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FluidImporter free .obj importer Beta 1.0.5 Updated

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  • K Offline
    Khai
    last edited by 17 Mar 2011, 14:57

    you mean a free Demo of....

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    • F Offline
      fluid
      last edited by 17 Mar 2011, 15:02

      No, FluidImporter is completely free.

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      • K Offline
        Khai
        last edited by 17 Mar 2011, 15:12

        @fluid said:

        No, FluidImporter is completely free.

        it says

        @unknownuser said:

        "Here you can download FluidRay for SketchUp demo. The demo version has all the features of the full version except for a limited resolution. "

        the word DEMO is quite clear.

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        • N Offline
          numbthumb
          last edited by 17 Mar 2011, 15:18

          Fluidimporter is completely free, FluidRay renderer can be downloaded as a demo.
          Although it is a bit confusing:

          @fluid said:

          We just released the first beta of FluidImporter, a free, fast .obj importer entirely written in C++.
          For now it supports only the .obj format

          Anyway, thanks for the heads-up.

          Comfortably numb...

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          • K Offline
            Khai
            last edited by 17 Mar 2011, 15:20

            my bad. the filenames also confused 2 others I showed it to as well. to alike on the same page.

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            • F Offline
              fluid
              last edited by 17 Mar 2011, 15:21

              There is a distinction between "FluidImporter" and "FluidRay".
              FluidImporter is a plugin to import .obj files in SketchUp and is FREE.
              FluidRay is the physically based renderer, and is in fact available in DEMO version.
              If you want a FREE .obj importer, just scroll down the download page... http://www.fluidray.com/downloads

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              • T Offline
                TIG Moderator
                last edited by 17 Mar 2011, 15:33

                Thanks for this free compiled OBJ importer; it is potentially a welcome advance on my own free OBJimporter Ruby script, that can be slow and not always successful...
                I have tested yours against mine and I can now comment as follows...
                It is very fast. [there's no 'progress-report' - but that's probably because it was so fast?]
                It makes no attempt to make the object the correct size - i.e. there's no 'units' option. It therefore needs manual scaling after the import.
                It has no option to flip the object's YZ axes - many OBJ are made with these flipped. It therefore needs manual rotation after import.
                It does not follow the associated MTL file's settings, and although it makes all of the required materials by name it does not assign RGBA values or textures to them - instead it makes all materials look the same with a 'checker' texture... which is confusing.
                I appreciate that this is the first version but if it is to be taken seriously I recommend that you address these issues with some urgency...testFluidxxx.PNG

                TIG

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                • F Offline
                  fluid
                  last edited by 17 Mar 2011, 16:09

                  Hi TIG,

                  Thanks for the suggestions. I'll put them on the top of the list.

                  Nicola

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                  • R Offline
                    Rich O Brien Moderator
                    last edited by 18 Mar 2011, 01:20

                    This is causing alot of bugsplats for me? On quite simple .obj files.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • T Offline
                      TIG Moderator
                      last edited by 18 Mar 2011, 09:20

                      @unknownuser said:

                      This is causing a lot of bugsplats for me? On quite simple .obj files.
                      And no 'Error 666' πŸ˜‰ [private joke πŸ˜’ ]

                      TIG

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                      • F Offline
                        fluid
                        last edited by 19 Mar 2011, 17:12

                        Richard, can you provide the file that causes the crashes?

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                        • T Offline
                          TIG Moderator
                          last edited by 19 Mar 2011, 18:09

                          @fluid said:

                          Just released v.1.0.1 featuring:

                          • Units options
                          • Flip YZ option
                          • Read color and texture from material library
                          • Triangulate polygons option
                          • Should handle negative indices (not tested)
                            Thanks to TIG for the suggestions.
                            Check at the end of the page: http://www.fluidray.com/downloads

                          Thanks, couple of issues...
                          Flip YZ Yes 'mirrors' the result too, and it's not placed the same as in the original πŸ˜•
                          The Material Groups Yes/No Option is confusing as it did exactly the opposite what I expected... πŸ˜’Capture.PNG

                          TIG

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                          • F Offline
                            fluid
                            last edited by 19 Mar 2011, 18:45

                            Released 1.0.2, should fix the issues...

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                            • T Offline
                              TIG Moderator
                              last edited by 19 Mar 2011, 18:54

                              @fluid said:

                              Released 1.0.2, should fix the issues...

                              Good, it seems fixed - I haven't managed to break it yet...Capture.PNG

                              TIG

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                              • P Offline
                                pibuz
                                last edited by 2 Apr 2011, 13:17

                                Hi fluid!
                                Wonderful tool, your obj importer!

                                ..still, I seldom find some troubles in importing some obj files: most od the times SU reads the textures and UV mapping very well, but sometimes it happens that only ONE material is read from the source obj file, and it is applied to the whole geometry (note: all the faces are correctly UV mapped with the texture of the only material imported).

                                How come this? Can I fix it?

                                Thank you a lot!

                                WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                • T Offline
                                  TIG Moderator
                                  last edited by 2 Apr 2011, 13:26

                                  The OBJ importer tool is in need of at least one last tweak... it isn't reading the materials 'alpha' from the MTL file. For example...

                                  newmtl Translucent_Glass_Gray
                                  Ka 0.000000 0.000000 0.000000
                                  Kd 0.500000 0.500000 0.500000
                                  Ks 0.000000 0.000000 0.000000
                                  d 0.600000

                                  The d value is used as this material's transparency 'alpha' thus - material.alpha=d

                                  TIG

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                                  • KrisidiousK Offline
                                    Krisidious
                                    last edited by 2 Apr 2011, 19:37

                                    I use Tig's .OBJ importer... is there something different about this one? does it allow me to import a glass of beer? cuz I could use one.

                                    By: Kristoff Rand
                                    Home DesignerUnique House Plans

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                                    • T Offline
                                      TIG Moderator
                                      last edited by 2 Apr 2011, 20:00

                                      @krisidious said:

                                      I use Tig's .OBJ importer... is there something different about this one? does it allow me to import a glass of beer? cuz I could use one.

                                      This new 'compiled' OBJimporter WILL be better than mine - IF he fixes the transparent material issue...
                                      It's faster...

                                      TIG

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                                      • F Offline
                                        fluid
                                        last edited by 4 Apr 2011, 11:17

                                        Hi pibuz, can you provide the file that causes problems?

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                                        • F Offline
                                          fluid
                                          last edited by 4 Apr 2011, 11:43

                                          Just released 1.0.3, should have transparency working properly.

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