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    Plugin search help -- combining lines

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    • Dave RD Offline
      Dave R
      last edited by

      Weld.rb

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • TIGT Offline
        TIG Moderator
        last edited by

        Weld makes the selected edges into a bound set of edges in a 'curve' - they are still there with ends.

        Thomthom's EdgeTools can heal colinear lines.........

        TIG

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        • A Offline
          agamemnus
          last edited by

          Hmm, that works, but I have to specifically select those edges (can't just select basic polys/edges in whole group, either) and then use "colinear from start to end"... (it also repositions the texture in some fashion.) Won't help with split edges that I didn't know existed.

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          • TIGT Offline
            TIG Moderator
            last edited by

            If this relates to the PM about a 'rectangle with 5 edges after a joined edge is deleted'... simply make sure nothing is selected, activate the Move Tool, hover over the rogue vertex location [use a Style showing EndPoints so its easier to spot them] then move the vertex [NOT the edge] so the short part is 'shrunk' to zero length - you might need Alt to get auto-fold to kick in in some cases... Now you have lost an unnecessary edge and vertex, and the rectangle has 4 sides as it ought. πŸ˜„

            TIG

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            • B Offline
              Builder Boy
              last edited by

              If the lines are all going the same direction, then you can use this:


              repair_broken_lines.rb

              All my plugins

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              • A Offline
                agamemnus
                last edited by

                Thanks Builder Boy. That hit the spot. πŸ’š

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                • A Offline
                  agamemnus
                  last edited by

                  A problem with that script is that it does not seem to always dig inside groups/components correctly and misses some lines. πŸ˜•

                  Edit: tried this.... doesn't work. I have a feeling I am missing something.

                  Edit 2: Used "if (e.class != Sketchup::Face)" instead of
                  "if (e.class == Sketchup::Group)"... why does one work and not the other? (the == group one doesn't seem to hit?) Also... any better solutions here? This is the best I could cobble up..

                  
                  require 'sketchup.rb'
                  # (c) Carlo Roosen 2004
                  
                  def repair_broken_lines (eparent)
                    total = 0
                    trunk = Array.new
                    ss = eparent.entities
                    #search all edges in selection set
                    for e in ss
                      if (e.kind_of?(Sketchup;;Edge))
                        p=e.parent
                        #take both vertices 
                        for v in e.vertices 
                          #take all edges connected to v (including e)
                          es=v.edges
                          #when two edges are connected
                          if (es.length==2)
                            vec1 = es[0].line[1]
                            vec2 = es[1].line[1]
                            #and both are in the same direction
                            if (vec1.parallel?(vec2))
                              #then the two lines can be repaired
                              #this is done by generating a new line from the vertex to a random point
                              l = p.entities.add_line (v.position, Geom;;Point3d.new(3.45,6.78,9.12))
                              #and put that line in a trunk
                              trunk.push(l)
                            end
                          end
                        end
                  	else
                  	 if (e.class != Sketchup;;Face)
                  	  total += repair_broken_lines (e) 
                  	 end
                  	end
                    end
                  
                    #erase all lines in trunk
                    total += trunk.length
                    for l in trunk
                      l.erase!
                    end
                    return total
                  end
                  
                  def repair_broken_lines_recurse
                  
                   total = 0;
                   m = Sketchup.active_model;
                   
                   # Define everything as one undo operation.
                   m.start_operation "Repair Broken Lines"
                   total = repair_broken_lines (m)
                   UI.messagebox ("#{total} lines repaired")
                   m.commit_operation
                  end
                  
                  
                  selection=Sketchup.active_model.selection
                  if( not file_loaded?("repair_broken_lines.rb") )
                      UI.add_context_menu_handler do |context_menu| 
                          if selection.count>1
                             context_menu.add_item("Repair Broken Lines") { repair_broken_lines_recurse }
                          end
                      end
                  end
                  
                  UI.menu("Plugins").add_item("Repair Broken Lines") { repair_broken_lines_recurse }
                  
                  file_loaded ("repair_broken_lines.rb")
                  
                  
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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Here's my working version...

