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    Plugin search help -- combining lines

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Bored πŸ˜’

      Download the free D'oh Book for SketchUp πŸ“–

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      • Dave RD Offline
        Dave R
        last edited by

        Darn! I was off searching for a new plugin. 😑 πŸ˜† 🀣

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • A Offline
          agamemnus
          last edited by

          I think it's "weld", but I just can't find the thread for it. I found one weld thread here: http://forums.sketchucation.com/viewtopic.php?t=8784, but that welds lines that aren't combined, so I'm not sure that's it.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Weld is hosted on Smustard.com

            Download the free D'oh Book for SketchUp πŸ“–

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            • Dave RD Offline
              Dave R
              last edited by

              Weld.rb

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • TIGT Offline
                TIG Moderator
                last edited by

                Weld makes the selected edges into a bound set of edges in a 'curve' - they are still there with ends.

                Thomthom's EdgeTools can heal colinear lines.........

                TIG

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                • A Offline
                  agamemnus
                  last edited by

                  Hmm, that works, but I have to specifically select those edges (can't just select basic polys/edges in whole group, either) and then use "colinear from start to end"... (it also repositions the texture in some fashion.) Won't help with split edges that I didn't know existed.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    If this relates to the PM about a 'rectangle with 5 edges after a joined edge is deleted'... simply make sure nothing is selected, activate the Move Tool, hover over the rogue vertex location [use a Style showing EndPoints so its easier to spot them] then move the vertex [NOT the edge] so the short part is 'shrunk' to zero length - you might need Alt to get auto-fold to kick in in some cases... Now you have lost an unnecessary edge and vertex, and the rectangle has 4 sides as it ought. πŸ˜„

                    TIG

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                    • B Offline
                      Builder Boy
                      last edited by

                      If the lines are all going the same direction, then you can use this:


                      repair_broken_lines.rb

                      All my plugins

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                      • A Offline
                        agamemnus
                        last edited by

                        Thanks Builder Boy. That hit the spot. πŸ’š

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                        • A Offline
                          agamemnus
                          last edited by

                          A problem with that script is that it does not seem to always dig inside groups/components correctly and misses some lines. πŸ˜•

                          Edit: tried this.... doesn't work. I have a feeling I am missing something.

                          Edit 2: Used "if (e.class != Sketchup::Face)" instead of
                          "if (e.class == Sketchup::Group)"... why does one work and not the other? (the == group one doesn't seem to hit?) Also... any better solutions here? This is the best I could cobble up..

                          
                          require 'sketchup.rb'
                          # (c) Carlo Roosen 2004
                          
                          def repair_broken_lines (eparent)
                            total = 0
                            trunk = Array.new
                            ss = eparent.entities
                            #search all edges in selection set
                            for e in ss
                              if (e.kind_of?(Sketchup;;Edge))
                                p=e.parent
                                #take both vertices 
                                for v in e.vertices 
                                  #take all edges connected to v (including e)
                                  es=v.edges
                                  #when two edges are connected
                                  if (es.length==2)
                                    vec1 = es[0].line[1]
                                    vec2 = es[1].line[1]
                                    #and both are in the same direction
                                    if (vec1.parallel?(vec2))
                                      #then the two lines can be repaired
                                      #this is done by generating a new line from the vertex to a random point
                                      l = p.entities.add_line (v.position, Geom;;Point3d.new(3.45,6.78,9.12))
                                      #and put that line in a trunk
                                      trunk.push(l)
                                    end
                                  end
                                end
                          	else
                          	 if (e.class != Sketchup;;Face)
                          	  total += repair_broken_lines (e) 
                          	 end
                          	end
                            end
                          
                            #erase all lines in trunk
                            total += trunk.length
                            for l in trunk
                              l.erase!
                            end
                            return total
                          end
                          
                          def repair_broken_lines_recurse
                          
                           total = 0;
                           m = Sketchup.active_model;
                           
