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    Modeling issue: Cloth wrapped around a metal structure

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    • W Offline
      Wildchild
      last edited by

      well...I guess I'm gonna have to try a different approach to get the job done...I'll work on that the next days, I'll post the results.
      If anyone else is listening and knows a possible suitable solution is welcome to share.

      Eternity is very long, especially towards the end. Woody Allen

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      • TIGT Offline
        TIG Moderator
        last edited by

        I decided to try and make a true inset shell tool from scratch using a different method...
        It sort of works but often falls over...
        When it works we do get all faces inset consistently as specified.
        I am trying to debug it - if I ever get it working I post it elsewhere on the forum and and link it back to here ๐Ÿ˜’

        TIG

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        • W Offline
          Wildchild
          last edited by

          Awesome! thanks dude, can't wait!

          Eternity is very long, especially towards the end. Woody Allen

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          • TIGT Offline
            TIG Moderator
            last edited by

            After extensive testing I am sad to say that making a constant thickness 'shell' in code is all but impossible. The results I get are no better that scaling about a center [Jim's SimpleShell].
            It is possible to combine a vertex's faces' normals to get a vector and make a new face matching the inset one BUT whilst it's easy to do for orthogonal forms other 'apexes' are awkward - you can easily get a 'good' vector for the first pair of faces, then the third face's normal has to be combined with that to make a 'combined' offset, which generates a new point that is then no longer constantly located from the first face[s], you readjust and repeat... disappearing up your own fundament! It IS theoretically possible... but the iterations needed are too much for me... ๐Ÿ˜•

            TIG

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            • W Offline
              Wildchild
              last edited by

              Oh...I totaly understand TIG, and thanks in any case for taking the time to try and explain.
              Hopefully google is listening and will include this feature natively in the next version.
              Anyway in this case I have gotten to the result I was looking for, by using the 2D view to set the crossing points and once the paths were traced I used the procedure shownin the video.

              I'll stay tuned in case of news.

              Eternity is very long, especially towards the end. Woody Allen

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              • fredo6F Offline
                fredo6
                last edited by

                @tig said:

                I've compared the Shell offset and JPP both at 150mm and they DO give inconsistent results![attachment=0:6uzo4tcl]<!-- ia0 -->Capture.PNG<!-- ia0 -->[/attachment:6uzo4tcl]

                TIG, Wildchild,

                Thanks very much for signaling this issue in JPP. When angles are really sharp, JPP does not respect the value of the offset.

                As you may know there is no exact mathematical solution for the normal at a vertex in the general case, but I have slightly modified the algorithm to better respect the offset distance when you have a situation of polyhedron with large angles.

                The fix is published in JointPushPull 1.6.

                Fredo

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Thanks Fredo - whilst it is still not [yet?] 'perfect'... it is greatly improved...
                  The iterations needed to get a vertex equidistant from a non-orthogonal set of vertex-faces just hurt my brain too much for me to resolve ! ๐Ÿ˜ฎ

                  TIG

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                  • W Offline
                    Wildchild
                    last edited by

                    Thank you fredo for taking care of this! I've immediately tried JointPushPull 1.7 as soon as I could and here's the result:
                    I used one of my shapes in the model above but to show more clearly the results I applied an inset of 50cm.
                    NOW all the faces of the resulting shape are equidistant from the ones of the original shape! GREAT!
                    BUT...there's always a BUT, the upper and lower edges are not coplanar anymore.
                    Of course that is not a big deal, it's just about re-shaping the horizontal edges...but since we're here I pointed it out! Let us know if there's a way to fix it!

                    Great job anyway fredo! Thanks!

                    Eternity is very long, especially towards the end. Woody Allen

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      Wildchild,

                      For the top and bottom alignment, there is an option in JPP to guide a push pull along a plane.

                      In your case, if you pres CTRL + ArrowUp, you would force the Horizontal plane

                      Fredo

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                      • W Offline
                        Wildchild
                        last edited by

                        Dude...I don't want to bother more than I've done but ๐Ÿ˜’ , I tried this method and it actually does work, the top and bottom are now aligned, the thing is now the faces are not equally insetting anymore ๐Ÿ˜ฎ . Seems like that one excludes the other, as shown below:
                        or or.jpg

                        Most likely I am not doing it in the right way, in that case, would you be so kind to explain? Thanks

                        Eternity is very long, especially towards the end. Woody Allen

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          Could you please post your particular model above, because I don't obtain the discrepancy you mentioned. On my tests, the extruded faces are parallel to the original face and at the specified distance.

                          Thanks

                          Fredo

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                          • W Offline
                            Wildchild
                            last edited by

                            Sure enough I'm doing something wrong.

                            thanks


                            The actual inset that I need is 1.5 cm, but as far as I know any other value will work for testing purposes.

                            Eternity is very long, especially towards the end. Woody Allen

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @wildchild said:

                              Sure enough I'm doing something wrong.

                              thanks

                              If you use the Tape tool to measure the corersponding edge, you will observe that they are strictly parallel at a distance of exactly 20cm. However, the orthogonal distance between faces is smaller.

                              I'll need to have a look and try to fix that if I can

                              Fredo

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                              • W Offline
                                Wildchild
                                last edited by

                                I know, I tried to mesure it! what shook me is that the top and bottom are equidistant while the orthogonal faces are not! And as far as i know this is geometrically impossible if the 2 faces are parallel (equidistant). The only solution to this would be that the inset face is not flat, or rather, made by non-coplanar triangles or quad-faces(but that's not the case). Does that even makes sense?

                                See what you can do! thank you.

                                Eternity is very long, especially towards the end. Woody Allen

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                                • gillesG Offline
                                  gilles
                                  last edited by

                                  you could use Smartpushpull plugin.
                                  http://forums.sketchucation.com/viewtopic.php?f=323&t=23341&hilit=smartpushpull

                                  I applied it on each faces, then erase unwanted geometries about 5 mn work.


                                  Volumes_smartpushpull.skp

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • W Offline
                                    Wildchild
                                    last edited by

                                    @gilles: DUDEEEEEEEEEE!! I say Bingo! it definately does work! how come I haven't noticed this plugin i don't know!
                                    smart push pull result.jpg

                                    The funny thing is that in the 1001 pro bit tool bar which I have, there's a tool that behaves just like smartpushpull but can't handle small values, infact it wasn't working in this case.

                                    It would be cool to just be able to interanct with the adjacent faces as well.

                                    Eternity is very long, especially towards the end. Woody Allen

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      WildChild,

                                      I modified JPP to handle the case of forced plane. This won't work in all situations (as there is no mathematical solution for vertices with more than 3 faces), but it might help for your particular objectives of wrapping box.

                                      See main post of JPP

                                      Fredo

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                                      • W Offline
                                        Wildchild
                                        last edited by

                                        Sorry for being ridiculously late in my reply, I've been busy working.
                                        I finally tested your update Fredo, and it works perfectly smooth, and it breezed through the exam!

                                        I can't express how gratefull I am! thank you very much! Hope I wont bother anyone with some crazy request for a while!
                                        the result

                                        Eternity is very long, especially towards the end. Woody Allen

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Not exactly the same but can give some ideas ๐Ÿ˜‰

                                          http://forums.sketchucation.com/download/file.php?id=58372

                                          Explosion =Radial Move by C.Plassais Fredo6/ Pilou ๐Ÿ˜‰

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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