                    ### Original idea (c) Carlo Roosen 2004
                    ### Modified (c) TIG 2011 
                    ### Now also repairs edges inside groups/instances in selection...
                    ###
                    require 'sketchup.rb'
                    ###
                    class Repair_broken_lines
                     def initialize(ents=nil)
                      model=Sketchup.active_model
                      lines_to_go=[]
                      if not ents
                        $total_repair_broken_lines=0
                        ss=model.selection.to_a
                        begin
                          model.start_operation("Repair Broken Lines",true)
                        rescue
                          model.start_operation("Repair Broken Lines")
                        end
                      else
                        ss=ents
                      end#if
                      #check all edges in selection set OR entities passed as argument
                      ss.each{ |e|
                        if e.kind_of?(Sketchup;;Edge) #take both vertices 
                          e.vertices.each{ |v| #take all edges connected to v (including e)
                            es=v.edges #when two edges are connected
                            if es.length==2
                              vec1=es[0].line[1]
                              vec2=es[1].line[1] #and both are in the same direction
                              if vec1.parallel?(vec2) #then the two lines can be repaired
                                #make a new line from that vertex to a random point
                                pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                                nline=e.parent.entities.add_line(v.position, pt)
                                lines_to_go << nline if nline and nline.valid?
                              end#if
                            end#if
                          }#end v
                        elsif e.kind_of?(Sketchup;;Group)
                          Repair_broken_lines.new(e.entities.to_a)
                        elsif e.kind_of?(Sketchup;;ComponentInstance)
                          Repair_broken_lines.new(e.definition.entities.to_a)
                        end#if
                      }#end e
                      if not $total_repair_broken_lines
                        $total_repair_broken_lines=lines_to_go.length
                      else
                        $total_repair_broken_lines=$total_repair_broken_lines + lines_to_go.length
                      end#if
                      lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
                      if not ents
                        model.commit_operation 
                        UI.messagebox("#{$total_repair_broken_lines} Lines Repaired.")
                      end#if
                     end#def initialize
                    end#class
                    ###
                    if not file_loaded?(File.basename(__FILE__))
                      if $submenu4 # TIG menus
                        $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                      else
                        UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                      end
                    end
                    file_loaded(File.basename(__FILE__))
                    ###
                    
                    

                    TIG

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                    • A Offline
                      agamemnus
                      last edited by

                      Thanks. Looks like you made total_repair_broken_lines a global. That makes more sense than to create a useless stack as I did. I didn't want to create a stack either but I didn't want to create a global, and I am not 100% familiar with Ruby/am a bit forgetful. I did some searching now though and I see that @@ is class scope, so how about @@ instead of $?

                      If the code stays here people won't be able to find it very easily. How about re-releasing this plugin, as well as that "default face" snippet you made earlier for me, in the plugins forum?

                      Also: another problem I noticed is that it tries to repair lines that aren't repairable, like curve endings and single lines. (attached)

                      
                          ### Original idea (c) Carlo Roosen 2004
                          ### Modified (c) TIG 2011
                          ### Now also repairs edges inside groups/instances in selection...
                          ###
                          require 'sketchup.rb'
                          ###
                          class Repair_broken_lines
                          def initialize(ents=nil)
                            model=Sketchup.active_model
                            lines_to_go=[]
                            if not ents
                              @@total_repair_broken_lines=0
                              ss=model.selection.to_a
                              begin
                                model.start_operation("Repair Broken Lines",true)
                              rescue
                                model.start_operation("Repair Broken Lines")
                              end
                            else
                              ss=ents
                            end#if
                            #check all edges in selection set OR entities passed as argument
                            ss.each{ |e|
                              if e.kind_of?(Sketchup;;Edge) #take both vertices
                                e.vertices.each{ |v| #take all edges connected to v (including e)
                                  es=v.edges #when two edges are connected
                                  if es.length==2
                                    vec1=es[0].line[1]
                                    vec2=es[1].line[1] #and both are in the same direction
                                    if vec1.parallel?(vec2) #then the two lines can be repaired
                                      #make a new line from that vertex to a random point
                                      pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                                      nline=e.parent.entities.add_line(v.position, pt)
                                      lines_to_go << nline if nline and nline.valid?
                                    end#if
                                  end#if
                                }#end v
                              elsif e.kind_of?(Sketchup;;Group)
                                Repair_broken_lines.new(e.entities.to_a)
                              elsif e.kind_of?(Sketchup;;ComponentInstance)
                                Repair_broken_lines.new(e.definition.entities.to_a)
                              end#if
                            }#end e
                            if not @@total_repair_broken_lines
                              @@total_repair_broken_lines=lines_to_go.length
                            else
                              @@total_repair_broken_lines=@@total_repair_broken_lines + lines_to_go.length
                            end#if
                            lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
                            if not ents
                              model.commit_operation
                              UI.messagebox("#{@@total_repair_broken_lines} Lines Repaired.")
                            end#if
                          end#def initialize
                          end#class
                          ###
                          if not file_loaded?(File.basename(__FILE__))
                            if $submenu4 # TIG menus
                              $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                            else
                              UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                            end
                          end
                          file_loaded(File.basename(__FILE__))
                          ###
                      