                           # Define everything as one undo operation.
                           m.start_operation "Repair Broken Lines"
                           total = repair_broken_lines (m)
                           UI.messagebox ("#{total} lines repaired")
                           m.commit_operation
                          end
                          
                          
                          selection=Sketchup.active_model.selection
                          if( not file_loaded?("repair_broken_lines.rb") )
                              UI.add_context_menu_handler do |context_menu| 
                                  if selection.count>1
                                     context_menu.add_item("Repair Broken Lines") { repair_broken_lines_recurse }
                                  end
                              end
                          end
                          
                          UI.menu("Plugins").add_item("Repair Broken Lines") { repair_broken_lines_recurse }
                          
                          file_loaded ("repair_broken_lines.rb")
                          
                          
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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Here's my working version...

                            ### Original idea (c) Carlo Roosen 2004
                            ### Modified (c) TIG 2011 
                            ### Now also repairs edges inside groups/instances in selection...
                            ###
                            require 'sketchup.rb'
                            ###
                            class Repair_broken_lines
                             def initialize(ents=nil)
                              model=Sketchup.active_model
                              lines_to_go=[]
                              if not ents
                                $total_repair_broken_lines=0
                                ss=model.selection.to_a
                                begin
                                  model.start_operation("Repair Broken Lines",true)
                                rescue
                                  model.start_operation("Repair Broken Lines")
                                end
                              else
                                ss=ents
                              end#if
                              #check all edges in selection set OR entities passed as argument
                              ss.each{ |e|
                                if e.kind_of?(Sketchup;;Edge) #take both vertices 
                                  e.vertices.each{ |v| #take all edges connected to v (including e)
                                    es=v.edges #when two edges are connected
                                    if es.length==2
                                      vec1=es[0].line[1]
                                      vec2=es[1].line[1] #and both are in the same direction
                                      if vec1.parallel?(vec2) #then the two lines can be repaired
                                        #make a new line from that vertex to a random point
                                        pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                                        nline=e.parent.entities.add_line(v.position, pt)
                                        lines_to_go << nline if nline and nline.valid?
                                      end#if
                                    end#if
                                  }#end v
                                elsif e.kind_of?(Sketchup;;Group)
                                  Repair_broken_lines.new(e.entities.to_a)
                                elsif e.kind_of?(Sketchup;;ComponentInstance)
                                  Repair_broken_lines.new(e.definition.entities.to_a)
                                end#if
                              }#end e
                              if not $total_repair_broken_lines
                                $total_repair_broken_lines=lines_to_go.length
                              else
                                $total_repair_broken_lines=$total_repair_broken_lines + lines_to_go.length
                              end#if
                              lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
                              if not ents
                                model.commit_operation 
                                UI.messagebox("#{$total_repair_broken_lines} Lines Repaired.")
                              end#if
                             end#def initialize
                            end#class
                            ###
                            if not file_loaded?(File.basename(__FILE__))
                              if $submenu4 # TIG menus
                                $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                              else
                                UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                              end
                            end
                            file_loaded(File.basename(__FILE__))
                            ###
                            
                            

                            TIG

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                            • A Offline
                              agamemnus
                              last edited by

                              Thanks. Looks like you made total_repair_broken_lines a global. That makes more sense than to create a useless stack as I did. I didn't want to create a stack either but I didn't want to create a global, and I am not 100% familiar with Ruby/am a bit forgetful. I did some searching now though and I see that @@ is class scope, so how about @@ instead of $?

                              If the code stays here people won't be able to find it very easily. How about re-releasing this plugin, as well as that "default face" snippet you made earlier for me, in the plugins forum?

