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    Plugin search help -- combining lines

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Conbobulator?

      Download the free D'oh Book for SketchUp πŸ“–

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      • mitcorbM Offline
        mitcorb
        last edited by

        Whut?

        I take the slow, deliberate approach in my aimless wandering.

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Bored πŸ˜’

          Download the free D'oh Book for SketchUp πŸ“–

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          • Dave RD Offline
            Dave R
            last edited by

            Darn! I was off searching for a new plugin. 😑 πŸ˜† 🀣

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • A Offline
              agamemnus
              last edited by

              I think it's "weld", but I just can't find the thread for it. I found one weld thread here: http://forums.sketchucation.com/viewtopic.php?t=8784, but that welds lines that aren't combined, so I'm not sure that's it.

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Weld is hosted on Smustard.com

                Download the free D'oh Book for SketchUp πŸ“–

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Weld.rb

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Weld makes the selected edges into a bound set of edges in a 'curve' - they are still there with ends.

                    Thomthom's EdgeTools can heal colinear lines.........

                    TIG

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                    • A Offline
                      agamemnus
                      last edited by

                      Hmm, that works, but I have to specifically select those edges (can't just select basic polys/edges in whole group, either) and then use "colinear from start to end"... (it also repositions the texture in some fashion.) Won't help with split edges that I didn't know existed.

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        If this relates to the PM about a 'rectangle with 5 edges after a joined edge is deleted'... simply make sure nothing is selected, activate the Move Tool, hover over the rogue vertex location [use a Style showing EndPoints so its easier to spot them] then move the vertex [NOT the edge] so the short part is 'shrunk' to zero length - you might need Alt to get auto-fold to kick in in some cases... Now you have lost an unnecessary edge and vertex, and the rectangle has 4 sides as it ought. πŸ˜„

                        TIG

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                        • B Offline
                          Builder Boy
                          last edited by

                          If the lines are all going the same direction, then you can use this:


                          repair_broken_lines.rb

                          All my plugins

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                          • A Offline
                            agamemnus
                            last edited by

                            Thanks Builder Boy. That hit the spot. πŸ’š

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                            • A Offline
                              agamemnus
                              last edited by

                              A problem with that script is that it does not seem to always dig inside groups/components correctly and misses some lines. πŸ˜•

                              Edit: tried this.... doesn't work. I have a feeling I am missing something.

                              Edit 2: Used "if (e.class != Sketchup::Face)" instead of
                              "if (e.class == Sketchup::Group)"... why does one work and not the other? (the == group one doesn't seem to hit?) Also... any better solutions here? This is the best I could cobble up..

                              
                              require 'sketchup.rb'
                              # (c) Carlo Roosen 2004
                              
                              def repair_broken_lines (eparent)
                                total = 0
                                trunk = Array.new
                                ss = eparent.entities
                                #search all edges in selection set
                                for e in ss
                                  if (e.kind_of?(Sketchup;;Edge))
                                    p=e.parent
                                    #take both vertices 
                                    for v in e.vertices 
                                      #take all edges connected to v (including e)
                                      es=v.edges
                                      #when two edges are connected
                                      if (es.length==2)
                                        vec1 = es[0].line[1]
                                        vec2 = es[1].line[1]
                                        #and both are in the same direction
                                        if (vec1.parallel?(vec2))
                                          #then the two lines can be repaired
                                          #this is done by generating a new line from the vertex to a random point
                                          l = p.entities.add_line (v.position, Geom;;Point3d.new(3.45,6.78,9.12))
                                          #and put that line in a trunk
                                          trunk.push(l)
                                        end
                                      end
                                    end
                              	else
                              	 if (e.class != Sketchup;;Face)
                              	  total += repair_broken_lines (e) 
                              	 end
                              	end
                                end
                              
                                #erase all lines in trunk
                                total += trunk.length
                                for l in trunk
                                  l.erase!
                                end
                                return total
                              end
                              
                              def repair_broken_lines_recurse
                              
                               total = 0;
                               m = Sketchup.active_model;
                               
                               # Define everything as one undo operation.
                               m.start_operation "Repair Broken Lines"
                               total = repair_broken_lines (m)
                               UI.messagebox ("#{total} lines repaired")
                               m.commit_operation
                              end
                              
                              
                              selection=Sketchup.active_model.selection
                              if( not file_loaded?("repair_broken_lines.rb") )
                                  UI.add_context_menu_handler do |context_menu| 
                                      if selection.count>1
                                         context_menu.add_item("Repair Broken Lines") { repair_broken_lines_recurse }
                                      end
                                  end
                              end
                              
                              UI.menu("Plugins").add_item("Repair Broken Lines") { repair_broken_lines_recurse }
                              
                              file_loaded ("repair_broken_lines.rb")
                              
                              
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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Here's my working version...