                      

                      circle.skp

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
                        The 'trick' to force broken edges into one only works on plain edges.
                        With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
                        When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

                        TIG

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          You mean 4-way

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @unknownuser said:

                            You mean 4-way

                            Like "Additional semi-humorous material supplied by Rich O'Brien." πŸ˜‰

                            TIG

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @unknownuser said:

                                If you mean that 'Disconbobulator' isn't a good name for a plugin then so be it. It may not be a impressive as 'Quadrilateralizer' but its close!

                                I wanted something to explain what it did in the name. RickW's 'Windowizer' makes Windows, my 'Latticeizer' makes Lattices and 'DeBabelizer' translates text [Babelfish/TowerOfBabel etc]... When you make triangles out of a face you 'Triangulate' it BUT when you make a face into quadrilaterals you don't say you 'Quadrilateralate' it [that was an early alternative name!]; an '-izer' ending suggest 'doing' so 'Quadrilateralizer' it became... 'Quadrilateralizer' gets 635 hits on Google, 235 of them when it's combined with 'TIG' - strangely most are Chinese πŸ˜’ πŸ˜‰

                                TIG

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Well, at least (here, on the forums) we do not have to pronounce that quadri... plugin.

                                  Back in Mountain View in 2008, I even had issues with the Protractor tool (certainly Rich will chime in with some ideas about drinking less the night before and such I am sure)
                                  πŸ˜’

                                  Gai...

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                                  • A Offline
                                    agamemnus
                                    last edited by

                                    @tig said:

                                    You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
                                    The 'trick' to force broken edges into one only works on plain edges.
                                    With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
                                    When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

                                    Ummm, maybe later. 😲 Doesn't need to be perfect...

                                    Anywayz ... here is another problem: a set of connected lines were 2 of them are said to be repaired, but never are. I attached the model. I think the tolerance is too low perhaps?


                                    aline.skp

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

                                      TIG

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                                      • A Offline
                                        agamemnus
                                        last edited by

                                        @tig said:

                                        The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

                                        Yeah, I see...but.... the plugin says they are... or thinks they are...

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @agamemnus said:

                                          @tig said:

                                          The edges in the 'line' are not co-linear, the first two edges' vectors differ noticeably and the rest diverge even more... Vector3d(0.0104132, 0.999946, 0) and Vector3d(0.0101495, 0.999948, 0)... so they won't be joined by Sketchup into one edge no matter how hard you try - but you could of course 'weld' them into a 'curve'......

                                          Yeah, I see...but.... the plugin says they are... or thinks they are...
                                          I expect that's because the 'parallel?' test for vectors returns true but Sketchup itself still won't join the lines as they are not co-linear...
                                          We could replace the test with something else as the two vectors are clearly not equal - perhaps comparing them as arrays - so v1.to_a==v2.to_a returns false [correctly] even when v1.parallel?(v2) returns true !!

                                          TIG

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                                          • A Offline
                                            agamemnus
                                            last edited by

                                            @tig said:

                                            I expect that's because the 'parallel?' test for vectors returns true but Sketchup itself still won't join the lines as they are not co-linear...
                                            We could replace the test with something else as the two vectors are clearly not equal - perhaps comparing them as arrays - so v1.to_a==v2.to_a returns false [correctly] even when v1.parallel?(v2) returns true !!

                                            I see... so it's really a Sketchup bug. "parallel" is built-in, (right?), but it doesn't have the same precision as the main program, which is a decently-sized oversight.

                                            In terms of comparing them as arrays: that's probably slower, but it might have the same comparison as the main program. (I don't know)

                                            I'm not entirely sure how Sketchup does precision anyhow... floats (32 or sometimes64 bit numbers with decimal points)? Really big integers masquerading as floats? Some weird combination? There's a big difference... two string representations of a float will often look different but actually have the same float value. I suspect something like that is happening here.

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