                              Also: another problem I noticed is that it tries to repair lines that aren't repairable, like curve endings and single lines. (attached)

                              
                                  ### Original idea (c) Carlo Roosen 2004
                                  ### Modified (c) TIG 2011
                                  ### Now also repairs edges inside groups/instances in selection...
                                  ###
                                  require 'sketchup.rb'
                                  ###
                                  class Repair_broken_lines
                                  def initialize(ents=nil)
                                    model=Sketchup.active_model
                                    lines_to_go=[]
                                    if not ents
                                      @@total_repair_broken_lines=0
                                      ss=model.selection.to_a
                                      begin
                                        model.start_operation("Repair Broken Lines",true)
                                      rescue
                                        model.start_operation("Repair Broken Lines")
                                      end
                                    else
                                      ss=ents
                                    end#if
                                    #check all edges in selection set OR entities passed as argument
                                    ss.each{ |e|
                                      if e.kind_of?(Sketchup;;Edge) #take both vertices
                                        e.vertices.each{ |v| #take all edges connected to v (including e)
                                          es=v.edges #when two edges are connected
                                          if es.length==2
                                            vec1=es[0].line[1]
                                            vec2=es[1].line[1] #and both are in the same direction
                                            if vec1.parallel?(vec2) #then the two lines can be repaired
                                              #make a new line from that vertex to a random point
                                              pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                                              nline=e.parent.entities.add_line(v.position, pt)
                                              lines_to_go << nline if nline and nline.valid?
                                            end#if
                                          end#if
                                        }#end v
                                      elsif e.kind_of?(Sketchup;;Group)
                                        Repair_broken_lines.new(e.entities.to_a)
                                      elsif e.kind_of?(Sketchup;;ComponentInstance)
                                        Repair_broken_lines.new(e.definition.entities.to_a)
                                      end#if
                                    }#end e
                                    if not @@total_repair_broken_lines
                                      @@total_repair_broken_lines=lines_to_go.length
                                    else
                                      @@total_repair_broken_lines=@@total_repair_broken_lines + lines_to_go.length
                                    end#if
                                    lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
                                    if not ents
                                      model.commit_operation
                                      UI.messagebox("#{@@total_repair_broken_lines} Lines Repaired.")
                                    end#if
                                  end#def initialize
                                  end#class
                                  ###
                                  if not file_loaded?(File.basename(__FILE__))
                                    if $submenu4 # TIG menus
                                      $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                    else
                                      UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                    end
                                  end
                                  file_loaded(File.basename(__FILE__))
                                  ###
                              
                              

                              circle.skp

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
                                The 'trick' to force broken edges into one only works on plain edges.
                                With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
                                When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

                                TIG

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  You mean 4-way

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @unknownuser said:

                                    You mean 4-way

                                    Like "Additional semi-humorous material supplied by Rich O'Brien." πŸ˜‰

                                    TIG

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @unknownuser said:

                                        If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

                                        I wanted something to explain what it did in the name. RickW's 'Windowizer' makes Windows, my 'Latticeizer' makes Lattices and 'DeBabelizer' translates text [Babelfish/TowerOfBabel etc]... When you make triangles out of a face you 'Triangulate' it BUT when you make a face into quadrilaterals you don't say you 'Quadrilateralate' it [that was an early alternative name!]; an '-izer' ending suggest 'doing' so 'Quadrilateralizer' it became... 'Quadrilateralizer' gets 635 hits on Google, 235 of them when it's combined with 'TIG' - strangely most are Chinese πŸ˜’ πŸ˜‰

                                        TIG

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Well, at least (here, on the forums) we do not have to pronounce that quadri... plugin.

                                          Back in Mountain View in 2008, I even had issues with the Protractor tool (certainly Rich will chime in with some ideas about drinking less the night before and such I am sure)
                                          πŸ˜’

                                          Gai...

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                                          • A Offline
                                            agamemnus
                                            last edited by

                                            @tig said:

                                            You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
                                            The 'trick' to force broken edges into one only works on plain edges.
                                            With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
                                            When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

                                            Ummm, maybe later. 😲 Doesn't need to be perfect...

                                            Anywayz ... here is another problem: a set of connected lines were 2 of them are said to be repaired, but never are. I attached the model. I think the tolerance is too low perhaps?


                                            aline.skp

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