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    FluidImporter free .obj importer Beta 1.0.5 Updated

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    • F 離線
      fluid
      最後由 fluid 編輯

      Hi Everybody,

      We just released the first beta of FluidImporter, a free, fast .obj importer entirely written in C++.
      For now it supports only the .obj format, other formats will be added in future releases.
      You can grab it from http://www.fluidimporter.com/downloads

      Nicola

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      • K 離線
        Khai
        最後由 編輯

        you mean a free Demo of....

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        • F 離線
          fluid
          最後由 編輯

          No, FluidImporter is completely free.

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          • K 離線
            Khai
            最後由 編輯

            @fluid said:

            No, FluidImporter is completely free.

            it says

            @unknownuser said:

            "Here you can download FluidRay for SketchUp demo. The demo version has all the features of the full version except for a limited resolution. "

            the word DEMO is quite clear.

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            • numbthumbN 離線
              numbthumb
              最後由 編輯

              Fluidimporter is completely free, FluidRay renderer can be downloaded as a demo.
              Although it is a bit confusing:

              @fluid said:

              We just released the first beta of FluidImporter, a free, fast .obj importer entirely written in C++.
              For now it supports only the .obj format

              Anyway, thanks for the heads-up.

              Comfortably numb...

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              • K 離線
                Khai
                最後由 編輯

                my bad. the filenames also confused 2 others I showed it to as well. to alike on the same page.

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                • F 離線
                  fluid
                  最後由 編輯

                  There is a distinction between "FluidImporter" and "FluidRay".
                  FluidImporter is a plugin to import .obj files in SketchUp and is FREE.
                  FluidRay is the physically based renderer, and is in fact available in DEMO version.
                  If you want a FREE .obj importer, just scroll down the download page... http://www.fluidray.com/downloads

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                  • TIGT 離線
                    TIG Moderator
                    最後由 編輯

                    Thanks for this free compiled OBJ importer; it is potentially a welcome advance on my own free OBJimporter Ruby script, that can be slow and not always successful...
                    I have tested yours against mine and I can now comment as follows...
                    It is very fast. [there's no 'progress-report' - but that's probably because it was so fast?]
                    It makes no attempt to make the object the correct size - i.e. there's no 'units' option. It therefore needs manual scaling after the import.
                    It has no option to flip the object's YZ axes - many OBJ are made with these flipped. It therefore needs manual rotation after import.
                    It does not follow the associated MTL file's settings, and although it makes all of the required materials by name it does not assign RGBA values or textures to them - instead it makes all materials look the same with a 'checker' texture... which is confusing.
                    I appreciate that this is the first version but if it is to be taken seriously I recommend that you address these issues with some urgency...testFluidxxx.PNG

                    TIG

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                    • F 離線
                      fluid
                      最後由 編輯

                      Hi TIG,

                      Thanks for the suggestions. I'll put them on the top of the list.

                      Nicola

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        This is causing alot of bugsplats for me? On quite simple .obj files.

                        Download the free D'oh Book for SketchUp 📖

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                        • TIGT 離線
                          TIG Moderator
                          最後由 編輯

                          @unknownuser said:

                          This is causing a lot of bugsplats for me? On quite simple .obj files.
                          And no 'Error 666' 😉 [private joke 😒 ]

                          TIG

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                          • F 離線
                            fluid
                            最後由 編輯

                            Richard, can you provide the file that causes the crashes?

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                            • TIGT 離線
                              TIG Moderator
                              最後由 編輯

                              @fluid said:

                              Just released v.1.0.1 featuring:

                              • Units options
                              • Flip YZ option
                              • Read color and texture from material library
                              • Triangulate polygons option
                              • Should handle negative indices (not tested)
                                Thanks to TIG for the suggestions.
                                Check at the end of the page: http://www.fluidray.com/downloads

                              Thanks, couple of issues...
                              Flip YZ Yes 'mirrors' the result too, and it's not placed the same as in the original 😕
                              The Material Groups Yes/No Option is confusing as it did exactly the opposite what I expected... 😒Capture.PNG

                              TIG

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                              • F 離線
                                fluid
                                最後由 編輯

                                Released 1.0.2, should fix the issues...

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                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  @fluid said:

                                  Released 1.0.2, should fix the issues...

                                  Good, it seems fixed - I haven't managed to break it yet...Capture.PNG

                                  TIG

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                                  • P 離線
                                    pibuz
                                    最後由 編輯

                                    Hi fluid!
                                    Wonderful tool, your obj importer!

                                    ..still, I seldom find some troubles in importing some obj files: most od the times SU reads the textures and UV mapping very well, but sometimes it happens that only ONE material is read from the source obj file, and it is applied to the whole geometry (note: all the faces are correctly UV mapped with the texture of the only material imported).

                                    How come this? Can I fix it?

                                    Thank you a lot!

                                    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                    • TIGT 離線
                                      TIG Moderator
                                      最後由 編輯

                                      The OBJ importer tool is in need of at least one last tweak... it isn't reading the materials 'alpha' from the MTL file. For example...

                                      newmtl Translucent_Glass_Gray
                                      Ka 0.000000 0.000000 0.000000
                                      Kd 0.500000 0.500000 0.500000
                                      Ks 0.000000 0.000000 0.000000
                                      d 0.600000

                                      The d value is used as this material's transparency 'alpha' thus - material.alpha=d

                                      TIG

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                                      • KrisidiousK 離線
                                        Krisidious
                                        最後由 編輯

                                        I use Tig's .OBJ importer... is there something different about this one? does it allow me to import a glass of beer? cuz I could use one.

                                        By: Kristoff Rand
                                        Home DesignerUnique House Plans

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                                        • TIGT 離線
                                          TIG Moderator
                                          最後由 編輯

                                          @krisidious said:

                                          I use Tig's .OBJ importer... is there something different about this one? does it allow me to import a glass of beer? cuz I could use one.

                                          This new 'compiled' OBJimporter WILL be better than mine - IF he fixes the transparent material issue...
                                          It's faster...

                                          TIG

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                                          • F 離線
                                            fluid
                                            最後由 編輯

                                            Hi pibuz, can you provide the file that causes problems?

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