                                ### Original idea (c) Carlo Roosen 2004
                                ### Modified (c) TIG 2011 
                                ### Now also repairs edges inside groups/instances in selection...
                                ###
                                require 'sketchup.rb'
                                ###
                                class Repair_broken_lines
                                 def initialize(ents=nil)
                                  model=Sketchup.active_model
                                  lines_to_go=[]
                                  if not ents
                                    $total_repair_broken_lines=0
                                    ss=model.selection.to_a
                                    begin
                                      model.start_operation("Repair Broken Lines",true)
                                    rescue
                                      model.start_operation("Repair Broken Lines")
                                    end
                                  else
                                    ss=ents
                                  end#if
                                  #check all edges in selection set OR entities passed as argument
                                  ss.each{ |e|
                                    if e.kind_of?(Sketchup;;Edge) #take both vertices 
                                      e.vertices.each{ |v| #take all edges connected to v (including e)
                                        es=v.edges #when two edges are connected
                                        if es.length==2
                                          vec1=es[0].line[1]
                                          vec2=es[1].line[1] #and both are in the same direction
                                          if vec1.parallel?(vec2) #then the two lines can be repaired
                                            #make a new line from that vertex to a random point
                                            pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                                            nline=e.parent.entities.add_line(v.position, pt)
                                            lines_to_go << nline if nline and nline.valid?
                                          end#if
                                        end#if
                                      }#end v
                                    elsif e.kind_of?(Sketchup;;Group)
                                      Repair_broken_lines.new(e.entities.to_a)
                                    elsif e.kind_of?(Sketchup;;ComponentInstance)
                                      Repair_broken_lines.new(e.definition.entities.to_a)
                                    end#if
                                  }#end e
                                  if not $total_repair_broken_lines
                                    $total_repair_broken_lines=lines_to_go.length
                                  else
                                    $total_repair_broken_lines=$total_repair_broken_lines + lines_to_go.length
                                  end#if
                                  lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
                                  if not ents
                                    model.commit_operation 
                                    UI.messagebox("#{$total_repair_broken_lines} Lines Repaired.")
                                  end#if
                                 end#def initialize
                                end#class
                                ###
                                if not file_loaded?(File.basename(__FILE__))
                                  if $submenu4 # TIG menus
                                    $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                  else
                                    UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                  end
                                end
                                file_loaded(File.basename(__FILE__))
                                ###
                                
                                

                                TIG

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                                • A Offline
                                  agamemnus
                                  last edited by

                                  Thanks. Looks like you made total_repair_broken_lines a global. That makes more sense than to create a useless stack as I did. I didn't want to create a stack either but I didn't want to create a global, and I am not 100% familiar with Ruby/am a bit forgetful. I did some searching now though and I see that @@ is class scope, so how about @@ instead of $?

                                  If the code stays here people won't be able to find it very easily. How about re-releasing this plugin, as well as that "default face" snippet you made earlier for me, in the plugins forum?

                                  Also: another problem I noticed is that it tries to repair lines that aren't repairable, like curve endings and single lines. (attached)

                                  
                                      ### Original idea (c) Carlo Roosen 2004
                                      ### Modified (c) TIG 2011
                                      ### Now also repairs edges inside groups/instances in selection...
                                      ###
                                      require 'sketchup.rb'
                                      ###
                                      class Repair_broken_lines
                                      def initialize(ents=nil)
                                        model=Sketchup.active_model
                                        lines_to_go=[]
                                        if not ents
                                          @@total_repair_broken_lines=0
                                          ss=model.selection.to_a
                                          begin
                                            model.start_operation("Repair Broken Lines",true)
                                          rescue
                                            model.start_operation("Repair Broken Lines")
                                          end
                                        else
                                          ss=ents
                                        end#if
                                        #check all edges in selection set OR entities passed as argument
                                        ss.each{ |e|
                                          if e.kind_of?(Sketchup;;Edge) #take both vertices
                                            e.vertices.each{ |v| #take all edges connected to v (including e)
                                              es=v.edges #when two edges are connected
                                              if es.length==2
                                                vec1=es[0].line[1]
                                                vec2=es[1].line[1] #and both are in the same direction
                                                if vec1.parallel?(vec2) #then the two lines can be repaired
                                                  #make a new line from that vertex to a random point
                                                  pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                                                  nline=e.parent.entities.add_line(v.position, pt)
                                                  lines_to_go << nline if nline and nline.valid?
                                                end#if
                                              end#if
                                            }#end v
                                          elsif e.kind_of?(Sketchup;;Group)
                                            Repair_broken_lines.new(e.entities.to_a)
                                          elsif e.kind_of?(Sketchup;;ComponentInstance)
                                            Repair_broken_lines.new(e.definition.entities.to_a)
                                          end#if
                                        }#end e
                                        if not @@total_repair_broken_lines
                                          @@total_repair_broken_lines=lines_to_go.length
                                        else
                                          @@total_repair_broken_lines=@@total_repair_broken_lines + lines_to_go.length
                                        end#if
                                        lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
                                        if not ents
                                          model.commit_operation
                                          UI.messagebox("#{@@total_repair_broken_lines} Lines Repaired.")
                                        end#if
                                      end#def initialize
                                      end#class
                                      ###
                                      if not file_loaded?(File.basename(__FILE__))
                                        if $submenu4 # TIG menus
                                          $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                        else
                                          UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                        end
                                      end
                                      file_loaded(File.basename(__FILE__))
                                      ###
                                  
                                  

                                  circle.skp

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
                                    The 'trick' to force broken edges into one only works on plain edges.
                                    With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
                                    When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

                                    TIG

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                                    • Rich O BrienR Online
                                      Rich O Brien Moderator
                                      last edited by

                                      You mean 4-way

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @unknownuser said:

                                        You mean 4-way

                                        Like "Additional semi-humorous material supplied by Rich O'Brien." πŸ˜‰

                                        TIG

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                                        • Rich O BrienR Online
                                          Rich O Brien Moderator
                                          last edited by

                                          If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @unknownuser said:

                                            If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

                                            I wanted something to explain what it did in the name. RickW's 'Windowizer' makes Windows, my 'Latticeizer' makes Lattices and 'DeBabelizer' translates text [Babelfish/TowerOfBabel etc]... When you make triangles out of a face you 'Triangulate' it BUT when you make a face into quadrilaterals you don't say you 'Quadrilateralate' it [that was an early alternative name!]; an '-izer' ending suggest 'doing' so 'Quadrilateralizer' it became... 'Quadrilateralizer' gets 635 hits on Google, 235 of them when it's combined with 'TIG' - strangely most are Chinese πŸ˜’ πŸ˜‰

                                            TIG

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