's the latest version, so i think it's not a matter of small lengths. I think that the culprit is the "." (just noticed the dot). So the default "1.0" should be "1,0" for me. Here you have the ruby console anyway.
Error; #<ArgumentError; Cannot convert "1.0" to Length> C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;282;in `to_l' C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;282;in `reset' C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;276;in `activate' C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;410;in `select_tool' C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;410 C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRotate.rb;410;in `call'
EDIT
@unknownuser said:
IF you want to have a default find @@u, @@v and @@d values near the start of the two tools class initialize and change the numbers there
Changed "1.0" to "1,0" and now seems to work fine.
EDIT 2
Tried to change also the "angle" default parameter to "90,0" but it doesn't work. So now I have the "rotate" which works with "dot" and the "shunt+nudge" with "comma". -
Nice tool for geomodeling.
Thank you so much Tig ! -
Massimo
I hadn't anticipated you weird Eurpoeans using a ',' as a decimal point rather than a sensible '.'
I can easily trap that in the code... I'll release an update later today - it should also have new tools added - TextureScale and TextureTweak...
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